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Offline Korugar

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255560#msg255560
« Reply #120 on: January 23, 2011, 10:03:56 pm »
Granted, but a card shouldn't be considered acceptable when only used with one other card. Plus, I don't remember anyone ever complaining about the unupped version. If anything, I think this card is now UP...

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255570#msg255570
« Reply #121 on: January 23, 2011, 10:15:00 pm »
Yup.  In chat, everyone was all like "this is OP with Steel Golem" and "This is OP with Armagio" -- but no one ever addressed the fact that there are several other consistent two-card combos that deal lethal damage to the opponent noticeably faster than Overdrive + any given high-HP creature.   I simply haven't seen anyone produce any real numbers that demonstrate that this change was necessary in any way.
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Offline Korugar

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255572#msg255572
« Reply #122 on: January 23, 2011, 10:17:01 pm »
Exactly. Don't get me wrong, there were some powerful combos, but powerful =/= overpowered....

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255574#msg255574
« Reply #123 on: January 23, 2011, 10:17:51 pm »
I just realized the new balancing...i think the cards were really cool before, but now...meh.

But as there were many people saying "OP!!"...i might be wrong...

Offline doublecross

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255577#msg255577
« Reply #124 on: January 23, 2011, 10:22:05 pm »
Ok, these comments have reminded me of something that I think is a problem with the entire card creation process:
with the exception of people who have really stunning decks already, everyone always pictures new cards in their deck, and tend to want them to be very powerful.
Not every card has to be the new best card. In fact, I would be so bold as to say that a new card could even not be in the top 50% most powerful cards, and still be a good addition to the game.

Unless a card is so weak as to never be useful, I really don't think we should complain about it being UP.   OP on the other hand, is something perfectly reasonable to worry about, because, unlike adding a UP card, adding an OP card temporarily breaks or destabilizes the game.

My point is this: Be thankful for new cards, and please, please, don't whine if it is not the super card your deck has been missing.
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Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255585#msg255585
« Reply #125 on: January 23, 2011, 10:27:09 pm »
I don't think anyone is doing that, doublecross.  In fact, I don't plan on using Acceleration/Overdrive either way; it's just not my thing. 

But it does bug me that this card wasn't demonstrably better than anything currently in-game, and it's getting nerfed because some people are making claims that they are literally incapable of substantiating.  The OLD Overdrive wasn't necessarily in the top 50% of all cards -- so why make it any worse?
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Offline doublecross

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255589#msg255589
« Reply #126 on: January 23, 2011, 10:30:49 pm »
Agreed.

And I do apologize for my rant.

I did get slightly annoyed at all of the "Armagio+Overdrive=Win"
from both people who obviously are planning on having a super deck now, and from people who this that this needs to be nerfed because of it.


So, I am sorry for generalizing.


However,
(never a good word to use after an apology, I know), I do think that we as a community should be more open to cards that are not all in the top 50%, as we seem extremely more inclined to support or suggest.

And again, sorry.
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255608#msg255608
« Reply #127 on: January 23, 2011, 10:47:15 pm »
The Upped version has got easier to use with duo's are trios but the decrease in attack is something I have to test for...

I am not sure how I feel about this recent change.

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255676#msg255676
« Reply #128 on: January 23, 2011, 11:58:20 pm »
I don't think anyone is doing that, doublecross.  In fact, I don't plan on using Acceleration/Overdrive either way; it's just not my thing. 

But it does bug me that this card wasn't demonstrably better than anything currently in-game, and it's getting nerfed because some people are making claims that they are literally incapable of substantiating.  The OLD Overdrive wasn't necessarily in the top 50% of all cards -- so why make it any worse?
a lot of other combinations don't have as good of stalling as these combinations do..
earth and gravity are very good at that...

tho, i don't like the change...
should be +4/-3

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg256138#msg256138
« Reply #129 on: January 24, 2011, 01:28:41 pm »
New version: Cost adjusted to 3/3upped. Upped version gains +3/-2 per turn instead of +4
Discuss.
It was a card Gravity was needing a lot, even because its a slow element. Now you just killed the card. Another weak one just for the collection. 3 quanta for +2/-1? Honestly, no use.

Yup.  In chat, everyone was all like "this is OP with Steel Golem" and "This is OP with Armagio" -- but no one ever addressed the fact that there are several other consistent two-card combos that deal lethal damage to the opponent noticeably faster than Overdrive + any given high-HP creature.   I simply haven't seen anyone produce any real numbers that demonstrate that this change was necessary in any way.
I wouldnt say it better myself. Whats wrong if Gravity can have a good combo? Steam Engine alone can get +4/0 per turn. Ok, 2 quanta types, but just 1 card.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg256158#msg256158
« Reply #130 on: January 24, 2011, 01:49:37 pm »
No, that's not quite how the chat went. The general consensus was that +4 each turn was a bit of overkill with high-HP creatures due to the slow HP deduction and thus CC-resistance. Since it's a 2-card combo and will be stopped by stuff like Congeal and Rewind, it wasn't OP per se, but it was very easy to build a domination deck around it where that growing creature was the last thing standing, doing incredible damage very fast.

Nonetheless, +3 per turn is still powerful, and does it really matter if it's +3 or +4? I don't think it does, because it doesn't change its application or the kind of deck you would build around it. It only makes rushing with resistant creatures less viable, which I think is fine since if we saw those kinds of decks spread, CC in general would be much less useful.
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg256163#msg256163
« Reply #131 on: January 24, 2011, 01:55:27 pm »
playing around with accelerated angels for the first time, I actually thought +4 was overkill; not so much OP as it was "oh, it really boosts it that high?" sorta thing. The 1 pt difference really is negligible once the creatures gets into the 40s attack  ::)

 

anything
blarg: