Just a thought I had while playing Instosis a few minutes ago (I've been tracking this topic and just skimmed through it again, but if someone else has posted this already, feel free to speak up).
How about we make it so Shard of Focus does not itself have the ability to destroy permanents? But rather, upon the destruction of any permanent, it gains HP? That way you would need to combo it with PC cards like Steal, Destroy, BE, or Pulverizer (more on that later).
And permanent destruction in this case would also include such things as Sundial, Cloak, or Dimensional Shield expiring, or Bone Shield and Diss Shield being "broken" by creature attacks. Even something like Flooding expiring due to not enough
upkeep could trigger SoF's ability.
This solves two things I've been worried about the current SoF:
1) No PC for all elements. I know some people have been calling for more PC besides just
,
, and
/:gravity, but I've seen a lot of complaints (which I agree with) that rainbows would benefit more than mono elements would.
2) This gives Gravity an additional benefit besides the extra Black Hole, namely that Pulverizer, being one of two reusable PC cards in the game, is powered by
. Rainbows would still be able to use it, but Gravity would be better off than Rainbows, unlike the current situation (which I believe SoF would find more uses in rainbows than mono- or duo-Gravity decks).
EDIT: Adding a third thing:
3) SoF would no longer overshadow BE, IMO.
Thanks to Kuro, Oni, and Cheesy for help with the initial brainstorming in chat.