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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251027#msg251027
« Reply #60 on: January 18, 2011, 01:33:52 pm »
Finally high hp monsters have a use in this game and the best thing it uses my favorite element!! cant wait to add this in my gravity deck.

Offline karis

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251225#msg251225
« Reply #61 on: January 18, 2011, 06:01:43 pm »
this with voodoo is great......   

Offline Sir Valimont

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251232#msg251232
« Reply #62 on: January 18, 2011, 06:11:27 pm »
There are abilities that are inherent to each element; and that identify those elements. In each case there is a "potion" card within that element which works as a creature enchantment to endow that ability. This is the main difference between an element's inherent ability and a creature which shares some qualities of another element. Yes, Anubis has the ability to make other creature immortal, but immortality is an Aether skill, not a Time skill; logically Aether is the controlling element with the card Quintessence that can render anything immortal regardless of its element.

Consider:

Life: Adrenaline (Green Nymph)
Gravity: Momentum (Charger)
Earth: Basilisk Blood (Auburn Nymph)
Darkness: Liquid Shadow (Vampire, Dagger, Black Nymph)
Light: Luciferin (Ray of Light, Hope, White Nymph)

What if a new card were invented that enabled a creature to put another creature in a Time Bubble? Clearly that card should be Time-based ... not Life-based for example.

Fire is the element of gradual growth. Cards like Lava Golem, Fire Spirit, Fireeater, Rage Potion, Red Nymph all attest to this fact. Now a growth enchantment is invented for a non-Fire element ... it just seems wrong to me. I don't think the card is unbalanced -- I just think that thematically Gravity is the wrong element. Yes, independently it makes sense for this TYPE of ability to exist for Gravity since "Acceleration" is a Gravity-like concept. And it's certainly USEFUL given the makeup of Gravity creatures (heavy and slow). Nonetheless in the current context of the game this card takes away some of the "culture" of Fire and re-assigns it ... and I'm not a fan of that.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251242#msg251242
« Reply #63 on: January 18, 2011, 06:23:02 pm »
and antimatter grows weaker... great  card tho.

Offline Korugar

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251254#msg251254
« Reply #64 on: January 18, 2011, 06:31:16 pm »
I understand what you're saying, but I disagree on almost every level of your argument. First of all, in your list of fire-related gradual growth cards you actually have more than one concept there.

First, there's rage potion and fire nymph. Since all nymph abilities are those of their element's alchemy card, I don't really think this even counts as two cards, but that's beside the point. This is not gradual, and it's not continual. It's one time, as well as being a bigger boost that any other card mentioned, including overdrive.

There's also the two ablaze creatures, fire spirit and fire eater. Sure, every creature with this ability is going to be linked to fire(the name is called ablaze, after all), but of only two creatures in the game only one of them is fire. The other is gravity, showing that even the "purer" ability is not solely based in it's own element.

Also on the list is steam machine(actually, you didn't name it this time, but I'm pretty sure you did earlier). Well, if you think about the concept, you'll realize fire isn't even an aspect of the idea. You don't usually use fire directly to create steam. You could, of course, but all you really need is heat. Heat is energy, and fire is only one of multiple elements that are energy.

Last, but not least come the growth creatures, lava golem and forest spirit. Of the four elements used here, only one of them is fire, and again, if you want to go into the concept it's slightly inaccurate. Lava is superheated melted rock. You might find fire near lava, but the fire is usually a by product of the lava, not vice versa.

All in all? I think gravity needs this, gravity can use it best, and gravity has as much claim to it as any other.

Offline Sir Valimont

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251260#msg251260
« Reply #65 on: January 18, 2011, 06:40:28 pm »
Consider it a matter of game mechanics. Fire is the most aggressive element and specializes the most in attack power. Part of that equation is ever-increasing attack power; growth for the sake of growth. That is a Fire-based concept thus far in Elements; now it is being implemented by a different element.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251262#msg251262
« Reply #66 on: January 18, 2011, 06:43:08 pm »
think about it this way, gravity uses hp to kill people. Fire has a fast way, it doesn't need 2 card combos to achieve growth and if it uses cremation, it's the fastest. Like a fire, it billows out, but can be destroyed by cc. IF the fire grows to large, it can't be stopped.

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251280#msg251280
« Reply #67 on: January 18, 2011, 07:41:44 pm »
Simple but great idea! ;)

Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251481#msg251481
« Reply #68 on: January 18, 2011, 11:53:49 pm »
Just wondering...

Lets suppose I play Overdrive (+4/-2) on, hmmmm, Phase Recluse. What happens? It attacks as 7/2, and after the attack it becomes 11/0, or it becomes 11/0 and attacks? Supposing if gets +4/-2 after the attack, it dies instantly, or after attacking as 11/0?

Thanks to anyone that answer, I went to the trainer but didnt find the card.

Brad1715

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251485#msg251485
« Reply #69 on: January 19, 2011, 12:02:43 am »
There are abilities that are inherent to each element; and that identify those elements. In each case there is a "potion" card within that element which works as a creature enchantment to endow that ability. This is the main difference between an element's inherent ability and a creature which shares some qualities of another element. Yes, Anubis has the ability to make other creature immortal, but immortality is an Aether skill, not a Time skill; logically Aether is the controlling element with the card Quintessence that can render anything immortal regardless of its element.

Consider:

Life: Adrenaline (Green Nymph)
Gravity: Momentum (Charger)
Earth: Basilisk Blood (Auburn Nymph)
Darkness: Liquid Shadow (Vampire, Dagger, Black Nymph)
Light: Luciferin (Ray of Light, Hope, White Nymph)

What if a new card were invented that enabled a creature to put another creature in a Time Bubble? Clearly that card should be Time-based ... not Life-based for example.

Fire is the element of gradual growth. Cards like Lava Golem, Fire Spirit, Fireeater, Rage Potion, Red Nymph all attest to this fact. Now a growth enchantment is invented for a non-Fire element ... it just seems wrong to me. I don't think the card is unbalanced -- I just think that thematically Gravity is the wrong element. Yes, independently it makes sense for this TYPE of ability to exist for Gravity since "Acceleration" is a Gravity-like concept. And it's certainly USEFUL given the makeup of Gravity creatures (heavy and slow). Nonetheless in the current context of the game this card takes away some of the "culture" of Fire and re-assigns it ... and I'm not a fan of that.
To me, fire is all about destroying anything in its path with no regard for safety, even its shield is meant for offense. Growth abilities do not inherently belong to and define fire, life and gravity already had them in the first place.

What about death/water both having poison? And about half of all elements have some form or other of healing. Even your example, basilik blood puts the creature in a time bubble, yet it is not based on time. Its these things about how elements work together in conjunction that makes this game so interesting.


@Marvaddin
I'm guessing that it would attack as 11/0 then die, like sparks do. But that's assuming that the +4|-2 gets applied at the end of your turn as you attack, haven't tested it yet.

Offline Korugar

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251487#msg251487
« Reply #70 on: January 19, 2011, 12:04:21 am »
From messing around with it in the trainer I can guarantee that it does damage the turn it dies. Something else interesting to note is that the +4/-2 happens before the attack, so first turn damage will also be buffed.

kintar

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251503#msg251503
« Reply #71 on: January 19, 2011, 12:23:08 am »
Just wondering...

Lets suppose I play Overdrive (+4/-2) on, hmmmm, Phase Recluse. What happens? It attacks as 7/2, and after the attack it becomes 11/0, or it becomes 11/0 and attacks? Supposing if gets +4/-2 after the attack, it dies instantly, or after attacking as 11/0?

Thanks to anyone that answer, I went to the trainer but didnt find the card.
It becomes 11/0, hits for 11, then dies.

 

blarg: