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Offline TheonlyrealBeef

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225468#msg225468
« Reply #72 on: December 15, 2010, 08:00:32 pm »
I tested Catapult last night. It could definitely use a buff. The cost is fine, but the damage output isn't nearly enough. I edited the formula slightly and found a possible scenario that would buff the damage output quite reasonably:

Suggested formula of damage: dmg=50*HP/(40+HP)
HealthDamage
1 2
2 3
3 4
4 5
5 6
6 7
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8 9
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11 11
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13 13
14 13
15 14
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20 17
21 18
22 18
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24 19
25 20
HealthDamage
26 20
27 21
28 21
29 22
30 22
31 22
32 23
33 23
34 23
35 24
36 24
37 25
38 25
39 25
40 25
41 26
42 26
43 26
44 27
45 27
46 27
47 28
48 28
49 28
50 28
HealthDamage
51 29
52 29
53 29
54 29
55 29
56 30
57 30
58 30
59 30
60 30
61 31
62 31
63 31
64 31
65 31
66 32
67 32
68 32
69 32
70 32
71 32
72 33
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74 33
75 33
Isn't the damage rounded down? Meaning 1 damage rather than 2 from a creature of 1 hp.

Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225471#msg225471
« Reply #73 on: December 15, 2010, 08:03:03 pm »
@theonlyrealbeef, the dmg is formula is there, it's not necessarily rounded down

Offline TheonlyrealBeef

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225474#msg225474
« Reply #74 on: December 15, 2010, 08:07:00 pm »
@theonlyrealbeef, the dmg is formula is there, it's not necessarily rounded down
Well it is rounded down in most programming languages when dividing integers, and would require a workaround to act differently. IRC it was also rounded down with the original formula.

Offline Kamietsu

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225477#msg225477
« Reply #75 on: December 15, 2010, 08:09:34 pm »
I tested Catapult last night. It could definitely use a buff. The cost is fine, but the damage output isn't nearly enough. I edited the formula slightly and found a possible scenario that would buff the damage output quite reasonably:

Suggested formula of damage: dmg=50*HP/(40+HP)
HealthDamage
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 10
11 11
12 12
13 13
14 13
15 14
16 15
17 15
18 16
19 17
20 17
21 18
22 18
23 19
24 19
25 20
HealthDamage
26 20
27 21
28 21
29 22
30 22
31 22
32 23
33 23
34 23
35 24
36 24
37 25
38 25
39 25
40 25
41 26
42 26
43 26
44 27
45 27
46 27
47 28
48 28
49 28
50 28
HealthDamage
51 29
52 29
53 29
54 29
55 29
56 30
57 30
58 30
59 30
60 30
61 31
62 31
63 31
64 31
65 31
66 32
67 32
68 32
69 32
70 32
71 32
72 33
73 33
74 33
75 33
Isn't the damage rounded down? Meaning 1 damage rather than 2 from a creature of 1 hp.
@theonlyrealbeef, the dmg is formula is there, it's not necessarily rounded down
Well it is rounded down in most programming languages when dividing integers, and would require a workaround to act differently. IRC it was also rounded down with the original formula.

No, it is indeed rounded up. Zanz said so himself, and the math fits if you round up with the damage done when testing it.
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Offline Zeru

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225478#msg225478
« Reply #76 on: December 15, 2010, 08:10:54 pm »
Adding +1 to the formula is not a workaround.

Offline The_Mormegil

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225499#msg225499
« Reply #77 on: December 15, 2010, 09:01:54 pm »
It's not that simple... but the workaround could be implemented with, like, 5 lines of code at worse.
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225502#msg225502
« Reply #78 on: December 15, 2010, 09:08:25 pm »
It's not that simple... but the workaround could be implemented with, like, 5 lines of code at worse.
Standard division rounds down. All you need to do is add 1. I don't know how difficult it is in the language Zanz is using, but in most I know, it's two symbols.

Offline The_Mormegil

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225516#msg225516
« Reply #79 on: December 15, 2010, 09:17:13 pm »
It's not that simple... but the workaround could be implemented with, like, 5 lines of code at worse.
Standard division rounds down. All you need to do is add 1. I don't know how difficult it is in the language Zanz is using, but in most I know, it's two symbols.
Yes, if you want to ALWAYS round up, that should be right... ^^ (I thought the point was rounding down for 0.0 - 0.5 and rounding up for 0.6 - 0.9 as is "usual")
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Offline jmizzle7

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225520#msg225520
« Reply #80 on: December 15, 2010, 09:21:56 pm »
Most, if not all programming languages have both a floor() and ceiling() function regarding division. The latter is what is used to calculate the damage output for Catapult. It rounds up.

Offline Essence

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225540#msg225540
« Reply #81 on: December 15, 2010, 09:50:11 pm »
After testing a lot, I support jmizzle7.   The damage output is just slightly low; I believe firmly that Catapaulting 4 uninjured Elite Armagio should kill an opponent, which james'll sven's formula does without changing the card dramatically.
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225558#msg225558
« Reply #82 on: December 15, 2010, 10:15:27 pm »
After testing a lot, I support jmizzle7.   The damage output is just slightly low; I believe firmly that Catapaulting 4 uninjured Elite Armagio should kill an opponent, which james'll sven's formula does without changing the card dramatically.
I dont.
Damage indeed is, but should be, low. Catapult is not just a damage dealer, and damage it does is unblockable.
Not to mention that instant damage is much more valuable than damage over time.
I do think Catapult could use a buff, but as I previously said, I think its enough of a buff to allow it to toss more often.

Offline Raptor6789

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225562#msg225562
« Reply #83 on: December 15, 2010, 10:18:16 pm »
when sacrificing a creature, are the death affects triggered?
death affects as in those for condors, graveyards, etc.

 

blarg: