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Offline Drake_XIV

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1014657#msg1014657
« Reply #180 on: November 11, 2012, 12:29:20 am »
if there was a water creature with 0 defense, would shard of patience allow it to survive, or would it attack > die > patience triggers.

I think it stays alive, because I think I remembered there being issues with the original version and Spark...

Offline Vineroz

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1014670#msg1014670
« Reply #181 on: November 11, 2012, 02:18:23 am »
if there was a water creature with 0 defense, would shard of patience allow it to survive, or would it attack > die > patience triggers.

I think it stays alive, because I think I remembered there being issues with the original version and Spark...

I think it will die, because it attack > die > patience triggers.
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Offline furballdn

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1014671#msg1014671
« Reply #182 on: November 11, 2012, 02:19:06 am »
if there was a water creature with 0 defense, would shard of patience allow it to survive, or would it attack > die > patience triggers.
The buff happens before it attacks. I've tested in trainer. The buff happens before the spark dies, so if it were water, it would be alive.
« Last Edit: November 11, 2012, 02:27:24 am by furballdn »

Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1015555#msg1015555
« Reply #183 on: November 14, 2012, 09:36:41 am »
Does EtG use newseed() and rand() as they appear below anymore?
http://elementscommunity.org/forum/index.php/topic,30889.0.html (Third quote box)

If so were the concerns addressed?

[I suspect so but I want confirmation]
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Offline ZephyrPhantom

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1016653#msg1016653
« Reply #184 on: November 20, 2012, 03:34:49 am »
What prevents ETG from coding double targeting? I seem to think it could be done with a 'repeatable' menu (e.g. click one target, menu reappears to ask you to select a target again.) Hitting 'cancel' could just cancel the entire spell + its targets to avoid an exploit.

Would it be possible to code a 'dropdown menu' for multiple-ability cards?

Offline Rutarete

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1016656#msg1016656
« Reply #185 on: November 20, 2012, 03:38:09 am »
Does Steal's code say Destroy then Add to your field or vise-versa?
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Offline Rutarete

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1022544#msg1022544
« Reply #186 on: December 15, 2012, 07:51:39 pm »
Adrenaline on Hp = ?
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Offline bripod

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1027859#msg1027859
« Reply #187 on: January 03, 2013, 01:53:47 am »
What is the formula for calculating the Score gained from a match?
AI0-5, Arena, PvP and also considering EM's and Hp's that are above 100?
Oh! and also top 10 decks in arena...

 

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