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guolin

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134808#msg134808
« Reply #96 on: August 10, 2010, 02:04:03 am »
Good point. Updated;




(if zanz can add huma(oid shadow)s, so can I, dangit)
For the love of Eternal Phoenix...

This needs to be the new Chimera art. The tiny humans help a lot :D - they might not be noticed, though, as they are kinda in a corner after being cropped. I don't think a Gravity Pillar would fit in with this, though.

Offline Marvaddin

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134830#msg134830
« Reply #97 on: August 10, 2010, 02:51:40 am »
Good point. Updated;




(if zanz can add huma(oid shadow)s, so can I, dangit)
Much better than the 1st art, but Im still not really convinced. With so many single different arms and legs, this creature can really walk / run / fly / do anything? Maybe having some of them in pairs would help... including a 2nd head (well, I would like it). :D

Just wondering what those human shadows were doing around a fire ring that they possibly didnt see the chimera coming, lol. Were they surprised by the chimera? :D

smuglapse

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134833#msg134833
« Reply #98 on: August 10, 2010, 02:53:41 am »
Just wondering what those human shadows were doing around a fire ring that they possibly didnt see the chimera coming, lol. Were they surprised by the chimera? :D
The turn before there was just a bunch of little creatures there.   :P

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134835#msg134835
« Reply #99 on: August 10, 2010, 02:54:14 am »
This card is fun to use in the trainer with a bunch of dragons; it'll be cool to see what decks are made when it actually comes out.

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134892#msg134892
« Reply #100 on: August 10, 2010, 03:57:36 am »
One sad thing is that one rewind can screw this card up so much.... stupid rewind  >:D

but then again, we have fractal + quint + chimaera. :D
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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134902#msg134902
« Reply #101 on: August 10, 2010, 04:13:20 am »
Sorry, I totally misled a ton of people by including Antimatter in the list of effects that aren't absorbed by Chimera. That's what I get for posting while in a huge hurry to get to work and super tired at the same time...

Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134944#msg134944
« Reply #102 on: August 10, 2010, 05:43:29 am »
Umm...has anyone considered Fractal-Ball Lightning?

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134947#msg134947
« Reply #103 on: August 10, 2010, 05:46:04 am »
Umm...has anyone considered Fractal-Ball Lightning?
There are other creatures to Fractal that are more effective.  Plus if you do that, your Chimera will die quickly due to Gravity Pull.
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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134950#msg134950
« Reply #104 on: August 10, 2010, 05:51:05 am »
Umm...has anyone considered Fractal-Ball Lightning?
There are other creatures to Fractal that are more effective.  Plus if you do that, your Chimera will die quickly due to Gravity Pull.
Actually the chimera would die in one turn do to having 0 hp unless some other critter was out.

twinsbuster

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134977#msg134977
« Reply #105 on: August 10, 2010, 07:05:06 am »
Umm...has anyone considered Fractal-Ball Lightning?
There are other creatures to Fractal that are more effective.  Plus if you do that, your Chimera will die quickly due to Gravity Pull.
Actually the chimera would die in one turn do to having 0 hp unless some other critter was out.
let's think, if you have gravity pull and one whatever creature,
you are able to stack ball lighting on Chimera...
I know it involved many cards, but it's about stacking ball lighting... :-X

yahoo123

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg135102#msg135102
« Reply #106 on: August 10, 2010, 01:23:08 pm »
Y HASN'T ANYONE MENTIONED MAXWELL'S DEMON YET?
 >:D >:D >:D

oh and wouldnt if be cool if a chimera got petrified?

stinky472

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg135108#msg135108
« Reply #107 on: August 10, 2010, 01:34:24 pm »
Is the gravity pull on this creature an effect or ability (active skill)? In other words, does it start with gravity pull being applied on it, or does it have that as an ability? I'm hoping it is the former, since it should at least be gravity pulled to allow it to be killed.

Nevertheless, we can change what creature has gravity pull by simply using gravity pull on another creature.

I can think of a rather powerful situation where we can play like some weak creature with over 0 hp and a bunch of BoLs and some cheap, high damage creatures like giant frogs and then consolidate them all into one chimera and play quintessence on it. One could easily have an immortal chimera dealing 30+ unstoppable damage that cannot be killed because we can simply play gravity pull on a ball of lightning to take the gravity pull off the chimera.

It's this quint + switching gravity pull combo that scares me a bit and possibly seems a bit OP. Normally it takes a great deal of time to be able to deal 30+ unstoppable damage from a truly immortal, completely unkillable creature (ex: immortal unstoppable lava golem would take 12 turns of growth to deal that much damage), but with chimera it should be doable in much less time.

In fact, that's the first kind of deck I want to create using chimera: a trio deck (fire + gravity + aether for quint) but only with gravity pillars (fire from cremations and high damage creatures and we only need one quintessence for the chimera). Maybe SoGs + a little CC/shield to stall things a bit for the super unstoppable, undestroyable chimera to come out. Either that or maybe a speedbow using low-cost, high damage creatures and some stalling to buy us time for the chimera + gravity pull + quint combo - speedbow seems a bit faster actually.

 

blarg: