Quote from: calindu221 on October 22, 2011, 08:31:19 amQuote from: Plantifant on October 22, 2011, 07:43:46 amQuote from: furballdn on October 21, 2011, 11:00:30 pmby nerd1Hover over cards for details, click for permalinkDeck import code : [Select]4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 595 5c1 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 621 77g 7ah 7dp 7dq 7n8 8pmWhere is the quintessence for?Protection?Or if Ai is pro enough to quint a dune scorpion w/o buffs.Lol you don't need a quint in a rush An totally not 1..
Quote from: Plantifant on October 22, 2011, 07:43:46 amQuote from: furballdn on October 21, 2011, 11:00:30 pmby nerd1Hover over cards for details, click for permalinkDeck import code : [Select]4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 595 5c1 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 621 77g 7ah 7dp 7dq 7n8 8pmWhere is the quintessence for?Protection?Or if Ai is pro enough to quint a dune scorpion w/o buffs.
Quote from: furballdn on October 21, 2011, 11:00:30 pmby nerd1Hover over cards for details, click for permalinkDeck import code : [Select]4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 595 5c1 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 621 77g 7ah 7dp 7dq 7n8 8pmWhere is the quintessence for?
by nerd1Hover over cards for details, click for permalinkDeck import code : [Select]4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 595 5c1 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 621 77g 7ah 7dp 7dq 7n8 8pm
4vh 4vj 4vj 4vj 4vj 52q 58u 58u 590 590 590 595 5c1 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 621 77g 7ah 7dp 7dq 7n8 8pm
I personally would go with a Silence. It can seriously screw some decks up, for example a SoSa deck that tries to breathe between chains, or even to delay that first SoSa. Or to delay Your opponents CC a round, which considering your sheer volume of creatures I'd say they'd have other targets. Or first turn silence to make your opponent have to discard a card and not get any real quanta on turn 1.Really, Silence in a rush deck can be terrifying, since when you only 'need' 5-6 turns to win a game that turn your opponent can't play a card becomes far more vital. I know Silence has screwed me out of games in Arena before.
593 593 593 593 593 593 596 596 596 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5up 5up 5up 5up 5ur 5ur 5uv 5uv 5uv 5uv 5uv 8pm
by calindu221Hover over cards for details, click for permalinkDeck import code : [Select]593 593 593 593 593 593 596 596 596 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5up 5up 5up 5up 5ur 5ur 5uv 5uv 5uv 5uv 5uv 8pmTriple mark, double draw, 175 HP. An unupgraded FG with a bit less HP.
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55o 55o 55o 55o 55o 55s 55s 55v 55v 576 576 576 576 576 576 576 576 576 576 8pl
52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52t 52t 52t 52t 542 542 542 542 542 542 713 713 71b 8pk
lol@mycreativityby furballdnHover over cards for details, click for permalinkDeck import code : [Select]55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55o 55o 55o 55o 55o 55s 55s 55v 55v 576 576 576 576 576 576 576 576 576 576 8pl