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Acceleration

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Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323852#msg323852
« on: May 01, 2011, 12:45:11 am »
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Ok so i had this brilliant idea of a deck after facing a false god with a very similar one. But in my deck i decided to go for extreme speed [Hence the title] with 6 collossal dragons and 5 accelerations to fuel them. I also have 2 armagios and 2 momentums.

Why momentum? Well, shields are a pain in the butt. And this will let your massive force of destruction simply avoid them all together.

Ok cool, but why armagio?! Armagio is a very useful addition to this deck in my opinion, it may not have the power of a dragon but it is a very good meatshield if you are taking heavy damage before getting your beasts out and it can even get you EMs against slower enemies if you get it out before they start doing damage. On top of all this it makes a very good acceleration target if you have no dragons available and it will have the power of a dragon within 3 turns of acceleration.

Why don't you use Titan? Good question! I highly recommend you to replace 1 pillar for a titan if you have one.

Now you may be thinking i should add a titan in there, possibly an extra momentum or two... Maybe fewer pillars are needed...

This is my first post and i would really appreciate any and all feedback, and any recommended card changes will be taken heavily into consideration as i admit i'm still new to this.


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The upgraded deck has a few minor changes to the unupped. Most obvious one being 2 trebuchets. These are for hurling your 30hp armagios and dragons at your enemy when their job is done so you can kill him a turn or two faster than you would have.
Next is fewer towers as you do not need as much quanta with the +1 effect of towers, i made it half towers half pendulums to avoid things like quicksand, you should do that to your unupped deck too if you can afford pendulums.
I added a titan to this one and an extra overdrive.

Upgrade priority
Accelerations - This is a must, 3 damage up each turn is a huge increase over 2 and will speed you up immensley
Towers - Overdrive is +1 cost to acceleration and you may find yourself a quanta short at times, this helps with that.
Dragons - Although 15hp is plenty for overdrive, (you should kill them long before overdrive kills your dragon...) This upgrade makes them 30hp and this will make them much better catapult material and more resistant to CC. Also +1 attack and +1 quanta cost, totally worth it though.
***Buy catapults now***
Titan - Gets an extra attack point for no extra quanta. Buy if you can afford. (Remember this is momentumed attack so i value it above armagio)
Armagio - an extra +5 hp and +1 attack for no extra quanta, definatley worth it if you can afford it.
Momentum - Cost goes from 2 quanta to 1. This will come in handy many times and let you play your other cards along this instead of having to choose.
Catapult - This makes the cost of effect only 1 quanta instead of 2, no big deal. But it's worth buying if you are commited to the deck and have the money to spare.
« Last Edit: April 17, 2012, 04:41:48 pm by willng3 »

Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323858#msg323858
« Reply #1 on: May 01, 2011, 12:49:59 am »
Chimera costs more, but will work as both a field-wide Momentum and as a damage soaker.  Gravity has high-HP creatures, so as long as you're not poor with timing things like that, Chimera should be superior.  The FG you referred to, Akebono, uses Chimeras.

Acceleration

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323875#msg323875
« Reply #2 on: May 01, 2011, 01:09:53 am »
Thanks for the hasty reply, in the time i added an upgraded section.

Chimera is indeed an option but the reasons i avoided it are simple. Creature control such as freezing, time bubble or reverse time make your entire deck stop dead. Gravity pull. This will put your chimera at dangerously low hp levels, especially while using acceleration, and will most likely kill it before you can kill the opponent.
Because of the damage formula the catapult works with having a 120hp creature is no where near as effective as four 30hp creatures.

Other than all that, having momentum on one massive creature is certainly a plus and i can see it beating my deck in certain situations, but i hope you see why i argue against it.

Offline Vipy5

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323877#msg323877
« Reply #3 on: May 01, 2011, 01:12:19 am »
 For a similar deck I used graviton mercs and Chargers, it works very well, as you need less momentums, and its faster.

Acceleration

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323881#msg323881
« Reply #4 on: May 01, 2011, 01:17:18 am »
For a similar deck I used graviton mercs and Chargers, it works very well, as you need less momentums, and its faster.
I do like the idea of chargers, my only worry is they don't have much hp to accelerate but i guess by that time you should have already won. I will consider swapping a few dragons for chargers in the unupped deck. I still prefer dragons for upgraded as it makes use of their 30hp with the catapults. Thanks for your input.

Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323883#msg323883
« Reply #5 on: May 01, 2011, 01:22:08 am »
If you accelerate a Sapphire Charger on the turn you play it, it will deal 40 damage before it dies.

Offline Vipy5

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg323901#msg323901
« Reply #6 on: May 01, 2011, 02:04:41 am »
Case in point, and they are almost never killed within 5 turns, you only need 2.5 to win a match, so even if 1 or 2 die it doesnt matter, the main problem is drawing them, and acceleration with enough quantum to play them, though thats not much of an issue.

twixy10

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg339349#msg339349
« Reply #7 on: May 24, 2011, 12:35:46 am »
But those overdrived chargers get killed very easy.

Personally I don't like massive dragon and would change them for amargio's. You can overdrive 1 amargio en use the rest to stall. You can throw them without paying for that huge dragon. It only takes 2 turns before amargio has the attack of a massive dragon. The stall element is needed I think, as this is issn't a really fast rush, but more of a midrush (gets stronger over time with high speed).

Although the Titan is a good weapon I wouldn't use it, I would use 2 gavels instead. They cost only 2 quanta while delivering 7 damage. Because of the low cost you can often play it turn 1 without delaying other cards much. Furthermore the opponent wins less when he steals your weapon (only dealing 6 attack).

If you make these changes you will have 1 massive dragon left.

Astrocyte

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg339364#msg339364
« Reply #8 on: May 24, 2011, 01:02:28 am »
I don't have anything to add about the deck, but I do want to backpat the OP for spelling the title correctly.

The number of times I've seen things like "peddle to the metel" and "petal to the medal" ... agh!!

wespebbles50

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg362159#msg362159
« Reply #9 on: July 07, 2011, 03:25:15 am »
Good but I would throw in 1 or 2 gravity holes

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Re: Pedal to the metal (Acceleration - Unupped) https://elementscommunity.org/forum/index.php?topic=25433.msg386462#msg386462
« Reply #10 on: August 29, 2011, 09:56:48 pm »
I made my own version of your deck(Cheap enough to start with gravity do the first 2-3 quests, buy, then move on with your elemental life of awesomeness). Quantum Index(QI) for my deck:5.47 Your deck: Cost: 89 Ability Cost: 2 Quanta Generation: 80 QI: 5.69
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Basically Save Momentum for the Armagios. One dragon is there for quanta usage(You often get high in quantum but not until mid-late game). Overall play your creatures and attack fast and win fast ^^. Proven to work in both PvP1 and vs ai3. Heck I got this mostly done and after beating level 0 I went over to PvP1 for my 2nd match and got up to 80 score from just those 2 matches. I also won about 110 electrum from the PvP1 match ^^.

edit:
Huge Weakness to shields if you draw only armagios, accelerations, and pillars but much less than the originally un upped version had. Main weakness is to Reverse Time/Eternity decks, more so in your version because of how much quantum those dragons cost.
Less pillars since you don't need as many as you do for the dragons. If you can get around 5 out in the first 2 turns then you are in good shape. This amount seems to be working so far for me :)

edit2: Current stats with my new account I just made with this: Got to 150 Point quest with the stats of:
Score:174 Won:6 Lost:2 Electrum:357!!! I only played 3 games vs ai all of which I won and the rest in PvP1.
After getting the 150 point quest's reward I have Electrum:507!!
Stats: Score:290 Won:8 Lost:2 Electrum 663 Arena deck: 1/4 of the way to Level5

 

anything
blarg: Acceleration,tribaltrouble