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Offline Captain Scibra

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg275142#msg275142
« Reply #192 on: February 21, 2011, 04:01:10 am »
Well it's alright, especially since Gravity does have a need for some high hp synergy that leans towards attacking the opponent, since Catapult just didn't cover it (I still prefer taking advantage of it's defensive synergies with elements like Earth and its Pulverizer and Armor).  Also it being a little more long-term of an effect rather than a single shot from a Catapult is nice.
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The New Card Theory Thread

Sintendo337

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg275341#msg275341
« Reply #193 on: February 21, 2011, 01:45:08 pm »
i can see this going well with darkness, but i cant seem to explain why... voodoo maybe?

777

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg278231#msg278231
« Reply #194 on: February 25, 2011, 07:21:12 am »
 I like the idea of this card. Tested it alot yesterday.

Only creature that makes it seem reasonable to take place in deck is voodoo. But even with voodoo it's quite weak in comparsion to other builds. Or it's just other cards are OP.

Conclusion: It should be either cumulative, just as blessing and other buffs or don't remove active skill(like momentum and adrenaline) or both.

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg278273#msg278273
« Reply #195 on: February 25, 2011, 09:38:25 am »
No offense, but you're on crack.  Overdrive is amazing, and if you could stack more than one on a creature, it would be absurdly amazing. 

The only thing you need to make it absolutely perfect is Mometum, which happens to be in the same element. 
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777

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg278329#msg278329
« Reply #196 on: February 25, 2011, 01:18:02 pm »
No offense, but you're on crack.
Whoa! Whole PvP organizer is talking. I'd better go before gravity generated by your massive ego makes a black hole here! :D

Got any examples of 'absurdly amazing' builds? For now your uber killing machine needs 3+ cards to make and countered by one cheap card :time

Offline GG

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg278359#msg278359
« Reply #197 on: February 25, 2011, 01:49:48 pm »
No offense, but you're on crack.
Whoa! Whole PvP organizer is talking. I'd better go before gravity generated by your massive ego makes a black hole here! :D

Got any examples of 'absurdly amazing' builds? For now your uber killing machine needs 3+ cards to make and countered by one cheap card :time
Immolation golem rushes are easily beaten with decks that contain massive amount of creature controls.

Rainbow rushes are feeble against Black holes.

Purify counters poison stall perfectly.

Plague counters adrenaline [whatever creature].

Thunderstorm counters Fractal Phoenixes.


Most of the decks I've listed above some of the best decks in elements. They have specific counters, but that doesn't mean that they're bad decks.

And Essence deserves to have a massive ego that generates black hole (although i'd rather have that ego myself) because he's simply an awesome member of the community and an excellent deckbuilder.
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Offline Essence

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg278374#msg278374
« Reply #198 on: February 25, 2011, 02:30:11 pm »
Well, let's see -- how about a rush that has a consistent <10 turn avg. TTW vs. Halfbloods?

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744 744 744 744 744 744 744 745 745 745 745 745 745 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 75m 80b 80b 80b 80b 80b 80b
The beautiful thing about Overdrive is that the AI loves to Lobo is once your Charger is 16/2 or 19/1, at which point it doesn't die on it's own anymore and just sits there pummeling them. :)

See, you could think of Overdrive as a mediocre card that needs a 3-card combo to get started -- OR you can choose a combo that works with it, doesn't need as many cards, and still deals more than 200 damage in 8-10 turns.   Guess which one gives you the more appropriate balance level?
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777

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg278809#msg278809
« Reply #199 on: February 26, 2011, 06:36:33 am »
I guess AI will be tweaked for it too. And chargers are too vulverable.

My king-fu is better. ^-^

lv3 7-9 ttw. This is only build I could think of to make plain acceleration useful.
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 562 562 562 562 562 562 5oi 5oi 5oi 5oi 5oi 5oi??? = Acceleration

lv5 ~11 ttw. Can do with just animate weapon and overdrive upgraded.
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744 744 744 744 744 744 74c 74c 74c 74c 74c 74c 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 75m 7n2 7n2 7n2 7n2 7n2 7n2??? = Overdrive

Day of flying hammers, as i call it. But it requires 6 titans so i can't build it in actual game.
My point still stands. It's will be better cumulative.

Offline Ekki

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg278817#msg278817
« Reply #200 on: February 26, 2011, 06:51:52 am »
My point still stands. It's will be better cumulative.
The problem is that cumullative, it'll be broken. That simple. It would need a raise in its cost, making it less useful by itself and only good using 6 in a deck (pure balance maths). It would end like Chimera. A VERY situational card that is UP in most cases, and seem OP in some others. That's bad.

I still don't know what are you basing off to say it needs a buff. You can see there are lots of good deckbuilds around acceleration/overdrive, but you seem to say "it's UP" because you can't use it. I say you should try some previously tested decks. If it works, why it should need a Buff/Nerf? There are cases when this happens, but I want to hear your opinion.

777

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg278897#msg278897
« Reply #201 on: February 26, 2011, 08:40:27 am »
Initially I was posting my impressions on plain card. And it's quite weak.

The problem of gravily that it lacks strong attackers so it'll be of use anyway.
I'm not saying it shold be 3|-1 AND cumulative. Maybe overdrive can be be 1-2 :gravity 2|-1

For now elite version almost twice more effective for no real cost of quanta(since towers give +1 :gravity).
If it has to be that way, i think 2|-1 3 :gravity vs 4|-2 6 :gravity is more reasonable. At least ratio is kept. Plain is more rainbow-friendly that way and upped more specialized for mono-duo-trio decks.

Offline Seiya

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg279772#msg279772
« Reply #202 on: February 27, 2011, 06:23:13 pm »
Massive Dragons are now useful again.  Flying Titans are incredibly useful now.  Quick question.  Is this lobotomizable?

Offline TheonlyrealBeef

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Re: Acceleration | Overdrive https://elementscommunity.org/forum/index.php?topic=19731.msg279775#msg279775
« Reply #203 on: February 27, 2011, 06:29:01 pm »
Massive Dragons are now useful again.  Flying Titans are incredibly useful now.  Quick question.  Is this lobotomizable?
Yes, it's an ability like any other, also meaning using this removes the old ability.

 

anything
blarg: