*Author

Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg148771#msg148771
« Reply #48 on: August 30, 2010, 12:26:15 am »
We have SG's mindless rudy dragons, speed EM, speedbow, and essences's mono dark so far.

I will work on V2 and shrieker rush next.
Mono Death?
Yeah mono death will problably be one of the fastest deck in this study since it involves very few clicks.
My Death Deck >:D  :))

Kuross

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148787#msg148787
« Reply #49 on: August 30, 2010, 12:52:51 am »
You also have to consider that if you want to take spins into consideration, you have to account for the extra time it takes you to spin 3 times every single game, as well as going to the bazaar and going through all your cards, selling the ones you won.
jmdt and I discussed at length the impact spins would have on grinding and I'm going to help him come up with supplementary numbers to add in to the study. These numbers, and future ones, will hopefully make it clearer when grinding what one can expect.

One point we looked at was the actual time it takes to do spins. It was surmised that winning cards may slow down the spinning process since each win from a spin gives an animation of the card won. To test, we looked at the time for spins for each possible instance- no wins, one card won, two won and winning three cards in one session of spins. jmdt put his deck up for farming in T50 with nothing but Stone Pillars (much to the disgruntlement of farmers I imagine) so that I may come across it for test purposes.

The answer was in all tests (50+), including testing the spins from jmdt's farm deck, the time was the same- 8 seconds.

(Example for testing purposes previously in this thread) (http://elementscommunity.org/forum/index.php/topic,11935.msg159015#msg159015)

I thought it interesting to take a look at the effect spinning would have, so I went back to my previous example as linked just above.

Mindless Dragons played 112 games and Mono Darkness played 80. Those numbers did not factor spins due to time to play. They are then an actual representation of what one can expect to get in a two hour session of grinding without spinning. But what if that same person wanted to do all spins? The question is now, how many games would we lose to take time to do the spins in the same two hour space, and what might be lost?

We know that each game won includes an 8 second time interval for spinning. And we also know that each deck has an established game/seconds, so we can then add the 8 second interval to both game/seconds ratios and factor. Mindless Dragons would now be 72.0 second/game and Mono Darkness would be 98.36. Therefore, Mindless Dragons now is only capable of playing 100 games in the two hour timeframe (7200 seconds / 72.0 seconds per game) while Mono Darkness goes down to 73 games (7200 / 98.36).

What that tells us is Mindless Dragons lost 12 games while Mono Darkness lost 7 for spinning purposes. We can look at what we would have gained and subtract them out at this point. The average for per/win score and electrum for Mindless Dragons was 18.5625 score and 18.7232. The average for per/win score and electrum for Mono Darkness was 29.3625 score and 31.925 electrum. So the following is what would have been lost to add in the spins that take 8 seconds to do:

Mindless Dragons: -223 score, -225 electrum.
Mono Darkness: -206 score, -223 electrum.

What this means is taking the time to spin further cuts down the amount of score gained. Also, there only would have been a difference of 27 games played in the two hours instead of 32 between the two decks. Those lost games means less opportunity for Mindless Dragons to close the distance of electrum between itself and Mono Darkness.


Again, the main point to grinding AI3 is for score. It seems rather apparent decks that are faster, like Mindless Dragons, lose a lot more score than decks made for EM purposes, like Mono Darkness, when they stop to spin. Should people skip spins? No, I don't think so. Not everyone can afford to lose the electrum they might gain from spinning. Does spinning drastically cut into your grind-time for score? Yes. But the upside is, if you want to grind for score without giving up your spins, it's still better to go with an EM deck made for AI3. I think it's entirely safe to say it's a matter of quality over quantity when it comes to grinding AI3 for score.


The Emperor

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148814#msg148814
« Reply #50 on: August 30, 2010, 01:11:34 am »
Just curious: how do you count all this without making it slow you down?

Just counting turns already causes a little distraction and probably some occasional error already, so I can't imagine what counting clicks does to your attention.  Or do you have some kind of program/tool/humble servant  to do the counting for you?

Kuross

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148816#msg148816
« Reply #51 on: August 30, 2010, 01:15:28 am »
There is help of the technical kind going on to keep the results as true as possible ;)

Centony

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148820#msg148820
« Reply #52 on: August 30, 2010, 01:27:11 am »
I really appreciate you guys taking the time to do these studies. I've been mindlessly grinding AI3 recently. Not for any reason, i just need to kill time. But the fact the you guys actually took the time to do a study about it is pretty awesome. Thanks and keep rocking

Offline jmdtTopic starter

  • Legendary Member
  • ******
  • Posts: 2782
  • Reputation Power: 33
  • jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.
  • New to Elements
  • Awards: Slice of Elements 10th Birthday Cake
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148937#msg148937
« Reply #53 on: August 30, 2010, 07:41:39 am »
Pegasus rush added.  This deck is a good exampl of a deck with a bunch of clicks with animation slowing deck deck down.  Also due to its instabiliy and losses, the electrum gain was not as good as it could have been.

Crusade of the Pegasi! (http://elementscommunity.org/forum/index.php/topic,5823.0.html) - jmdt
Sec/game: 70.96, Sec/Turn: 10.591, Clicks/Game: 18.00, Clicks/Turn: 2.687, Score/Min: 12.785, Elec/Min: 12.785
Time overall (min.): 59.133, Score: 756, Electrum: 756, Wins: 47, Ems: 0, Losses: 3, Avg ttw: 6.70

Offline Wolfunit

  • Full Member
  • ***
  • Posts: 429
  • Country: tt
  • Reputation Power: 5
  • Wolfunit is a Spark waiting for a buff.
  • Kongregate Chat + Forums Moderator
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149086#msg149086
« Reply #54 on: August 30, 2010, 07:02:42 pm »
Keep up the good work on this topic and may it live on for another day fellow deck testers. :D
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Kuross

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149105#msg149105
« Reply #55 on: August 30, 2010, 08:02:43 pm »
 Healbow- jmdt (http://elementscommunity.org/forum/index.php/topic,11831.msg156102#msg156102)

Test conditions: 50 games, muted, no spins, as few clicks as possible, vs'ed Elder.

Sec/game: 80.12, Sec/Turn: 10.49, Clicks/Game: 16.92, Clicks/Turn: 2.215, Score/Min: 21.282, Elec/Min: 23.678
Time overall (min.): 66.77 (4006 seconds)
Score: 1421
Electrum: 1581
Wins: 50
EMs: 32
Losses: 0
Avg ttw: 7.64 (382)


NOTE: I had a few games where I had bad draws and the AI3 had good draws. I think it's possible to have a faster TTW ratio, but given it's a rainbow, it's also subject to bad draws so I think it's a good approximation of the deck's ability to grind AI3.

hrmmm

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149118#msg149118
« Reply #56 on: August 30, 2010, 08:31:17 pm »
quadruple machinegun -- little things get dangerous (http://elementscommunity.org/forum/index.php/topic,11894.0.html)

Games:   50
avg. Sec/Game:   81.880   
Sec/Turn:   12.834
Clicks/Game:   18.320
Clicks/Turn:   2.871
Score/Min:   12.208
Electrum/Min:   12.281
   
Time overall (min.):   68.233   
Wins:   46
Ems:    1
Losses:   4
   
Score:   833
Electrum:   838

Avg ttw:   6.380
this is meant as a example for a natural mutch-clicking-deck.
it lives from combos/abilities/spells. this slowdown can be countered a bit with the low ttw of this deck.
   

xKelevra

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149154#msg149154
« Reply #57 on: August 30, 2010, 09:28:13 pm »
Unupped Mono Death Rush (http://elementscommunity.org/forum/index.php/topic,10503.0.html)

Games: 50
Average seconds per game: 82.224
Seconds per turn: 9.8992
Clicks per game: 14
Clicks per turn: 1.7421

Didn't record the electrum/score per min.

Offline Essence

  • Legendary Member
  • ******
  • Posts: 4340
  • Country: us
  • Reputation Power: 57
  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149242#msg149242
« Reply #58 on: August 31, 2010, 01:09:05 am »
I'm apalled that my mono- :darkness has only a 50% EM rate.  Either I have a HUGE case of confirmation bias (probable) or Kuross just had really bad luck.  I kept count over 100 games and got an 80% EM rate while I was working in the background -- more when I was really paying attention. 

Just remember: vs. decks with no CC, Vamps first, then Gargs.  vs. CC, Gargs first, then Vamps.  That's literally the only decision the deck requires you to make. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Kuross

  • Guest
Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149280#msg149280
« Reply #59 on: August 31, 2010, 01:48:17 am »
I'm apalled that my mono- :darkness has only a 50% EM rate.  Either I have a HUGE case of confirmation bias (probable) or Kuross just had really bad luck.  I kept count over 100 games and got an 80% EM rate while I was working in the background -- more when I was really paying attention. 

Just remember: vs. decks with no CC, Vamps first, then Gargs.  vs. CC, Gargs first, then Vamps.  That's literally the only decision the deck requires you to make. :)
Yeah, when to play vamps was important to getting the EMs for sure. I played your deck for a bit before committing it to the actual testing process to make sure I got the hang of it. Things like getting a vamp in the first spot was important so it could get life for EM was something I recognized right away and was paying close attention to for the purpose of the testing. This study will have a certain amount of "+/-" to the numbers generated, but the real key is to be able to independently test and receive a "+/-" with an acceptable range of the posted numbers.

To be true though, the mono-dark generating the EMs it did was pretty good. Any deck getting 50% or more EMs is not something to sneeze at. ;)


 

blarg: