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Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg258888#msg258888
« Reply #168 on: January 28, 2011, 06:11:19 am »
Entirely awesome?

I still prefer very very VERY much the initial version.

1) Gravity is a slow element, so I would prefer +4 att bonus.

2) The -1 def makes it much more viable to play in other decks, with any creature, so its no more oriented to the gravity high HP theme, that I think was the original purpose of the card. Also, even with high HP creatures, its now more related to stall decks; the att grows slowly, but the benefit for each turn (in terms of att gain / HP loss) is 3/2 compared to the +4/-2 version (more turns to stall, the better). However, the card is now almost useless as CC. So, I would prefer it more Gravity oriented, in a rush way that Gravity needs, and more versatile.

3) why should this cost 4?!?!?!?! From +4/-2 costing 2 to +3/-1 costing 4? Affffff. Still just a medium card. And why +2/-1 cost 3, when ablaze skill gives +2/0 for 1?

Am I the only one that prefer the original? Just make the orignal Overdrive cost 3 and its perfect.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg258890#msg258890
« Reply #169 on: January 28, 2011, 06:15:54 am »
I prefer the original as well.

And also, it the original costed 4.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg258894#msg258894
« Reply #170 on: January 28, 2011, 06:18:28 am »
Entirely awesome?

I still prefer very very VERY much the initial version.

1) Gravity is a slow element, so I would prefer +4 att bonus. I would also like it, but it seemed OP

2) The -1 def makes it much more viable to play in other decks, with any creature, so its no more oriented to the gravity high HP theme, that I think was the original purpose of the card. true Also, even with high HP creatures, its now more related to stall decks; the att grows slowly, but the benefit for each turn (in terms of att gain / HP loss) is 3/2 compared to the +4/-2 version (more turns to stall, the better). However, the card is now almost useless as CC. So, I would prefer it more Gravity oriented, in a rush way that Gravity needs, and more versatile. sounds good, but the problem was that +4|-2 was too much growth for free (because for an armagio -2 hp is meh)

3) why should this cost 4?!?!?!?! it had many versions, but +4 per turn for 2 :gravity is overkill (as I said, high hp creatures laugh at the -2 hp) From +4/-2 costing 2 to +3/-1 costing 4? it had lots of buffs/nerfs, for the sake of balancing the game Affffff. Still just a medium card. And why +2/-1 cost 3, when ablaze skill gives +2/0 for 1? ablaze costs 1 each turn, but I agree that the unupped is better at 2 :gravity

Am I the only one that prefer the original? Just make the orignal Overdrive cost 3 and its perfect. I still prefer the new one

Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg258902#msg258902
« Reply #171 on: January 28, 2011, 06:36:16 am »
Sure, Krathos, +4/-2 seems OP. It seems, but it is? Like pointed before, Steam Machine + SoR is also +4 att per turn, and with no loss of HP. Why is this different? Because SoR is a pseudo-rare? I agree that -2 HP is nothing to an Armaggio, but again, whats the opponent doing? How many ways there are to stop the combo? BB, Lobotomizer, Eternity, Rewind, Congeal, Liquid Shadow, Mutation, to list some. This not considering shields. This not considering healing, quanta denial and other strategies. The combo can be awesome, but can be stopped by many cards, and its slow at its start, so I doubt it will even be near the better rush decks we already have.

I just think there is no reason to have a medium powered card, weaker, slower, less versatile, less oriented to its theme, with no reason. Where are the decks to be so feared? If it changes the metagame like Fractal, instead of just making Gravity a possible option, lets talk about whats OP and nerf. Its what I think.

Offline Ekki

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg258994#msg258994
« Reply #172 on: January 28, 2011, 02:49:08 pm »
Sure, Krathos, +4/-2 seems OP. It seems, but it is? Like pointed before, Steam Machine + SoR is also +4 att per turn, and with no loss of HP. Why is this different? Because SoR is a pseudo-rare? please don't say this, rarity is an imbalancing factor, not a balancing one I agree that -2 HP is nothing to an Armaggio, but again, whats the opponent doing? How many ways there are to stop the combo? BB, Lobotomizer, Eternity, Rewind, Congeal, Liquid Shadow, Mutation, to list some. This not considering shields. This not considering healing, quanta denial and other strategies. The combo can be awesome, but can be stopped by many cards, and its slow at its start, so I doubt it will even be near the better rush decks we already have.

I just think there is no reason to have a medium powered card, weaker, slower, less versatile, less oriented to its theme, with no reason. Where are the decks to be so feared? If it changes the metagame like Fractal, instead of just making Gravity a possible option, lets talk about whats OP and nerf. Its what I think.
You got a point. But the problem is that MONO Gravity has OD, high hp creatures (Armagio, Dragon and Titan) and momentum, which can deny shields. Also stunning effects (freeze, delay) don't stop the growth, while Steam machine lose atk when ungrown... For balancing issues, any awesome skill has to have its drawbacks. Steam machine loses atk every turn, but OD makes you lose hp... in a mono with the element of higher hp creatures.
Even though, it can be balanced, since I've never tried it in PvP.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259044#msg259044
« Reply #173 on: January 28, 2011, 04:53:09 pm »
Truth be told, I liked the original better as well, and I don't think that the cost of 4 :gravity is warranted as it is, but I'm more than willing to bend with it if it means that the completely bullsh!t n00bstorm of OP! can be put to rest once and for all.
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259072#msg259072
« Reply #174 on: January 28, 2011, 06:05:53 pm »
Dune scorpion likes this card:)

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259076#msg259076
« Reply #175 on: January 28, 2011, 06:20:35 pm »
Dune scorpion likes Momentum more.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259079#msg259079
« Reply #176 on: January 28, 2011, 06:32:45 pm »
You do realize Dune Scorpion will lose it's Neurotoxin ability.....?

Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259182#msg259182
« Reply #177 on: January 28, 2011, 10:04:54 pm »
You got a point. But the problem is that MONO Gravity has OD, high hp creatures (Armagio, Dragon and Titan) and momentum, which can deny shields. Also stunning effects (freeze, delay) don't stop the growth, while Steam machine lose atk when ungrown... For balancing issues, any awesome skill has to have its drawbacks. Steam machine loses atk every turn, but OD makes you lose hp... in a mono with the element of higher hp creatures.
Even though, it can be balanced, since I've never tried it in PvP.
When you say Armaggio, OD and Momentum, its a 3 card combo, its supposed to be powerful. I just remember the Otyugh + FFQ + Fallen Druid + Boneyard + Bone Wall combo, lol, although its not a comparison. Momentum really can deny shields, but shields are just one of the strategies avaliable for defense. Will it really be used with OD? Or people will prefer Otyugh, for example? Or Black Hole? Or Gravity Pull? Just saying Gravity has a card to deny a strategy doesnt really make the combo better. This because today most decks doesnt really rely on shields, I think. Beyond that, just to point, use of OD on Titan would require another card (animate weapon), so its a harder combo. Dragon is expensive, so the combo is slow. I think the biggest potential of this card, in fact, is with Voodoo Doll, although Armaggio would also be a good target.

Now, I havent tested it, but if freeze and delay dont stop growth from OD, this should be changed. Like Angels recovering HP from OD creature. I havent tested, but I think it reduce creature max HP, and so no healing possible. These really are unbalance things that can be corrected.

Well, about more tests needed, looks like we just agree. :)

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259197#msg259197
« Reply #178 on: January 28, 2011, 10:34:25 pm »
Quote
I havent tested, but I think it reduce creature max HP, and so no healing possible
Not the case.  Like Rage Pot, while the card says -1 HP, it actually simply deals 1 damage per turn, much akin to Liquid Shadow only without the cool icon. :)
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Offline Ekki

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg259202#msg259202
« Reply #179 on: January 28, 2011, 10:45:54 pm »
When you say Armaggio, OD and Momentum, its a 3 card combo I meant that you can add both OD and momentum in any Duo, since they're from the same element, its supposed to be powerful. I just remember the Otyugh + FFQ + Fallen Druid + Boneyard + Bone Wall combo, lol, although its not a comparison. Momentum really can deny shields, but shields are just one of the strategies avaliable for defense. Will it really be used with OD? Or people will prefer Otyugh, for example? Or Black Hole? Or Gravity Pull? Just saying Gravity has a card to deny a strategy doesnt really make the combo better. This because today most decks doesnt really rely on shields, I think. Beyond that, just to point, use of OD on Titan would require another card (animate weapon), so its a harder combo. Dragon is expensive, so the combo is slow. I think the biggest potential of this card, in fact, is with Voodoo Doll, although Armaggio would also be a good target. that's why I choose Armagios for this card

Now, I havent tested it, but if freeze and delay dont stop growth from OD apparently, nothing stops OD'd creatures from growing, this should be changed. Like Angels recovering HP from OD creature. I havent tested, but I think it reduce creature max HP, and so no healing possible. These really are unbalance things that can be corrected. to the hp thing, Essence already answered. And I see it as new mechanics that have to be corrected, I like the way it is right now, and I'm actually using it.

Well, about more tests needed, looks like we just agree. :) certainly

 

blarg: