The Witch's Game 6I know the rules, show me the story!The Witch’s Game is a pure battle of wits using nothing but text!
The game is played between two teams, the Humans and the Witch.
The Witch is the Game's Master, and everyone else plays on the Human team with the goal of defeating the Witch.
The Game Master will weave together a tale, creating a scenario in which one or more people are murdered in a mysterious fashion.
The game is centered around these mysteries.
The Witch's goal is to convince the Human team that the mysterious events can only be explained through the use of a Witch's Magic!
The Witch is allowed to use any amount of deception and illusions in their narrative to accomplish that goal. However, a Witch can't be trusted!
After all, there's no such thing as magic, right? The illusions shown in the narrative must have an explanation!
So, the goal of the Human team is to come up with an explanation, ANY explanation that explains how a human could have possibly committed the crimes.
The Human team wins if they are able to explain the crimes through human means.
However, isn't this too easy? You can just come up with any crazy explanation and claim that you have won...
No, because the Witch is given a single weapon to fight against these crazy theories!
This weapon is the Witch's Red Truth!
When the Witch speaks in red, it will be the truth.
When the Witch speaks the truth, it will be in red.By using the Red Truth, the Witch is able to cut down opposing theories and preserve the illusion of magic.
Red statements are the only trustworthy words that a Witch will speak. They are the only absolute truth within this game.
In other words, if it's not in red, you have every right to doubt it!
The Witch may use the Red Truths at their own leisure.
If the human team asks a question, the Witch can choose whether or not to answer it in red.
If the human team asks for a statement to be repeated in red, the Witch has every right to refuse should they choose to do so.
It's the Witch's ultimate weapon!
However, isn't this a bit unfair, again?
If the Red Truth is the one thing in this game that can be trusted, what if the Witch never speaks in red? What if they just never drop a single solid footing for the human team to stand on, and vanish forever within the shadow of illusions?
With no lead, the humans stand no chance, which is why they are given a weapon of their own!
That weapon is the counteracting Blue Truth!
(only accepted in dodgerblue color)A blue statement must provide a complete theory on how a mystery is possible for humans.
If the blue statement is valid, then it MUST be countered in red, or the Witch must forfeit that mystery to the Human team.
In other words, if the Human team can land a blue Truth for every mystery in the tale that the Witch is unable to counter, it is their win!
There is no limit to the number of blue Truths you can say, as long as they provide a valid human theory, you can fire away.
Here is the story:
James sat in a chair in his room. Suddenly, a witch entered the room and killed him.
And there we have it humans, let the games begin!