1. Fire Rush: no CC. Win.
2. Fire Rush: but a hammer finished me. Loss.
3. SN based Rainbow. Win.
4. Mono
: dragons and flying daggers. Win.
5. Rainbow. Win.
Special spin: Titan.
6. Ghostmare. Rewinded my solo otyugh and locked me with Eternity. Loss.
7.
duo: mutation and pandemonium all the way. Loss.
8. Ghostmare: I locked his quanta at 0, then he started discarding his ghosts. Win.
9. Mono
: I destroyed all his shards, but my Otyugh never came, so I didn't have CC. Loss.
10. Mono
: no shards, just psions. And my otyugh is a huge troll, because it only appeared when it was too late. Loss.
11.
duo: discords + blackhole slowed me down and when I had enough quanta to summon Otyugh, it was congealed by a chaos seed. Loss.
12. Mono
: my Otyugh was schockwaved. Loss.
13. Mono
: complete lockdown. Win.
14.
duo: mono
packed with a few vampires. I couldn't handle a stack of 6 SoFree. Loss.
15. Lobobow: lots of ulitharids and electrocutors in this rainbow. Win.
16. Mono
: a race between SoW and Overdrive. I had to overdrive my nymph to win. Win.
17.
duo:
standed there for CC spells and rage potion for obsidian dragons. Win.
Special spin: nothing.
18. Rainbow: the oracle card was anubis. Win.
19. Rainbow: quintessenced creatures avoided my CC. Loss.
20. Rainbow: all creatures got momentum, and their HP was over 5, os CC and PC didn't work. Even my blackholes were hiding on the bottom of my deck. Loss.
21. Mono
. Win.
22. Mono
. Win.
23. Rainbow. Thanks for using basilisk blood on all my 3 Otyughs, so I could eat all your gravity forced voodoo dolls in one chomp. Win.
Special spin: Shard of Wisdom.
24.
duo: used cats. Cats got eaten. The soul cathers couldn't generate
quanta. Discards happened. Win.
25. Same deck as 23th. Win.
26.
duo: fire shield stopped my otyughs from growing over the archangels. Loss.
27. Ghostmare: as much as I hate these decks, I like beating them. Win.
28. Mono
packs up all the things that this deck is weak to: miracle, light dragons and sanctuaries. Loss.
29. Pillarless fire rush: used cremation all the way. When he ran out of
, seraphs were easy targets. Win.
30. Mono
rush: neither otyugh nor gravity force came in time. Loss.
31. Rainbow. Win.
32. Same deck as 17th. Pests locked my quanta under 4. SoF was siphon lifed. Loss.
33.
duo: dune scorpion rush. Second-turn poison freaks me out, even if it's normal poison, but not! Loss.
34.
duo: blessing rush. 14/10 damselfly + morningstar. Too quick to even react. Loss.
35. mono
: SoW, 'nuff said. Loss.
36. mono
: morningstar cannot be blocked. I almost outran it with a single overdrive, but then 2 luciferins appeared. Loss.
37. Rainbow: with golden nymphs, SoR, hourglasses, precogs and sundials. Destroy and devour. Win.
38. Mono
: quanta denial and CC. Loss.
39. Rainbow: actually not rainbow, just black dragons and fractals put together with some random card. Win.
40. Mono
: i had a very bad hand, that's all. I could have easily defeated that deck. Loss.
41. Ghostmare: denial means that I cannot draw NEW cards, and that's pretty much 'game over' if the combo is not ready. Loss.
42. Mono
: immortal creatures and spell damage. Loss.
43. Ghostmare: reverse time and devourers. Loss.
44. Mono
: he had more Feral Bonds than creatures. Maybe because I ate them all. Whatever. Win.
45. Mono
: SoB decked me out. Loss.
46. Mono
: low attack 6+ HP creatures. I needed to overdrive a charger and also execute cannibalism. Win.
47.
duo: only creatures were flying shortbows with adrenaline. Win.
48. Mono
: siphon lives and devourers. Loss.
49. Pdials: just without the dials and with the P. Loss.
50. Rainbow: PA on Quantum towers and PA on Hourglass make me unable to end a stream of rushing CC creatures. Loss.