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Offline Hyroen

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225306#msg225306
« Reply #48 on: December 15, 2010, 02:15:37 pm »
Vote Voodoo Doll for Fodder this election season.

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Falcon4415

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225311#msg225311
« Reply #49 on: December 15, 2010, 02:21:39 pm »
The optimal HP/dmg is 1 (by the formula), but due to rounding there is a 1/1 relation between dmg and Hp up to 6 Hp (included).

Offline nilsieboy

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225315#msg225315
« Reply #50 on: December 15, 2010, 02:27:13 pm »
this card can be really interesting,
make fractal armagio with it with dimensional shields or gravity shield+oty.
once you fractal armagios you spam your field with them while they save you, you play the trebuchets and kill opponent.
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Offline OldTrees

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225319#msg225319
« Reply #51 on: December 15, 2010, 02:29:58 pm »
dmg/hp is not a relevant ratio in and of itself
dmg/cost is a better ratio [Voodoo Doll and Armagio]
dmg/cost/atk is a more informative ratio [Voodoo Doll and Armagio again]
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Offline The_Mormegil

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225324#msg225324
« Reply #52 on: December 15, 2010, 02:40:05 pm »
Nah, not that good. I tried a couple decks, but:
1) Healing stops you.
2) PC stops you
3) Quanta is a problem
4) You REALLY need Fractal for this to work

Although it may be used as a single-card addition to SOME decks (I dunno which ones... I suppose something that has low-attack creatures, but then again, momentum is just plain better...)
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225329#msg225329
« Reply #53 on: December 15, 2010, 02:43:43 pm »
Now is this starting health or current health at the time of sac?

Offline willng3

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225345#msg225345
« Reply #54 on: December 15, 2010, 03:20:45 pm »
Now is this starting health or current health at the time of sac?
Current health, i.e. don't Gravity Pull an Armagio and then use this card when it's down to 4HP :)
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Offline jmdt

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225350#msg225350
« Reply #55 on: December 15, 2010, 03:28:02 pm »
I agree with Girls Generation.

This card is going to benefit a few cards, none of them being massive dragon.

Armagio is the ideal target as it is relatively cheap (5 :gravity) but has low attack so it is just sitting there kind of useless.


This card is more of a "final blow" card just like Sky Blitz or fractal etc except it isn't as good because you have to set it up the turn before your final blow.


I will test it but it seems UP.
Yeah, massive dragon is still as bad as ever due to its cost and low attack.  firemaster is actually better to chuck than merc due to the cost, but the measly 6 damage really isn't worth it.

Another thing that makes catapult weaker than say sky blitz is that you can only launch 1 critter per turn.  In order for catapult to be useful, you have to chuck an armaggio or such every turn, negating any further damage they can do.  This makes catapult quit weak versus decks with healing since you don't have the option of saving up for 1 salvo like you can do with unstable gas.

Offline Xinef

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225354#msg225354
« Reply #56 on: December 15, 2010, 03:31:22 pm »
Although it may be used as a single-card addition to SOME decks (I dunno which ones... I suppose something that has low-attack creatures, but then again, momentum is just plain better...)
After seeing the card I instantaneously thought about Pharaohs+Scarabs (Fractal Scarabs also works). Of course, the combo only works if you already managed to set up a field full of scarabs, so in most cases you win simply through scarab's damage. Catapult can work as an emergency card for situations like phase shield stall, diamond shield, gravity shield, emerald shield, permafrost and the like. In this case, catapult is much better than momentum for 3 reasons:
- Lobo/Rewind etc. can't counter it. (PC can, but Pharaoh decks usually take Procrastinations, Eternities and SoGs, so it's no big deal)
- In unupped decks the combo works equally well (unupped scarabs are 2/N, upped 3/N)
- It generally results in higher damage gain/card.

Generally with a field half-full, it's ~9 damage per 2 :time
With a full field, it's ~15 damage per 2 :time
Not much, but as I said, enough to beat a stall deck, especially if you have SoGs to give you some Time.
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225357#msg225357
« Reply #57 on: December 15, 2010, 03:38:18 pm »
armagio + this card + flying titans, the only deck i can think up right now

Offline RavingRabbid

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225368#msg225368
« Reply #58 on: December 15, 2010, 04:13:00 pm »
Poisoned creatures threw should infect the opponent.
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Offline Korugar

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225372#msg225372
« Reply #59 on: December 15, 2010, 04:19:09 pm »
That's actually a pretty good idea ^ Similar to a voodoo effect, but it requires another card, so it wouldn't replace voodoo. All in all, though, I'm looking forward to acceleration|overdrive for a better gravity buff.

 

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