What if its activation cost also drained some of each non- quanta if mark is not ? If the amount drained was also based on current hp, that would definitely enforce use of a gravity mark.E.g. if using accretion drained 1 of each non- quanta for every 10 hp when mark is not , rainbow decks would be very wary of using it without the right mark, while mono and duos would take a somewhat smaller hit.
Quote from: OdinVanguard on July 11, 2012, 04:07:12 pmWhat if its activation cost also drained some of each non- quanta if mark is not ? If the amount drained was also based on current hp, that would definitely enforce use of a gravity mark.E.g. if using accretion drained 1 of each non- quanta for every 10 hp when mark is not , rainbow decks would be very wary of using it without the right mark, while mono and duos would take a somewhat smaller hit.So only the mark rainbows would be ridiculously OP? I think you missed the point. We want to make it so it is not OP in any deck.
Quote from: OldTrees on July 11, 2012, 05:10:10 pmQuote from: OdinVanguard on July 11, 2012, 04:07:12 pmWhat if its activation cost also drained some of each non- quanta if mark is not ? If the amount drained was also based on current hp, that would definitely enforce use of a gravity mark.E.g. if using accretion drained 1 of each non- quanta for every 10 hp when mark is not , rainbow decks would be very wary of using it without the right mark, while mono and duos would take a somewhat smaller hit.So only the mark rainbows would be ridiculously OP? I think you missed the point. We want to make it so it is not OP in any deck.Hmm... what if it just drains 1 (or maybe more) of each non quanta per 10 hp regardless of mark.That should make rainbow decks think twice before spamming them as they will lose 11 or more quanta for each use. Decks with fewer quanta types will not be hit as hard, but they will also have less to spend on casting it in the first place.It also reinforces the benefit to using it in a based deck since that will be the only quanta type not affected, but mono will still have to contend with the high cost to pull it out to begin with.
Quote from: OdinVanguard on July 11, 2012, 06:20:22 pmQuote from: OldTrees on July 11, 2012, 05:10:10 pmQuote from: OdinVanguard on July 11, 2012, 04:07:12 pmWhat if its activation cost also drained some of each non- quanta if mark is not ? If the amount drained was also based on current hp, that would definitely enforce use of a gravity mark.E.g. if using accretion drained 1 of each non- quanta for every 10 hp when mark is not , rainbow decks would be very wary of using it without the right mark, while mono and duos would take a somewhat smaller hit.So only the mark rainbows would be ridiculously OP? I think you missed the point. We want to make it so it is not OP in any deck.Hmm... what if it just drains 1 (or maybe more) of each non quanta per 10 hp regardless of mark.That should make rainbow decks think twice before spamming them as they will lose 11 or more quanta for each use. Decks with fewer quanta types will not be hit as hard, but they will also have less to spend on casting it in the first place.It also reinforces the benefit to using it in a based deck since that will be the only quanta type not affected, but mono will still have to contend with the high cost to pull it out to begin with.The most problematic combo only needs the prior to the Accreation. After Shard of Focus is played the focus is on . Aka you are still not nerfing the problem.
Quote from: OldTrees on July 11, 2012, 07:26:38 pmThe most problematic combo only needs the prior to the Accreation. After Shard of Focus is played the focus is on . Aka you are still not nerfing the problem.I see... So the nerf needs to be applied at or prior to casting as well, correct? Would having the drain trigger on both casting and activation along with adding a small activation cost help? E.g.:1) Casting and activation drain 1 of each non- quanta.2) Give accretion a moderate activation cost (maybe 3 )So, rainbow deck use would be heavily nerfed since it will effectively use roughly 17 quanta to cast a single shard and another 14 to use its ability. Decks with fewer quanta types will have a lower effective casting and activation cost since there would be fewer types to drain.Another way to look at it: making full use of the shard in a rainbow deck would be almost like casting 1.33 blackholes on yourself (lose 4 of every type of quanta except )
The most problematic combo only needs the prior to the Accreation. After Shard of Focus is played the focus is on . Aka you are still not nerfing the problem.
Hmm... what if it just drains 1 (or maybe more) of each non quanta per 10 hp regardless of mark.
Can you destroy a permanent to gain the +0/+15 multiple times?
The AI targeting needs to be changed for SoFwhen playing against AI the SoF is targeted by shockwaves, snipers, drain lifes etc... , which allows the shard to destroy more permanents. It doesn't make any sense for the AI to target SoF with damage unless it only has 1 HP. otherwise the card only gets stronger. although i do love it when this happens to me... If this has already been discussed my apologies, this thread is hella long.