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Offline dragonsdemesne

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028370#msg1028370
« Reply #24 on: January 04, 2013, 01:42:24 pm »
I'm definitely happy with the unupped version.  The upped one might be a little too strong for only 2 :gravity, but I suppose it does compare reasonably well to minor phoenix or elite deja vu or giant frog.  Even the upped one needed a buff, since nobody used it, even in speedbows, so we'll see how that change affects things in general.

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028371#msg1028371
« Reply #25 on: January 04, 2013, 01:44:53 pm »
I find Guard broken now. :(
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028372#msg1028372
« Reply #26 on: January 04, 2013, 01:46:54 pm »
I find Guard broken now. :(
Compare Minor Phoenix.

2 :underworld, fairly resistant to CC, 4 attack.
Balanced enough.
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Offline ARTHANASIOS

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028376#msg1028376
« Reply #27 on: January 04, 2013, 02:46:56 pm »
Compare it to other vanilla creatures. Since it has +1|+2 stats increase, it shouldn't has a -1 cost reduction too. Look at Cockatrice or Frog.
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Offline shileka

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028389#msg1028389
« Reply #28 on: January 04, 2013, 03:23:20 pm »
Now it's the time for Blue Crawler to be buffed.
This now works well with Overdrive.

overdrive+purify, with just a water mark you can even afford a SOP or 2
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028393#msg1028393
« Reply #29 on: January 04, 2013, 03:34:03 pm »
I'm not sure I like the prospect of this. Now that graviton merc was buffed, blue crawler needs to be buffed as well. If blue crawler is buffed, there comes flesh spider and so on... It's a vicious circle.

I am not saying this card did not deserve the buff. It did. I'm just saying that this might begin a power creep in Elements.

Due to the limited amount of options in changing creature cost and stats, it might be a good idea to consider buffing in another way than fiddling with those values - because, as seen in this topic, the buffed card may overshadow another completely.
« Last Edit: January 04, 2013, 03:46:20 pm by Shantu »

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028408#msg1028408
« Reply #30 on: January 04, 2013, 04:11:40 pm »
I'm not sure I like the prospect of this. Now that graviton merc was buffed, blue crawler needs to be buffed as well. If blue crawler is buffed, there comes flesh spider and so on... It's a vicious circle.

I am not saying this card did not deserve the buff. It did. I'm just saying that this might begin a power creep in Elements.

Due to the limited amount of options in changing creature cost and stats, it might be a good idea to consider buffing in another way than fiddling with those values - because, as seen in this topic, the buffed card may overshadow another completely.
Nerfing Horned Frog to be like blue crawler is the way.
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028417#msg1028417
« Reply #31 on: January 04, 2013, 04:36:45 pm »
Nerfing Horned Frog to be like blue crawler is the way.
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Offline choongmyoung

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028422#msg1028422
« Reply #32 on: January 04, 2013, 04:55:56 pm »

BLUE CRAWLER
Poor little thing..
« Last Edit: January 04, 2013, 05:01:52 pm by choongmyoung »
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028424#msg1028424
« Reply #33 on: January 04, 2013, 05:02:42 pm »
I'm just saying that this might begin a power creep in Elements.
Ray of Light -> Damselfly was the final change before I adjusted my cost theory by 1 :underworld across the board. Graviton Mercenary is merely one of the last to join the new standard. Since I only measure a powercreep of 1 :underworld since the beginning, (and the powercreep reaches old cards too) I do not consider it a problem.
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Offline Mathematistic

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028428#msg1028428
« Reply #34 on: January 04, 2013, 05:21:50 pm »
Nay, more HP is (or should be) an innate feature of :gravity. Just like how :life gets better overall stats for vanillas. :water is the element of versatility, so it is kind of okay for its vanillas to be under-performing a bit as it lacks brute force.
Elements is a game that never powercreeps, petitioning for nerfs is kinda like a civil right in the forums and it is most likely the only source Zanz gets feedback. New cards and old cards alike are often nerfed in light of the situation of the metagame.
And no, Damselfly is not a creeped Ray of Light. While 1 more attack gives people a macho impression, remember the fact that RoLs are fractalled more often. There is a card (=hope) that works with RoL spam, but there is no counterpart in :air, hence the additional attack. And, if you argue about brimstone eater, nay, :fire has immolation to take advantage of zero-cost cards already. A zero-cost creature that generates :fire when idled (i.e. not immolated but sitting on the field), let alone attacking for 2 damage a turn? That's too much.
Damselfly has less things that works with it and hence better base stats; Blue Crawler is weaker because of innate elemental affinity, as well as the advantage in SoP (as of 1.31 or before i.e. now).
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Offline choongmyoung

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028433#msg1028433
« Reply #35 on: January 04, 2013, 05:27:32 pm »
And no, Damselfly is not a creeped Ray of Light. While 1 more attack gives people a macho impression, remember the fact that RoLs are fractalled more often. There is a card (=hope) that works with RoL spam, but there is no counterpart in :air, hence the additional attack. And, if you argue about brimstone eater, nay, :fire has immolation to take advantage of zero-cost cards already. A zero-cost creature that generates :fire when idled (i.e. not immolated but sitting on the field), let alone attacking for 2 damage a turn? That's too much.
^ (and there's Fahrenheit and Fire Bolt, which means numerous :fire are more valued than numerous :air)
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