I understand your reasoning, but only to a point. How did we ever get on the subject of rushes, or how effective Catapult is at beating stall strategies? I'm talking about the pure mechanics of the card. Catapult is meant to deal unblockable damage at the cost of a creature. During the infant stages of this card's development, Zanz wanted to come up with a way for big, fat creatures to have relevance within the element. Flinging them at the opponent is a cool way to do it. During preliminary chat discussion, the damage-to-hp ratio was set at 1:1, up to 50 damage. Zanz wasn't satisfied that this was balanced enough, obviously, so he developed the formula that is currently used.
Now here we are. Catapult is officially in development, and everybody is screaming "underpowered!" It is simply because Catapult does not deal enough damage to warrant inclusion in a deck. The only use I have seen for it is as an also-ran in a Scarab deck, on the off-chance that you might face a stall situation. Even then, many dedicated stall decks will simply laugh at Catapult because it doesn't deal enough damage to combat the recursive healing that stalls carry. All of this coming from a seige weapon? You would think a seige weapon of war would be threatening. Slow and low on ammunition, but threatening. It isn't.
I don't know how I got to that subject... I was writing it at about 5 am. just before going to sleep, so my mind wasn't properly working xD
Not everyone is screaming UP, although it might be a majority, so yeah, a buff to damage done or eg. making the card more versatile (possibility to aim at creatures/permanents for example) wouldn't hurt.
What I was trying to say in that post was probably related to my objection to suggestions that are totally against the idea of catapult, like making a single catapult fling 6 Armagios in one turn. I also remember Essence saying
After testing a lot, I support jmizzle7. The damage output is just slightly low; I believe firmly that Catapaulting 4 uninjured Elite Armagio should kill an opponent, which james'll sven's formula does without changing the card dramatically.
which I don't agree with. 4 Elite Armagios are in my opinion too little, and can be achieved quite early (with PU/Fractal), as easily as let's say 4 average hitters in a rush deck (which doesn't give a win straight away). That's probably why I got the impression that someone wants to make a rush deck out of it.
Maybe Essence meant catapulting 4 uninjured Elite Armagios against an opponent without healing/stone skin, or catapulting them all at once with 4 catapults against an opponent with healing.
If so, then maybe I simply misunderstood him a bit, as if he meant that 4 Elite Armagios + 1 Catapult on the field == uncounterable win.