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twinsbuster

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226398#msg226398
« Reply #120 on: December 17, 2010, 06:56:24 am »
Quote from: jmizzle7
The only use I have seen for it is as an also-ran in a Scarab deck, on the off-chance that you might face a stall situation. Even then, many dedicated stall decks will simply laugh at Catapult because it doesn't deal enough damage to combat the recursive healing that stalls carry.
http://elementscommunity.org/forum/index.php/topic,17728.0.html (http://elementscommunity.org/forum/index.php/topic,17728.0.html)
yep, Catapult is a joke.

kintar

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226409#msg226409
« Reply #121 on: December 17, 2010, 07:11:16 am »
Not sure if this has been mentioned yet, but Zanz buffed catapult slightly.

The damage formula is now dmg=75*HP/(75+HP)
Hmm. So...
15 hp- 13 damage
20 hp- 16 damage
25 hp- 19 damage
30 hp- 22 damage
50 hp- 30 damage
75 hp- 38 damage

This looks a bit more reasonable. I still think it's somewhat underwhelming though.

Offline BluePriest

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226585#msg226585
« Reply #122 on: December 17, 2010, 03:30:12 pm »
considering how widespread SoGs are, this isnt nearly enough damage as this card is just way too slow. It needs to do at least 3 more damage for armagios. Or lower max health. Either one would work.
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Offline jmdt

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226590#msg226590
« Reply #123 on: December 17, 2010, 03:41:17 pm »
The damage buff helps a lot, but gravity as a whole still needs a buff in damage.  Catapult is a great first step, but its also countered pretty easily.

anakin2177

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226630#msg226630
« Reply #124 on: December 17, 2010, 05:05:19 pm »
Hmm... I smell a FG coming focused around this card... After all, they can have fifty armagios in their decks...

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226632#msg226632
« Reply #125 on: December 17, 2010, 05:08:48 pm »
Hmm... I smell a FG coming focused around this card... After all, they can have fifty armagios in their decks...
If by 50 you mean 12, then yes, a false god with this card would be nice :)
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226633#msg226633
« Reply #126 on: December 17, 2010, 05:14:16 pm »
The damage buff helps a lot, but gravity as a whole still needs a buff in damage.  Catapult is a great first step, but its also countered pretty easily.
I agree, but if we're lucky, acceleration|overdrive will be similar enough to the current idea that it'll compensate.

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226696#msg226696
« Reply #127 on: December 17, 2010, 06:53:33 pm »
Osiris currently has this card in trainer...

This will be painful =O

Offline jmdt

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226698#msg226698
« Reply #128 on: December 17, 2010, 06:58:32 pm »
Osiris currently has this card in trainer...

This will be painful =O
 ??? ??? ???

That will take osiris from a decently easy win to OMGWTFBBQ.

Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226710#msg226710
« Reply #129 on: December 17, 2010, 07:17:48 pm »
Osiris currently has this card in trainer...

This will be painful =O
I think that the AI is just getting to use the new cards for testing purposes. Also, that applies to all AI. So watch out for the trebuchet/silence stallbows in trainer T50. =P

Offline jumpoffduck

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226758#msg226758
« Reply #130 on: December 17, 2010, 08:27:02 pm »
New Damage Table time!
Damage Formula: dmg=75*HP/(75+HP)
HealthDamage
1 1
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HealthDamage
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HealthDamage
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg226826#msg226826
« Reply #131 on: December 17, 2010, 10:19:28 pm »
Throwing 5 upped Armagios kill an opponent. 9 for a False God.

EDIT: Also, 7 and 13 Voodoo Dolls.
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anything
blarg: