Testing process:
Game 1 used Maxwell's Demon, Antimatter, Purple Dragon, Lightning, Quintessence, Deflagration, Nova. Demons turned out to be worthless, Antimatter and Lightning are good enough to handle the Chargers. Neither Deflagration nor his Titan came out at all. Gravity Shield will not be a concern, due to Purple Dragons having 5 health, but a dragon of mine died quickly to Gravity Force. Antimatter DID allow me to survive for quite a long time.
Game 2 abandoned Demon, Deflag, and Nova in favor of Butterfly Effect, Photon, and more Quint. Completely screwed me over due to Photon being the only playable card on first turn, and no pillars for the next 3. Scrapping those in favor of Lycanthropes!
Game 3 - Opening got the setup for an immortal butterfly lycan right away, but chose to play antimatter instead. Had to get the combo out shortly after to counter Titan, but he was still too fast and I had quanta issues. Going for more pillars.
Game 4 - Streamlined a bit, removing some Quints, Lightnings, a Dragon, and one each Lycan and BE, then added two more pillars. Now at 33 cards. This was the best game so far, even with a slow start for me. He tossed out 3 Firemasters and a Charger early on, and I waited until the last second to antimatter three of them. I had no quanta issues, but drew creatures very late. He did win, but I dragged things out to the extreme. Firemasters are a real problem with their 6 health, takes 2 lightnings to remove them and they can just keep climbing through antimatter. May just put some demons back in. Here's the deck as it currently stands, feel free to suggest things:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vh 4vh 4vn 4vn 4vn 4vn 4vn 4vn 4vo 4vo 61q 61q 61q 61q 621 621 621 621
With Quints in there, the ONLY purpose Lightning is serving is to remove Firemasters (takes 2), or Chargers if I have no Antimatter. Considering removing all Lightnings. The ideal setup should be:
- Quint Demon handles Firemasters when they reach 8|6.
- Quint BE Lycan handles Titans.
- Antimatter handles Chargers, perhaps Firemasters if necessary, providing consistent healing. Maximum per turn is 28; 14 is more realistic, and should be enough to counter things long enough to lock him down, unless he gets a lot of stuff out fast.
- Dragons pierce Gravity Shield and provide the kill. Either Quint them or wait until he's locked down and Gravity Force is no longer a threat.
The strat above handles the following usual difficulties Graviton presents:
- Momentum/Explosion/Titan makes shields unreliable (deck uses no shields and has renewable perm control)
- Otyugh/Gravity Force/Fire Storm makes creatures unstable (hence, heavy on the quintage)
- Black Hole kills rainbows too easily (deck is all but mono, I never saw a Black Hole played)
Hm, just had a thought - with my only creatures being Quinted, Pandemonium may be very helpful.