After testing a lot, I support jmizzle7. The damage output is just slightly low; I believe firmly that Catapaulting 4 uninjured Elite Armagio should kill an opponent, which james'll sven's formula does without changing the card dramatically.
I dont.
Damage indeed is, but should be, low. Catapult is not just a damage dealer, and damage it does is unblockable.
Not to mention that instant damage is much more valuable than damage over time.
I do think Catapult could use a buff, but as I previously said, I think its enough of a buff to allow it to toss more often.