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I use this (just one more eternity)
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Got an old Fire Stall layin around?
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It's a deckout so if that ain't your thing move along. It won't work unupped but has a great EM rate (over a small sample) as shown.
Tips: Momentum'd Fire Eaters (with 7 health) are a problem cuz they'll either take a 20-quanta bolt or two spells to take down. AI generally momentums otys first, but even so you'll want to rage FEs before they get momentum'd when possible early. Deflags are for Titans. Ignore otys and armagios. If you have healing out it may make sense to wait a few turns and double firestorm rather than wasting bolts/rage on individuals.
After a frustrating loss using the deck in the OP, I made this one in the Trainer:
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(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/vsGraviton.png)
Pretty straightforward. One Purple Nymph with SoR and Quint is usually all you need, I just put three in there to increase the chances of getting one. Only play a second if you really need to. Save at least one SoR for the TU'd Firemaster! Once you copy it over, SoR and Quint it so you can grow without :fire quanta.
Couldn't find a way to fit PC in there, unfortunately, so if he gets the Titan out EM is impossible. Maybe a trio with fire could be possible, with a couple of explosions.
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Buff 1 Scarab and start chewing on his creatures before he can get rushy. Order to eat: Otyugh>Charger>Firemaster>Armagio. The lone Gravity Force is to either use on one of his creatures to bring it to chewing level or to lure away to another scarab in case he gets 1 of his 2 Gravity Forces
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Buff 1 Scarab and start chewing on his creatures before he can get rushy. Order to eat: Otyugh>Charger>Firemaster>Armagio. The lone Gravity Force is to either use on one of his creatures to bring it to chewing level or to lure away to another scarab in case he gets 1 of his 2 Gravity Forces
That deck idea is nomtastic :D I made a few changes to it after some time testing it in the trainer. I think this version is a bit more stable:
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Getting familiar with it in the trainer is highly recommended. There are all sorts of weird little combos to pull off depending on your draws, and many times winning will depend on whether or not you can make the right decision.
2 buff scarabs is enough to keep up with his creatures if he didn't get a huge headstart. Be smart about it when you play your 3rd scarab. You don't want to trigger his firestorm if it will take away your field control. Sometimes he will firestorm with less than 3 scarabs out. It seems to be when he gets to around 110 hp (maybe 120 hp trigger like Gemini?).
Your healing sucks, so keeping his damage down is always priority #1. I usually eat chargers and firemasters before otys. Often, you'll have to skip eating otys entirely and save your gravity quanta for the damage dealers. For this reason, it's usually a bad idea to play extra scarabs if you can't buff them.
The thunderbolts are for elite chargers when you're really low on gravity quanta, or when he's spamming creatures and you can't eat them fast enough. In select cases they may be used to bolt creatures down to nomming level if your scarab is small and you're absolutely desperate to raise its hp.
If your superstar scarab gets grav pulled and you need to keep it alive, priortize eating unmomentumed firemasters. Consider doing it in advance if you only have 1 fat scarab on the field. Provided it doesn't come out early game, grav pull isn't as devastating as you might think. It's actually kind of rare for a buff scarab to die to pull when you have the field under control.
Early game titans should be exploded as soon as possible. The damage is just too much for you to keep up. Mid-game you can sometimes explode his shield before his titan if you have his field cleared of damage and have enough hp to tank the titan till victory. If you're in doubt, go for the permanent he doesn't have backup copies of (he only has 2 shields and 2 titans).
If he has no otys on the field early game, play your first scarab unbuffed. This will draw out a gravity pull if he has one and save you from wasting a heavy armor. You need to wait a turn anyways before your scarab can start eating.
The scarabs may be left unupped without lowering your win % too much.
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I Tried this and a version of my own making against trainer.
Both 10 times.
Basic Dem&Dragons. 3win/7Losses (the Anitmattering is a bit lacking, as there are only 2(4for FG's Chargers in his deck, beyond that it works ok =) as you can also AM Firemasters tho ess efficiently)
Dem and Dragons +1Demon -1Quint 4win/6Losses (and feels more consistant you dont have energy for more Quints anyway & Having an early demon is important.)
And decided to experiment a bit on my own to try and make a totaly non-rare unupped Graviton killer.
with some Blessed otyugh's
Presenting: Dawn of the Nom-Nom's.
V1 & V2
In the 10 games try out. v2 won 5/lost 5.
V1 Was a bit screwed by the PermControl in the games it played by having them show up a lot sooner then i had expected. As well as early Gravity pulls, which really should not've happend as often as it did.
As well as a bit low on white to play the Sancts early enough some times.
V1
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Blessed momentumed Otyugh = Clear the total field (even including Armagio's in the end)
And is unkillable in turn, except by the single (2x for FG) copy of Gravity pull. And late game that only helps you in stead of harms you as a nice shield.
And kill Condition all in one.
Sanct = There for the Healing/Defence i think mostly Any FG deck needs. And because if he happens to draw Titan, you need healing as you cant eat it :/
So due to the bad score it gained in the 10 trails i played i decided a diffrent version. (won 2 out of 10)
V2: Yes it really Has Holy light xP
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and won 5 out of 10. trainer Matches Vs Graviton.
The Holy light is a lot cheaper then Sanct.
Can keep your oty alive trough a Early Game Gravity Pull, and also works as the healing you need to survive the titan.
So i went up against The real thing.
I lost.. =/ so no screeny
But... i post it here anyway. as i think it has a very nice basis to become a unupped/non-rare Deck that works very nice vs Graviton with some Tweaks by some Crafty Forum browsing player.
Well that and im currently to lazy to try more at building it for now.
Maybe later =)
~Angel
Ps:I Have 7 screenies from the 7 times V1+V2 won Vs Trainer Graviton (out of 20) if anyone requires them as examples the concept can truly win on a repeated basis.
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Beat him with this. Quite a lot of unupped cards (and Sanctuary instead of SoG) but didn't matter too much. I didn't get quints before turn 15 or so, so I decided to play Fire Spectre unquinted. Was surprised when he didn't Firestorm it the very instant I played it, even though he had this one card in hand which he hadn't used. Quinted the spectre and then played another Mind Flayer. Right after that, the Firestorm arrived. Maybe I got lucky or AI doesn't play Firestorm usually, unless there's a set number of creatures on opponent's field.
snip
V2: Yes it really Has Holy light xP
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and won 5 out of 10. trainer Matches Vs Graviton.
The Holy light is a lot cheaper then Sanct.
Can keep your oty alive trough a Early Game Gravity Pull, and also works as the healing you need to survive the titan.
So i went up against The real thing.
I lost.. =/ so no screeny
And I won with it. Props to this deck, at least for me it worked. And it felt quite good while doing so. I´d say the only 2 ways you will possibly lose with it is if you get gravity pulled or firestormed early or if he explodes the few pends you have.
But Graviton has only 2 of either cc and only 4 total explosions.
For a totally unupped FG deck this is one of the best I have tried yet. I never was even close to losing, unlike with any of the phase shield/fire bolt variants that are recommended for every third FG or so.
I used a slight variant of this deck, and came extremely close:
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The main problem for me maintaining enough HP - I often topdecked a Holy Light just in order to keep me going, but I ended up burning through all 6 Holy Lights in my deck (5 to heal me, 1 to keep my GP'd Otyugh going).
Just tossing some ideas out there, but if you dislike Sancs, try using SoDs or SoGs instead (if you have them) - I had a lot of excess quantum and two Otyughs eating everything except for his Titan and Grav Shield, so better healing can be used.
This one earned me an EM. The numbers might not be perfect but it's a solid plan.
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Just played with this deck 2 times: one in the trainer, one on the field:
On the trainer i got the Elite Otyugh in starting hand, along with 2 blessings... lucky hand, FG was so easy!
When i played for real though, neither the Elite Otyugh nor the Morning Glory popped out, so i used simple Otyughs (one, max 2 at a time, i noticed if i keep less than 3 creatures on the field he doesn't use Fire Storm).
At first it was fine, but then he played a Gravity Force on my lonely Oty (blessed 2 times, he had like 15 hps), so i was forced (duh) to switch to another one (+blessing and momentum to be able to start devouring his 7 hps creatures) and leave back the pulled one to his destiny :(
In the end i didn't even need the Miracle, but i think if you get a worse starting hand then it may be needed (and you don't have much more use of light quanta at that point in the game)
So far, wonderful deck, thanks to Angelic_Dawn for the idea.
I propose his deck to be posted on first post!
I know you want no ups no rares but this works extremely well
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???=SoSac
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I threw this together not expecting much and completely pummeled Graviton (sorry no screen shots). Either it's a really easy FG, or I got lucky because there were quite a few cards in there that did absolutely nothing to help my cause.
First off, I just meant to outlast him - and I forgot the photon to go along with eternity... doh!!!! Add a photon if you use this deck.
Spine Carapace was completely useless, might replace it with a heal.
Pandemonium - having just 1 in there is pretty lame. Anti-matter might be a better bet, in which case I'd drop the chaos seeds as well, although they did help.
Could use 1 more plague and 1 more enchant artifact.
SoS was a complete waste of time - throw those out.
1 more rage elixir would probably help.
I don't know, the deck did very very well, but I can see it's still a work in progress. Any suggestions?
First draft:
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Sundials to lead away splosions. Mind flayer + quint + wings = complete lockdown for graviton.
Second draft:
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[sarcasm]Yes, Graviton really isn't possible.[/sarcasm]
Slight mod of second deck in light of updates:
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Added Poison SoSac deck:
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Updated Rainbow:
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This unupped version of the OP can lock him down and get EM's occasionally.
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This unupped version of the OP can lock him down and get EM's occasionally.
Yes, it worked for me... making my breath really heavy until last card, but it worked :D
(http://uptiki.altervista.org/_altervista_ht/mflpmkn36v13ewt2lxr7.jpg)
Just beat Graviton with this (mostly)unupped deck.
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Requires a good draw so your hand doesn't fill up without the needed novas. Used the chaos power buffed wardens to kill/delay everything that had momentum while the voodoo dolls tanked everything else.
I just went with this half-upped variant and won!
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i just won with a modded and unupped variant of the recommended deck. quite an easy victory, get 1 oty out and lay all buffs on it. watch quanta and dont play mom's if <3 :gravity quanta. extra oty's arent necessary to play as they will get destroyed. when i used it, i had a 22|22 oty by the end and was killing anything that came.
thx for the unstoppable!
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SoB is at least as good as Precog!
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(http://puu.sh/6dQ0Y.jpg)
Easy wins loss for me. Everything went perfect, I even got one otyugh up to eating armagio size, but then I bottom decked all 3 momentums in the last 5 cards, and because gravity shield was up annoyingly early, I hadn't done much damage there either. (Note, if I were to try again, I would probably go all gravity pendulums, since you don't need that much gravity, and some extra light might be useful, miracle is expensive).