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Offline freemod1espilon

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg487981#msg487981
« Reply #12 on: April 26, 2012, 09:24:45 pm »
Mercanary could use a small buff like +1/+1

 No, that would made him definitely overpowered. A +0/+1 buff yes, but a +1/+1 buff no. 4/6 for 2  :gravity in his upped version is clearly broken.
Anyway, I think Graviton serves better in a mono-gravity deck or in a  :gravity/ :life deck, buffed by Adrenaline.
the unupped is mercenary guard is upped so only buff unupped
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Offline ARTHANASIOS

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg1012242#msg1012242
« Reply #13 on: November 01, 2012, 03:10:59 pm »
Necromancy ftw! I would like to mention that in an unupped mono-Gravity deck, Graviton Mercenary can be used in an early rush by buffing it with Acceleration. Acceleration doesn't really need a creature with over 9000 hp in order to be effective (like Armagios or flying Titans). Turning a 3|5 creature to a 5|4, 7|3, 9|2, 11|1 and 13|0 creature respectively makes him to deal 45 damage in 5 turns, instead of just 15 damage in 5 turns, which is pretty good for rushing.
« Last Edit: November 01, 2012, 03:14:52 pm by ARTHANASIOS »
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Offline furballdn

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg1012404#msg1012404
« Reply #14 on: November 02, 2012, 05:38:35 am »
Necromancy ftw! I would like to mention that in an unupped mono-Gravity deck, Graviton Mercenary can be used in an early rush by buffing it with Acceleration. Acceleration doesn't really need a creature with over 9000 hp in order to be effective (like Armagios or flying Titans). Turning a 3|5 creature to a 5|4, 7|3, 9|2, 11|1 and 13|0 creature respectively makes him to deal 45 damage in 5 turns, instead of just 15 damage in 5 turns, which is pretty good for rushing.
Adding 1 card + 3 :gravity ~= 5 :gravity.
An accelerated merc does 45 damage over 5 turns so you can assume it to be 9 (actually less than 9, since it dies after the fifth turn, and can be killed off)

Would someone pay 1 card + 9 :gravity for something like that? Keep in mind that this is only if five turns pass after you get the combo out. How often is it that 5 turns can pass after one spends 2 cards + 7 :gravity? Not much, so it is not worth it.

3|5 stats should be 3 :underworld cost.

Offline mesaprotector

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg1012558#msg1012558
« Reply #15 on: November 02, 2012, 09:20:15 pm »
@Arthanasios: 4|6 for 2 :gravity is OP? Since when? What about Giant Frog, which is 5|3 for the same cost :?

The proposed buff would, however, make the unupped identical to Hematite Golem, which I'm not sure is desirable.

I'm in favor of keeping this vanilla, though. There are few vanilla cards in games like this, and I don't know why people think there should be fewer.
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Offline ARTHANASIOS

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg1012559#msg1012559
« Reply #16 on: November 02, 2012, 09:27:00 pm »
@Arthanasios: 4|6 for 2 :gravity is OP? Since when? What about Giant Frog, which is 5|3 for the same cost :?

You're reffering to an older post of mine. However, 4|6 for 2 :gravity is broken, as well as Steel Golem is broken (6|9 for 4 :earth). Frog has 3 health and it is easily CC (the basic CC damage is 3), while 6 can only be killed by upped Rage Pots. Furthermore, cheap vanilla creatures is the asset of :life and not of :gravity, so comparing vanilla :life with a vanilla of another element is not the best comparison around.
 If Graviton Mercenary needs a buff (and I don't deny he does), making his cost 3 :gravity should be fine. A 3|3 vanilla for 3 :underworld is a basic price, plus +2 health for being a :gravity creature. However, Graviton Guard is well balanced imo.
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Offline furballdn

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Re: Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=2057.msg1012602#msg1012602
« Reply #17 on: November 03, 2012, 01:24:13 am »
4|6 for 2 :underworld is not OP if the card is upgraded.
4atk (3) + 6hp (1) + upgrade (-2) = 2

Steel golem is not OP.
6atk (5) + 9hp (1) + upgrade (-2) = 4

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Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028358#msg1028358
« Reply #18 on: January 04, 2013, 01:03:26 pm »

Long awaited buff is finaly here, discuss.
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028359#msg1028359
« Reply #19 on: January 04, 2013, 01:07:25 pm »
Now it's the time for Blue Crawler to be buffed.
This now works well with Overdrive.
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028360#msg1028360
« Reply #20 on: January 04, 2013, 01:08:52 pm »
Oh happy happy day
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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028361#msg1028361
« Reply #21 on: January 04, 2013, 01:09:05 pm »
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~

This really helps unupped mono-gravity in the sense of having a good cost-damage ratio creature. Lowering the cost on the mercenary was a simple and welcome change, while the +1/+2 for the guard now making is a VERY durable and and cost-efficient creature for damage (although the charger might be better in other aspects).

...I guess coding in a new passive is probably off the table now, but this is good enough. ^^;

Offline Fippe94

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028367#msg1028367
« Reply #22 on: January 04, 2013, 01:28:42 pm »
Finally a buff to one of the most useless cards in the game! :D
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Offline Gandora

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Re: Graviton mercenary | Graviton guard https://elementscommunity.org/forum/index.php?topic=2057.msg1028369#msg1028369
« Reply #23 on: January 04, 2013, 01:40:57 pm »
I like the HP buff for rage elixier but I miss the nice 3 atk spot for epinephrine :( my nice :life :gravity duo will do worse. Oh well, maybe gonna do a :fire :gravity duo then ^^
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