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Offline willng3

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg253538#msg253538
« Reply #108 on: January 21, 2011, 09:06:24 pm »
Okay, so I'm reporting a combination which is probably a flaw that could use fixing.  Currently it appears that using that using Adrenaline + Overdrive/Acceleration while Sundial is active on the field causes the ability to activate 5 times; increasing the creature's attack by 20 points and decreasing its HP by 10 points for Overdrive.  This works with any creature, regardless of its current attack.
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Offline tyranim

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg253578#msg253578
« Reply #109 on: January 21, 2011, 09:43:10 pm »
ive tested it pretty extencively... and i gatta say that i am genuinly afraid of this card now... i mean, yes, it does make my cc so much easier, but it also wreaks havoc on me if i dont have any defense out, which (other than cc) air has little of. a lot of creatures can get past wings and fog shield has been failing me way more than it should...
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Offline jumpoffduck

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg253621#msg253621
« Reply #110 on: January 21, 2011, 10:27:19 pm »
Consider a card that gives +0 attack on the first turn you use it, then +1 attack the next turn, then +2 attack the next turn, and so on. All of these bonuses being temporary, not accumulated. That is the type of mechanic that would make sense for an "accelerating" creature under Gravity and not rob Fire of the specialness of growth.
Speaking from a flavor point of view, you can view a creature's attack as a change in the opponent's life over time. A change in this attack = change in change = acceleration

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg254390#msg254390
« Reply #111 on: January 22, 2011, 06:27:20 pm »
It's interesting to note that over the long haul, unless you're using a creature with super-high HP, Acceleration actually gives you more damage in the end, as your creature lasts longer and attacks more times.  I'm playing around with Graviton Guards and Chargers and Acceleration, and it works about 10x better than the same two creatures with Overdrive.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg254743#msg254743
« Reply #112 on: January 23, 2011, 01:14:00 am »
idk if said before but a trio with steam machine and overdrive would be epic after the 4th turn it would be a 32/something

Offline jumpoffduck

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg254894#msg254894
« Reply #113 on: January 23, 2011, 04:06:56 am »
idk if said before but a trio with steam machine and overdrive would be epic after the 4th turn it would be a 32/something
It'd only be 16/7, since overdrive gives +8/-4 in 4 turns, and you can't use the ability anymore

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg254945#msg254945
« Reply #114 on: January 23, 2011, 05:18:36 am »
I tried this card with mono  :gravity:gravity/ :light for angel healing,  :gravity/ :earth for all out attack(with armors) and  :gravity/ :darkness(voodoo/gargoyles with earth mark).

All seem fun but the graviton mercs with armors was the fastest since I can usually overdrive them the 2nd turn where as the other card combos required more expensive creatures which lead to taking whole turn longer.

Voodoo/gargoyle was a tad slower but it is very well rounded since you can throw gravity pulls on the dolls if you already have hardened gargoyles out for overdrive(not to mention you can get EMS much easier.)

I really like this card. :)

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255424#msg255424
« Reply #115 on: January 23, 2011, 07:53:00 pm »
New version: Cost adjusted to 3/3upped. Upped version gains +3/-2 per turn instead of +4
Discuss.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255428#msg255428
« Reply #116 on: January 23, 2011, 07:56:22 pm »
Just what the doctor ordered. OP no more. c:
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Offline doublecross

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255445#msg255445
« Reply #117 on: January 23, 2011, 08:07:39 pm »
Going way back to the person who said  :aether had no use for this:
plop down a shield, then use this to kill off enemies.


Works even better with  :time and sundials
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Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255453#msg255453
« Reply #118 on: January 23, 2011, 08:11:13 pm »
I honestly never saw this as OP at all in the first place, and I don't understand what the deal is.  Mitosis, I kind of understand because people were claiming ridiculously high FG winrates with it -- but this...just didn't have that kind of impact.   At this point, I'll probably never use the upgraded version.  +3/-1 maybe, or even +2/-0 -- but when the unupped card has a noticably better ATK boost-to-HP drain ratio, that's just not really sensible.
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Offline doublecross

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg255455#msg255455
« Reply #119 on: January 23, 2011, 08:13:02 pm »
Upped still could be useful with voodoo.
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