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Nume

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg147844#msg147844
« Reply #12 on: August 28, 2010, 04:42:01 am »
Thats what the clicks per win combined with ttw will help tell, though as you can see by the 2 decks tested clicks to win doesnt exactly equal time to win, due to the turn differential.

Offline jmizzle7

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg147845#msg147845
« Reply #13 on: August 28, 2010, 04:45:02 am »
While specific numbers are only going to be accurate according to jmdt's testing (jmdt is the player, jmdt's computer is the engine), the real evidence lies in relative data. That is, if Deck A performs faster than Deck B in jmdt's testing, then Deck A should perform faster than Deck B in any playing environment.

Offline jmdtTopic starter

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg147846#msg147846
« Reply #14 on: August 28, 2010, 04:45:08 am »
The problem is, some people play faster than others. How will you account for the difference?
Me and hrmmm are the only people testing here for now and we have the same basic testing philosophy.  If it becomes a serious issue I can do them all myself, but I don't have all the upped cards for all the decks yet.  Between hrmmm and I we have access to pretty much every upped deck in the game.

Regardless, a faster deck will still be a faster deck and slow deck still a slow deck regardless of the player.

xuru

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg147906#msg147906
« Reply #15 on: August 28, 2010, 08:27:09 am »
jmdt i can play some games using any speedrainbow deck, just PM me a deck i will do my best

Sal

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg147916#msg147916
« Reply #16 on: August 28, 2010, 09:28:15 am »
I´m curious if my Cremate list is that much slower. Can´t stop the time so if anyone got time spare to check it i´d appreciate it.

The list is very simmilar to "V2 -- fire tweaked to max speed" but (to me) it feels less inconsistant.The possibility of an ugly start hand is a lot lower and even if that occures it feels a lot smoother overall. Just my oppinion.
I also prefer to topdeck quality cards over Cremate / Ball Lightning. Like 90% of the time you don´t wanna see these cards from the top.Sure this prevents my list from killing on turn 3 every once in a while but on the other side it PREVENTS my list from killing later than turn7.
The ocasional turn 3 kill doesn´t outweight the very likly event of having to play 12 turns cause of a bad hand and even worse draw.All the won speed goes down the drain due to its inconsistant nature imo.

->Consistant Cremate rush (AI3 Grinder)<- (http://elementscommunity.org/forum/index.php/topic,11952.msg158275#msg158275)

Code: [Select]
5f2 5f2 6rk 6rk 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds

hrmmm

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Re: Time To Win Study https://elementscommunity.org/forum/index.php?topic=11935.msg148016#msg148016
« Reply #17 on: August 28, 2010, 04:38:48 pm »
now that we can gather that much data about a deck, we should look at how to read the information and how we test.

Time overall (min.):   
its the sumation of the time facing all ai3's in a serie.
not included spinns and starting new games.
that means its the time from clicking the lvl3 button untill the spinn screen shows up.

sec/game:
not included spinns and starting new games.
that means its the time from clicking the lvl3 button untill the spinn screen shows up.
this can varie with alot of conditions like: hardware, inet-connection, clicking speed, alcohol level, etc.

Clicks/Game:   
i dont play/click anymore if i know i win the game in this or the next turn.

playing priorities:
win the game < play in less turns as possible < play as fast as possible < em
every game has to be played untill the bitter end (even if you see a win isnt likely)

conditions around the game:
im testing in low-quality mode, muted
i mostly have some other programs on (chat but inactiv, sound/video). this may slow down my testing (but i need that entertainment^^)


i was thinking about to mix up some testings results:
means calculate the average results from different testers
->hrmm is testing 50 games->jmdt is testing 50 games... = average datas from different testing conditions = a better determination of a decks speed?
what do you think about this method?




Offline Terroking

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Re: Win Time Study https://elementscommunity.org/forum/index.php?topic=11935.msg148023#msg148023
« Reply #18 on: August 28, 2010, 05:11:32 pm »
I'm glad that this is finally being done, as just because a deck takes less clicks, does not make it faster. The extra one or two turns will put you much farther ahead time-wise than 10 less clicks.

What exactly do you guys use to time this though? Stopwatch or something?
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Offline jmdtTopic starter

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Re: Win Time Study https://elementscommunity.org/forum/index.php?topic=11935.msg148063#msg148063
« Reply #19 on: August 28, 2010, 06:35:50 pm »
Mono death rush added to the study.  I figured this deck would have a fast win time, and even on a slowerer than average run I was not disappointed.

Mummies Riding Toxic Spiders (http://elementscommunity.org/forum/index.php/topic,10074.0.html)

Average sec/game: 59.460
Clicks/Game: 11.34
Score/Min: 18.264
Electrum/Min: 18.971
Time overall (min.): 49.550
Score: 905
Electrum: 940
Wins: 50
Ems: 3
Losses: 0
Avg ttw: 6.660

Offline jmdtTopic starter

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Re: Win Time Study https://elementscommunity.org/forum/index.php?topic=11935.msg148128#msg148128
« Reply #20 on: August 28, 2010, 08:19:56 pm »
Ran a test with the good old fashioned antlion shrieker rush.  Very fast deck.

Antlion/Shrieker Rush (http://elementscommunity.org/forum/index.php/topic,664.0.html) - jmdt
Average sec/game: 57.36, Clicks/Game: 12.82, Score/Min: 18.577, Electrum/Min: 18.766
Time overall (min.): 47.800, Score: 888, Electrum: 891, Wins: 50, Ems: 0, Losses: 0, Avg ttw: 5.980

Kuross

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148228#msg148228
« Reply #21 on: August 29, 2010, 12:11:00 am »
Precog Speedbow (Nuume) (http://elementscommunity.org/forum/index.php/topic,11757.msg157453#msg157453)


Test conditions: 50 games, muted, no spins, as few clicks as possible, vs'ed Elder.

Sec/game: 84.1, Sec/Turn: 12.859, Clicks/Game: 20.28, Clicks/Turn: 3.10, Score/Min: 12.671, Elec/Min: 12.885
Time overall (min.): 70.08 (4205 seconds)
Score: 888
Electrum: 903
Wins: 50
Ems: 1
Losses: 0
Avg ttw: 6.54 (327)

Kuross

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148316#msg148316
« Reply #22 on: August 29, 2010, 03:09:50 am »
 Essence's EM Mono Darkness (http://elementscommunity.org/forum/index.php/topic,11412.msg150327#msg150327)

Test conditions: 50 games, muted, no spins, as few clicks as possible, vs'ed Elder.

Sec/game: 90.36, Sec/Turn: 10.04, Clicks/Game: 16.04, Clicks/Turn: 1.782, Score/Min: 19.573, Elec/Min: 21.280
Time overall (min.): 70.3 (4518 seconds)
Score: 1376
Electrum: 1496
Wins: 48
EMs: 24
Losses: 2
Avg ttw: 9.375 (450)

Kuross

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg148372#msg148372
« Reply #23 on: August 29, 2010, 05:45:50 am »
 Frogtal  (http://elementscommunity.org/forum/index.php/topic,3949.msg43255#msg43255)

Test conditions: 50 games, Muted, no spins, as few clicks as possible, vs'ed Elder.

Sec/game: 72.8, Sec/Turn: 10.77, Clicks/Game: 21.44, Clicks/Turn: 3.172, Score/Min: 13.977, Elec/Min: 14.142
Time overall (min.): 60.67 (3640 seconds)
Score: 848
Electrum: 858
Wins: 48
EMs: 2
Losses: 2
Avg ttw: 6.76 (338)

NOTE: I replaced 3 Life Towers with 3 Life Pendulums. I assume the original author of this deck would have used pendulums were they availiable at the time this deck was made. Further, I assume anyone looking to play this deck would use pendulums as well. In my testing, I noted they were very helpful in getting the Aether needed to Fractal.

 

anything
blarg: