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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251529#msg251529
« Reply #72 on: January 19, 2011, 01:06:53 am »
if u don't find the card in trainer
check bazaar, cards not in game are found there usually
if u don't find it there, clear ur cache

rainingblood

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251611#msg251611
« Reply #73 on: January 19, 2011, 03:00:38 am »
I've been testing this card out in the trainer. Not bad with voodoo dolls, but it could still use a buff. I'd suggest changing the element to fire and rename the card to enrage (unupped) and 'berserk' or 'berserker' (upgraded). The artwork could also be redone. As it stands, the card stats seem to fit more with reckless strength than blinding speed. And besides, what does gravity have to with quickness, wouldn't that be an air trait?

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251616#msg251616
« Reply #74 on: January 19, 2011, 03:03:18 am »
I've been testing this card out in the trainer. Not bad with voodoo dolls, but it could still use a buff. I'd suggest changing the element to fire and rename the card to enrage (unupped) and 'berserk' or 'berserker' (upgraded). The artwork could also be redone. As it stands, the card stats seem to fit more with reckless strength than blinding speed. And besides, what does gravity have to with quickness, wouldn't that be an air trait?
Quote from: In Game Description of Gravity
Gravity elementals deal with mass and size; their ability to accelerate objects makes them formidable enemies.

rainingblood

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251630#msg251630
« Reply #75 on: January 19, 2011, 03:25:33 am »
Quote from: In Game Description of Gravity
Gravity elementals deal with mass and size; their ability to accelerate objects makes them formidable enemies.
Perhaps my physics isn't up to scratch, but how does mass or size "accelerate objects"? The reverse of gravity is simply weightlessness is it not? Where is this increase in speed coming from? If you look at something like 'momentum' or 'unstoppable' you can see that this card was designed to break through shields through the sheer weight of the creature, not its speed. Nearly all gravity creatures have heavy defense, with the exception of Elite Charger (though it has momentum to compensate). The only creature that can increase its attack power is the Graviton "Firemaster" (using fire obviously). Look at the concept art for these creatures: "Massive" Dragon, clear enough; Elite Armagio is built like a TANK; Graviton Guard is wearing HEAVY armor; Titan, 'nuff said. Getting heavier does not make you faster. But let's suppose gravity is making creatures lighter instead, should that increase speed or should it grant creatures gravity-defying abilities like flight? It seems to me that it's the latter. Overdrive doesn't fit with any other gravity concept that I'm aware of. Reviewing the comments, I think Sir Valimont had it right. This is an unprecedented change to the game mechanics.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251638#msg251638
« Reply #76 on: January 19, 2011, 03:32:39 am »
So? It's an unprecedented change to the game mechanics.

I'm sorry if I offend anyone, but I honestly don't see the fuss in absolutely making the themes in elements always absolutely the same.

Change happens, why not let it?

Acceleration was designed as a card with internal synergy in mind, while using a concept that although is new to Gravity, fits the theme of the element perfectly. The spell accelerates a creature to high speeds, making it do more damage, albeit making it more vulnerable as well.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251650#msg251650
« Reply #77 on: January 19, 2011, 03:44:06 am »
Gravity converts potential energy into kinetic energy by accelerating it toward large masses.
Fire converts chemical potential energy (quanta) into kinetic energy.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251660#msg251660
« Reply #78 on: January 19, 2011, 04:03:34 am »
Change happens, why not let it?
I'm happy to see changes in the game, but I hesitate to call this a "new" change. What's unique to fire is that it has the most aggressive attack, but the weakest defense out of all the elements. Likewise with gravity, it has the highest defense, but the most moderate attack power in the game. That's the distinction as I see it. It's an aesthetic decision to borrow themes from other elements. Gaining life makes sense for light and life cards; they complement each other. Fire and gravity are close, but not that close; not as close as earth say. The creatures and cards specific to each element should have defining features otherwise there wouldn't be much sense picking one element over any other. The game becomes diluted this way. While it isn't a significant point right now, with this particular card, it will have an effect overall and in the long-term. I'd much rather see more element specific changes like quintessence, bonewall/graveyard/soul catcher, antimater, mutation, miracle, etc. etc. All of these provide something unique to each element. This still leaves plenty of room for other abilities that could be shared between two or more elements, like life gain or spell damage. However, a card like overdrive just doesn't seem like it should be one of these. In a way, it sorta kills rage potion, which was supposed to be fire's unique alchemy card. Now it's made redundant. That's about all I have to say on this topic. Hope this card makes it into the game soon, in whatever form.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251661#msg251661
« Reply #79 on: January 19, 2011, 04:05:31 am »
Quote from: In Game Description of Gravity
Gravity elementals deal with mass and size; their ability to accelerate objects makes them formidable enemies.
Perhaps my physics isn't up to scratch, but how does mass or size "accelerate objects"?
a=G*M/r^2.

Though even a massive dragon does not have enough mass to accelerate something appreciably but... suspension of disbelief!

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251708#msg251708
« Reply #80 on: January 19, 2011, 05:23:08 am »
I'm happy to see changes in the game, but I hesitate to call this a "new" change. What's unique to fire is that it has the most aggressive attack, but the weakest defense out of all the elements. Likewise with gravity, it has the highest defense, but the most moderate attack power in the game. That's the distinction as I see it. It's an aesthetic decision to borrow themes from other elements . Gaining life makes sense for light and life cards; they complement each other. Fire and gravity are close, but not that close; not as close as earth say. The creatures and cards specific to each element should have defining features otherwise there wouldn't be much sense picking one element over any other. The game becomes diluted this way. While it isn't a significant point right now, with this particular card, it will have an effect overall and in the long-term. I'd much rather see more element specific changes like quintessence, bonewall/graveyard/soul catcher, antimater, mutation, miracle, etc. etc. All of these provide something unique to each element. This still leaves plenty of room for other abilities that could be shared between two or more elements, like life gain or spell damage. However, a card like overdrive just doesn't seem like it should be one of these. In a way, it sorta kills rage potion, which was supposed to be fire's unique alchemy card. Now it's made redundant. That's about all I have to say on this topic. Hope this card makes it into the game soon, in whatever form.
I disagree.
Logically, if you accellerate a creature, and if it hits you, you'll get more damage, but that creature will be more vulnerable.
Thematically, it's still a different strategy. You're swapping hp for attack power CONSTANTLY, but slowly (Overdrive is too fast IMO), so it's like making use of Gravity's high hp, with a Gravity spell...
And fire is more about destruction, not growth, as I see it. Lava golem grows with Earth, and Forest spirit, with water, not to mention the fact that a steam machine doesn't have to use fire, it only needs heat (fire is only one form of energy)... Rage pot is that, RAGE, destruction, lose of control, not growth. Earth, Life, Gravity grow (Earth and Gravity because of mass, that in this case is used to attack, and life because life tends to grow), but fire's main attribute is to destroy... So having 3 out of 5 growths in the game seems too much to me. I would actually prefer having at least one life-based growth.
And rage pot is still effective. +2|-1 is slower than +5|-5 (I disagree with Overdrive, as I said), and you can't stack Accelerations. But Rage pot will be less popular between Gravity decks because of the fact that a mono is more stable than a duo.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251721#msg251721
« Reply #81 on: January 19, 2011, 05:41:23 am »
And rage pot is still effective. +2|-1 is slower than +5|-5 (I disagree with Overdrive, as I said), and you can't stack Accelerations. But Rage pot will be less popular between Gravity decks because of the fact that a mono is more stable than a duo.
Also, rage pot is more effective if you're using it as CC (unless you're just trying to lobo)

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251758#msg251758
« Reply #82 on: January 19, 2011, 07:08:02 am »
upped version of the card beats upped version of rage tho...
in mere two turns, OD provides more attack and less hp loss...

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251762#msg251762
« Reply #83 on: January 19, 2011, 07:16:59 am »
upped version of the card beats upped version of rage tho...
in mere two turns, OD provides more attack and less hp loss...
Upped seems OP, IMO. Dunno how to fix it, since making it give +2|-1 and cost 1 :gravity sounds odd...

 

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