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Offline omegareaper7

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257165#msg257165
« Reply #144 on: January 25, 2011, 08:54:35 pm »
I'm so disappointed, i loved the +4/-2 version of overdrive, worked great on voodoo dolls... oh well looks like no cool cards will be adding to game, everyone is so worried they might actually bring new interesting decks...
you could've at least let them in the game for a while to really test them out and if they were really OP nerf them then...

I'm kinda new to the game and i'm already a bit bored with always the same decks...
no cool new cards allowed... :(
now its even better, you get far more attack overtime. and it can still work with voodoos.
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257197#msg257197
« Reply #145 on: January 25, 2011, 09:20:48 pm »
"no cool new cards allowed..."
actually, the rule is, no OP cards allowed... besides, if you want fun, why not create your own decks... in my spare time, I tend to think up new strategies, new decks, and so on, even without a computer, and it always keeps me entertained for about half an hour...
also, with the amount of decks made by the community, if you got the cards, go try them, it's fun too...
join some PvP events, they can be fun, as well as rewarding...

I suppose that you are too new to possess much electrum... no?
well, go look in the newbies guides... there you can find how to get rich...

[/off topic]

Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257311#msg257311
« Reply #146 on: January 25, 2011, 11:07:35 pm »
"no cool new cards allowed..."
actually, the rule is, no OP cards allowed... besides, if you want fun, why not create your own decks... in my spare time, I tend to think up new strategies, new decks, and so on, even without a computer, and it always keeps me entertained for about half an hour...
also, with the amount of decks made by the community, if you got the cards, go try them, it's fun too...
join some PvP events, they can be fun, as well as rewarding...

I suppose that you are too new to possess much electrum... no?
well, go look in the newbies guides... there you can find how to get rich...

[/off topic]
Why do you think this card was so powerful before the nerf? I believe coinich has a point. What are you doing while your opponent stall the game and use this to grow his creatures? Nothing? Ahhh, you are using a pure rush deck, like frogs, cockatrices... so you would possibly lose to any stall deck.

Talking about stall, Steam Machine is from Water, the element with the most powerful stall arsenal. It gains +4 attack / turn, without lose HP, so even with a gigantic attack, you will still have problems to kill it, because it has 15, oh, yeah, 15 HP. Fire quanta, yeah. 2 types of quanta, but in just 1 card. Just put a fire quanta card (Tower, Cremation...) instead of the Overdrive card, or even better, put a SoR instead. Doesnt it worries you? Oh, I bet Steam Machine is crushing the PVP metagame.

Is Overdrive powerful with Armaggio? Well, most cards are supposed to be powerful in some situations, and the ones that arent... are just not played, right? Now, OP? Are you sure its OP compared to Lava Destroyer and Cremation, for example?

In fact, Im not happy with the nerf. This is because I love Gravity, and when the element is going to get a good card (that it deserves and NEED, because its a slow element, and it has just catapult as a card that fits the high HP theme, and its not a powerful card) there is someone to just tell its OP, without any proof, and now Gravity is going to get a weak to medium, that does nothing alone and even requiring a high HP creature to be played on, is worse than a single Water card.

Suggestion 1: just let it be +4/-2, for 2 quanta like the original version and IF there is an evidence this is soooooo OP (I doubt it), we could discuss again a nerf.
Suggestion 2: at last lets make a poll about the nerf, like done about Mitosis.

I, myself, prefer suggestion 1.

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257314#msg257314
« Reply #147 on: January 25, 2011, 11:11:23 pm »
Quote
Talking about stall, Steam Machine is from Water, the element with the most powerful stall arsenal. It gains +4 attack / turn, without lose HP, so even with a gigantic attack, you will still have problems to kill it, because it has 15, oh, yeah, 15 HP. Fire quanta, yeah. 2 types of quanta, but in just 1 card. Just put a fire quanta card (Tower, Cremation...) instead of the Overdrive card, or even better, put a SoR instead. Doesnt it worries you? Oh, I bet Steam Machine is crushing the PVP metagame.

Best argument of the thread.  +Karma.
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Offline EvaRia

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257365#msg257365
« Reply #148 on: January 26, 2011, 12:18:57 am »
I honestly don't think that it deserved the nerf either.

The main problem is that a lot of elements players to me seem kind of resistant to an element gaining something that they feel is unique to a certain element.

Sure the old OD was the strongest attack growth in the game aside from steam engine, but that's not necessarily a bad thing.

There was nothing game-breaking or OP about it, because there are only a few select synergies that worked well with it, and even those were not perfect.

It's not exactly a stall card either, because it's time is limited unlike growth, as eventually the creature will die.

You could put healing such as angels in the deck, but creature healing is underused at the moment and the buff to it would honestly be really well deserved.

I think the main problem people had with it was that +4 attack is a threat, and -2 meant you needed to combine it with a creature with quite a bit of HP to keep it from dying.

This means that it makes high HP creatures a THREAT instead of something to be ignored.

Before OD, when you see a high HP creature, you just ignored it to not waste CC. But with OD, It's more difficult to afford to ignore the creature. And with HIGH HP, it's difficult to control. But that's a good thing right? It actually gives PURPOSE to high HP. It makes High HP difficult to kill, which was the original intention I would guess, rather than just easy to ignore.

So what's so bad about +4/-2?

Just my 2 cents.

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257476#msg257476
« Reply #149 on: January 26, 2011, 02:21:41 am »
the effect rly isn't why I don't like the original version...
the fact that it would be in almost every gravity deck is what concerns me...
almost all fire decks are crowded by cremation...
water decks with either octopi, or permafrost...
rainbows with SN...
I rly don't like elements to turn monotone... last week's tourney (which I won, yay) was filled with SN bows... and a lot of matches came down to luck... I rly don't like that style of gaming... I go into PvP2, all i find is SNbow, cremation deck, PSNbow... just a lot of rushes... it's gets boring...

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257484#msg257484
« Reply #150 on: January 26, 2011, 02:27:17 am »
And so you're complaining about a card that gives stalls more power?

I'm confused.
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257486#msg257486
« Reply #151 on: January 26, 2011, 02:28:31 am »
And so you're complaining about a card that gives stalls more power?

I'm confused.
meh.... nobody gets what I am saying...
you know what.. I give up... +5/-1...
that's the solution...

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257498#msg257498
« Reply #152 on: January 26, 2011, 02:46:13 am »
I think I understand now how you can have more than 700 posts and 1 Karma.

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Offline Marvaddin

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257502#msg257502
« Reply #153 on: January 26, 2011, 02:53:10 am »
the effect rly isn't why I don't like the original version...
the fact that it would be in almost every gravity deck is what concerns me...
almost all fire decks are crowded by cremation...
water decks with either octopi, or permafrost...
rainbows with SN...
I rly don't like elements to turn monotone... last week's tourney (which I won, yay) was filled with SN bows... and a lot of matches came down to luck... I rly don't like that style of gaming... I go into PvP2, all i find is SNbow, cremation deck, PSNbow... just a lot of rushes... it's gets boring...
I suppose your Elements experience will get less monotone. How many Gravity decks are you seeing in PVP2 lately?

And I suppose there are cards you already see in every Gravity deck, most probably Otyugh, Chargers and Momentum. All elements, in fact, are supposed to have some powerful cards, and some will be more played than others, so what? Lets keep the elements weak, I imagine. "No more powerful cards allowed", instead of "No more OP cards allowed", right?

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257531#msg257531
« Reply #154 on: January 26, 2011, 03:32:22 am »
again, I give up on OD... change it to whatever you guys want... I will be happy either way...
if it turns out powerful, I will be happy for gravity (despite not my favorite, I enjoy momentum)
if it turns out weak... well... then... it's weak... :P


Offline jmizzle7

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg257559#msg257559
« Reply #155 on: January 26, 2011, 04:08:12 am »
The two main points I see TII making are that stalls will benefit greatly from Acceleration, and that mono-Gravity decks will use it in just about every deck from now on. I couldn't agree more, but I don't see it as a bad thing.

There are many outstanding stall cards in Elements that can be combined to make a stall deck. The big question mark surrounding these decks is the win condition. Acceleration provides a very good option that lends itself to stall types very well. It isn't the only option, however (Golem, Machine, Dune Scorpion, etc.).

Mono-Gravity decks will use Acceleration a lot. However, I believe this to be so because of Gravity's otherwise shallow card pool instead of Acceleration's power level. Additionally, it's a brand new card! People are very predictable and will go for the new, shiny toy far more often than the one they played with for the past year.

 

anything
blarg: