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Offline endiTopic starter

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Gold! Gold! Gold! Gold! Bright and yellow, hard and cold - endi's #1 decks. https://elementscommunity.org/forum/index.php?topic=60415.msg1214302#msg1214302
« on: November 10, 2015, 08:51:38 am »
King: "REMEMBER THE GOLDEN RULE!" Peasant: "WHAT’S THAT?" Another peasant: "WHOEVER HAS THE GOLD, MAKES THE RULES!  :P"

In this thread I shall post my decks which have reached #1 in the gold arena.

Level
59
Health Points
195
Max Upgraded
60
Oracle Upgraded
5
Mark Multiplier
1X
Card(s) per Turn
2X
Deck Size
2X

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u9 71b 745 77f 77g 7an 7an 7an 7an 7an 7do 7gv 7gv 7k5 7q4 7q4 7q4 7q4 7q4 7tf 80g 8pj


This deck started with a firefly queen instead of one of the ulitharids, I later replaced it when I realized the deck needs too much life quanta for the adrenalines. It had a winstreak of 39 to 41, I'm not sure because I saw it at 39-0 and the next day it was 41-1, so it could be anything in that range. Possible improvements: 1 more rewind time, 1 purify (although pdials is not common in gold), 1 or 2 more bone walls when it's at low health (day 7).
« Last Edit: November 10, 2015, 09:43:09 am by endi »

Offline endiTopic starter

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Re: Gold! Gold! Gold! Gold! Bright and yellow, hard and cold - endi's #1 decks. https://elementscommunity.org/forum/index.php?topic=60415.msg1214303#msg1214303
« Reply #1 on: November 10, 2015, 09:04:43 am »
Level
59
Health Points
165
Max Upgraded
30
Oracle Upgraded
4
Mark Multiplier
2X
Card(s) per Turn
2X
Deck Size
2X

Hover over cards for details, click for permalink
Deck import code : [Select]
55n 55o 55o 55o 55o 6rs 744 744 744 744 744 744 744 744 747 747 747 747 74c 74f 74f 74f 74g 74i 752 752 752 752 752 75m 75m 75m 75m 75m 75m 8pl


Possible impovements: 1x mark with more health and more upgraded cards, replace overdrive for another tower. I'm not sure of gravity pull would be of any use here, because the AI will probably use it on the wrong units.
« Last Edit: November 10, 2015, 10:00:52 am by endi »

Offline endiTopic starter

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Re: Gold! Gold! Gold! Gold! Bright and yellow, hard and cold - endi's #1 decks. https://elementscommunity.org/forum/index.php?topic=60415.msg1214305#msg1214305
« Reply #2 on: November 10, 2015, 09:32:17 am »
I'm not sure if this deck ever reached #1, it stayed at #2 for a long time... it could have reached #1 without me noticing at some point. I believe it deserves an honorable mention.

Level
59
Health Points
165
Max Upgraded
30
Oracle Upgraded
4
Mark Multiplier
2X
Card(s) per Turn
2X
Deck Size
2X

Hover over cards for details, click for permalink
Deck import code : [Select]
5c7 5oi 5oi 5op 5op 7ac 7ac 7ac 7al 7al 7al 7al 7al 7an 7an 7an 7an 7an 7bu 7bu 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7nq 7nq 7nq 7nq 7oe 7oe 8pn


Possible impovements: unupgraded jade staffs, I had to use upgraded ones because I don't have any unupgraded (I got all mine from the special spins). Another improvement is firefly queens (unupgraded) instead of the sky blitz, because the AI is sometimes stupid and doesn't use sky blitz.

Screenshots of the deck in action, yes that's a turn 3 win:
« Last Edit: November 10, 2015, 09:35:54 am by endi »

Offline endiTopic starter

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Re: Gold! Gold! Gold! Gold! Bright and yellow, hard and cold - endi's #1 decks. https://elementscommunity.org/forum/index.php?topic=60415.msg1214308#msg1214308
« Reply #3 on: November 10, 2015, 09:53:09 am »
The quanta balance in this deck is all sorts of messed up  :'(

Level
59
Health Points
165
Max Upgraded
30
Oracle Upgraded
4
Mark Multiplier
2X
Card(s) per Turn
2X
Deck Size
2X

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5lf 6qq 6qq 6qq 6qq 6u2 6u2 6u2 7an 7an 7ee 7ee 7ee 7jv 7jv 7jv 7jv 7nq 7nq 7nq 7nq 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 8ps


I've attempted a deck similair to this earlier with momentums and more SoBs and adrenalines, it did not go well at all, didn't even get in to top 50; my guess is that chaos power+blessing makes it much more resistant to various CC. This deck severely lacks light quanta, but there's not much you can do about it. On the bright side this deck has won on turn 3 in my deck tests.

« Last Edit: November 10, 2015, 09:54:54 am by endi »

 

anything
blarg: