*Author

bobcamel

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10723#msg10723
« on: December 15, 2009, 10:10:20 pm »

Due to Strategy Guide's idea, yes. I said that in my first post.

...who wants to grind this? I have a MMORPG on me, so...

Also, you didn't say 308 digits, you said something scientific.

bobcamel

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10724#msg10724
« Reply #1 on: December 15, 2009, 10:10:20 pm »

In other words, I don't get what you're saying at all for it's too technical.

bobcamel

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10725#msg10725
« Reply #2 on: December 15, 2009, 10:10:20 pm »

So, the highest recorded score is like 2,2k Time quanta from some guy.

And someone is needed to test further usine 3 Eternities to keep Fire Queen and himself in a deadlock while generating quanta with a crapload of towers.

So who's ready to do this?

chriskang

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10726#msg10726
« Reply #3 on: December 15, 2009, 10:10:20 pm »

Well, as I told in the other thread, the max value is a number made of 308 digits. So good luck to the one who wants to try to reach it.

chriskang

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10727#msg10727
« Reply #4 on: December 15, 2009, 10:10:20 pm »

Also, you didn't say 308 digits, you said something scientific.
I said: 1.79769313486232e+308
... which is actually a 308 digits number.
Source is here:
http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf
(see page 1000)
and in case you're wondering Cipher, the game is made with Flash 8. So yes it's AS2 and not AS3.

chriskang

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10728#msg10728
« Reply #5 on: December 15, 2009, 10:10:20 pm »

ActionScript (AS) is unusual in that what other languages have as "variables" is classes here, such as Array, Number, etc. So these classes sacrifice performance for functionality and ease of use.
It's not that easy. They called those structures "classes" because of the current hype with OO programming but in reality AS is just a script language and those structures have nothing to do with real classes from modern object languages.


chriskang

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10729#msg10729
« Reply #6 on: December 15, 2009, 10:10:20 pm »
The pure coding part is very similar to javascript actually. Maybe this comparison helps you to understand your misconceptions here:
http://elementscommunity.org/forum/index.php/topic,1129.msg12152#msg12152 (http://elementscommunity.org/forum/index.php/topic,1129.msg12152#msg12152)
?

cipher_nemo

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10730#msg10730
« Reply #7 on: December 15, 2009, 10:10:20 pm »

To be exact...

9,999,999,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

cipher_nemo

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10731#msg10731
« Reply #8 on: December 15, 2009, 10:10:20 pm »

Due to Strategy Guide's idea, yes. I said that in my first post.

...who wants to grind this? I have a MMORPG on me, so...
Well, it's not so much grinding, but just writing a script to automatically do the clicking and run it on a free PC (once the game gets to a stable condition).

The easiest way to do this is to open up two different accounts on the same PC in different browser windows, and pit them against each other with only pillars/towers and an Eternity each (doable after completing the intro quests). This way, it's predictable and you can see the numbers rise (just for fun). I'd probably run a quick little app to take a screen shot every 30 minutes or so just to get the caps in case a client crashes (unlikely) or we hit a buffer overrun in the flash games (more likely).

EDIT: The Eternity weapons are going to be doing damage, so some basic critters and feral bonds would make this go on indefinitely.

cipher_nemo

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10732#msg10732
« Reply #9 on: December 15, 2009, 10:10:20 pm »

Well, as I told in the other thread, the max value is a number made of 308 digits. So good luck to the one who wants to try to reach it.
If that's the case, then you're right, it will either scroll out of the quanta box or be hidden when it overflows that.

The score obtainable was 2,300 quanta, but now that's unlimited with a deck that can have 3 Eternity, one creature to bounce, 2 Animate Weapons, and at least 3 Protect Artifact cards against a false god like Fire Queen (thanks to Scardgirl's idea).

cipher_nemo

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10733#msg10733
« Reply #10 on: December 15, 2009, 10:10:20 pm »

Also, you didn't say 308 digits, you said something scientific.
I said: 1.79769313486232e+308
... which is actually a 308 digits number.
Source is here:
http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf
(see page 1000)
and in case you're wondering Cipher, the game is made with Flash 8. So yes it's AS2 and not AS3.
That was Bob talking about that.

But I do see what you mean by the "Number" class. ActionScript (AS) is unusual in that what other languages have as "variables" is classes here, such as Array, Number, etc. So these classes sacrifice performance for functionality and ease of use. A good and bad thing. Thanks for the link. I found AS2 online help here too: http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=Part2_AS2_LangRef_1.html (http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=Part2_AS2_LangRef_1.html) (part of Flash CS4 reference material).

So if the developer used the "Number" class to make and store numbers, chris is correct in stating that number would be very high (a double-precision IEEE-754 (http://en.wikipedia.org/wiki/IEEE_754-2008)).

In other words, dang that is big!

cipher_nemo

  • Guest
Yeah but still about quantum limit https://elementscommunity.org/forum/index.php?topic=1140.msg10734#msg10734
« Reply #11 on: December 15, 2009, 10:10:20 pm »

It's not that easy. They called those structures "classes" because of the current hype with OO programming but in reality AS is just a script language and those structures have nothing to do with real classes from modern object languages.
Ah, thanks for the clarification. :) AS is one of my weak points for programming. I did a small application once in AS3 with Flash CS4, but what I did was a one-time deal. Totally forgot how to use AS, let alone was learning as I went. Needless to say, that past learning is mostly lost now, lol.

 

blarg: