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CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg293621#msg293621
« on: March 19, 2011, 01:23:04 am »
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The ???s are Accels
« Last Edit: April 17, 2012, 04:48:41 pm by willng3 »

Wonder

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Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg293721#msg293721
« Reply #1 on: March 19, 2011, 03:46:09 am »
I've tried a deck similar to this and the results are very promising [: You are a bit quanta starved at first since Armagios, Accel, and BHs all together are not cheap.

Offline Ekki

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Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg293833#msg293833
« Reply #2 on: March 19, 2011, 07:53:13 am »
I'm currently working on a deckbuilding theory for Gravity unupped. I think this may be a good addition to the list...

Now, the main problems I see here are:
1- Oty's. At 3 hp, you'll have a hard time eating anything, but some wise use of Acceleration can help.
2- Quanta. Gravity needs more quanta than other elements, due to its heavy cards. I say adding some Gravity Pillars.

Only tips I'll tell you are:
Don't mindlessly hear those ones that say "slim it down to 30 cards" (even though it's mostly true). I believe that's not always better for Gravity.
Swap half of the Pillars for Pendulums (this is merely an anti-Earthquaque measure).
Test it, and don't be dissappointed if you lose against the AI. Gravity isn't intended to be good against the AI, unfortunately, and Mono-Gravity unupped already has its problems regarding deckbuilding.

Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg293836#msg293836
« Reply #3 on: March 19, 2011, 08:00:07 am »
but some wise use of Acceleration can help.

You mean accelerating enemies until they have low enough health for nomming?

Offline Ekki

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Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg293842#msg293842
« Reply #4 on: March 19, 2011, 08:09:12 am »
You mean accelerating enemies until they have low enough health for nomming?
Yeah. But wisely (a.k.a. not Accelerating an Armagio because you would be dead before it reaches even 10 hp), I mean, on 3 hp creatures, or in those pesky 0 atk guys with hard abilities (yes, I'm looking at you Auburn Nymph).

Offline Bhlewos

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Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg294262#msg294262
« Reply #5 on: March 19, 2011, 10:38:50 pm »
I played a deck similar to this as well, and I agree with Krathos. If/when you get enough money for a couple of upgrades, upgrade Otyugh's. Their 5 HP makes a huge difference in CC, and they're also useful in pretty much any other deck. But yeah, if you're looking to grind AIs with this some of the rushes out there (like Mono Death) are more reliable.

Spiraler

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Re: CC+BH Accel. Armagios https://elementscommunity.org/forum/index.php?topic=23121.msg295660#msg295660
« Reply #6 on: March 21, 2011, 10:47:03 pm »
Awesome idea for the new card. Last turn for armagio is 49|1. Then the last attack will be for 51. Awesome deck, dude.

 

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