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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251767#msg251767
« Reply #84 on: January 19, 2011, 07:29:43 am »
upped version of the card beats upped version of rage tho...
in mere two turns, OD provides more attack and less hp loss...
dont think that this is a problem:

1. its a different element. by this, new options arise.
2. rage pot is better if you want to use it as CC.
3. the real difference in damage only applies at third turn. while this is a benefit in longer games (stalls, vs. FGs), you want to have the damgae increase as fast as possible in rush decks.

Both cards have different decks where they are most useful.

I think its a great addition to gravity, as it opens the way to new decks and new combos, while not creating new uber combos.

Dont see any uses that i would really call OP...nice, useful and strong. yes. but thats to expected from new cards :)

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251771#msg251771
« Reply #85 on: January 19, 2011, 07:37:56 am »
did u test OD?
it's OP... as in OP...

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251774#msg251774
« Reply #86 on: January 19, 2011, 07:41:41 am »
It's pretty fast, but it's not fast enough to be OP...

I admit it's very, very, good, but not quite to the point where it's broken.

I'd like to hear why you think it's so OP when you claim it is...

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251778#msg251778
« Reply #87 on: January 19, 2011, 08:17:38 am »
It's pretty fast, but it's not fast enough to be OP...

I admit it's very, very, good, but not quite to the point where it's broken.

I'd like to hear why you think it's so OP when you claim it is...
if this card makes it into the game in its current form
u will see why in war 4...

Offline jumpoffduck

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251782#msg251782
« Reply #88 on: January 19, 2011, 08:27:01 am »
It's pretty fast, but it's not fast enough to be OP...

I admit it's very, very, good, but not quite to the point where it's broken.

I'd like to hear why you think it's so OP when you claim it is...
if this card makes it into the game in its current form
u will see why in war 4...
To be honest, that's not very helpful :x

The point of debating about OPness is so that it can be balanced before that happens, no? State your reasons and then zanz can fix it if it really is OP.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251787#msg251787
« Reply #89 on: January 19, 2011, 08:51:26 am »
as I remember the skill of voodoo doll can't be lobotomized, that's why liquid shadow work on it.

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251789#msg251789
« Reply #90 on: January 19, 2011, 08:59:35 am »
well, thing is about OD
let's look at gravity/earth or gravity/aether or gravity/water
all of them can stall very well with BB/gravity shield. dim shield, freeze and ice shield
now, with this card, with just a few turns of stall, u end up with something like 21/15 armagios... with just a couple more, u won..
in duos with water and aether, u can lobo the effect when ur armagios are about to die too (assuming ur opponent survive long enough), so they stay alive, with uber attack...
u can also go aggresive in combination of fire, explosions help a lot against stalls and lobos, all the CC would help against mind flayer too, not to mention rage pots to speed up the growth...
keep in mind that gravity also has momentum, and that would also be very nice

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251916#msg251916
« Reply #91 on: January 19, 2011, 03:30:37 pm »
as I remember the skill of voodoo doll can't be lobotomized, that's why liquid shadow work on it.
As i know, of the passive skills, only momentum can be lobotomized.
I guess, it is more like a question of balancing, whether lobo would work on this or not.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251920#msg251920
« Reply #92 on: January 19, 2011, 03:37:10 pm »
Has anyone thought about Guardian Angel+ Acceleration? +2 atk and healed right after, or every turn necessary
I thought this will cause unhealable damage (as in decrease max hp of the creature instead of damaging it).

There is a nice card idea (stop) laying around, that would be the perfect counter against this.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251931#msg251931
« Reply #93 on: January 19, 2011, 04:09:57 pm »
As i know, of the passive skills, only momentum can be lobotomized.
I guess, it is more like a question of balancing, whether lobo would work on this or not.

But acceleration is active, just than an automatic active, like vampire or bioluminiscence.

Dont see any uses that i would really call OP...nice, useful and strong. yes. but thats to expected from new cards :)
Errr, growing 4 atk per turn without any major drawback (because -2 hp in GRAVITY is less important than in other elements) seems pretty much the reason... Is the fastest growth along with steam machine, wich also needs 2 :fire to work, and if freezed, it loses atk (with Overdrive, frozen creatures keep growing).

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg252012#msg252012
« Reply #94 on: January 19, 2011, 06:35:44 pm »
well, thing is about OD
let's look at gravity/earth or gravity/aether or gravity/water
all of them can stall very well with BB/gravity shield. dim shield, freeze and ice shield
now, with this card, with just a few turns of stall, u end up with something like 21/15 armagios... with just a couple more, u won..
in duos with water and aether, u can lobo the effect when ur armagios are about to die too (assuming ur opponent survive long enough), so they stay alive, with uber attack...
u can also go aggresive in combination of fire, explosions help a lot against stalls and lobos, all the CC would help against mind flayer too, not to mention rage pots to speed up the growth...
keep in mind that gravity also has momentum, and that would also be very nice
Have you actually tried using it?  Have you actually played against it?  Aether doesn't lend to strong combinations with this as no Aether creatures can survive.  You can attempt to Quint and Momentum a creature, but it won't survive long enough anyways; only an Armagio or a Titan truly has the HP to make a long term effect.  Also Reverse Time eats this for breakfast.  Try running an Overdrive deck.  Its strong, but any deck using it is no stronger or faster than a speedbow.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg252039#msg252039
« Reply #95 on: January 19, 2011, 07:37:57 pm »
well, thing is about OD
let's look at gravity/earth or gravity/aether or gravity/water
all of them can stall very well with BB/gravity shield. dim shield, freeze and ice shield
now, with this card, with just a few turns of stall, u end up with something like 21/15 armagios... with just a couple more, u won..
in duos with water and aether, u can lobo the effect when ur armagios are about to die too (assuming ur opponent survive long enough), so they stay alive, with uber attack...
u can also go aggresive in combination of fire, explosions help a lot against stalls and lobos, all the CC would help against mind flayer too, not to mention rage pots to speed up the growth...
keep in mind that gravity also has momentum, and that would also be very nice
Have you actually tried using it?  Have you actually played against it?  Aether doesn't lend to strong combinations with this as no Aether creatures can survive.  You can attempt to Quint and Momentum a creature, but it won't survive long enough anyways; only an Armagio or a Titan truly has the HP to make a long term effect.  Also Reverse Time eats this for breakfast.  Try running an Overdrive deck.  Its strong, but any deck using it is no stronger or faster than a speedbow.
Seconded. Yes, I tried it.

Earth/Gravity becomes a really nice combination...overdriving armagios is fun...but SLOW...adrenalined OD armagios maybe worth a try :)

OD voodoo dolls are also fun, maybe a bit stronger then raged dolls...but also not OP. Not fast enough to make a killer deck (well, at least i could have thought of one ;) ), but strong...
 
But maybe we have different opinion concerning OP: For me an OP card fits these points:

1) Too good to be not included in many decks -> not the case
2) allows a single combo thats gamebreaking good -> not the case
3) offers huge advantages for its cost -> not the case

who was using armagios or massive dragons before overdrive -> only few decks. with OD gravity creatures gain some additional edge and we will see some new, strong decks...and thats simply nice and good, but not OP.

But as I only tested OD in some deck ideas, you will convince me, if you can supply a deck using OD:

1) That beats AI3 much faster as now OR
2) Thats a real killer deck for PvP AND hard to counter OR
3) That beats FGs MUCH better then any of the current decks

 

blarg: