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Offline Wolfunit

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149321#msg149321
« Reply #60 on: August 31, 2010, 03:00:52 am »
 8) <---see jmdt+kuross am kewl...Test more decks we wanna see more results try testing some weapon deck other than the gravel deck you tested already.
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Offline jmdtTopic starter

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149323#msg149323
« Reply #61 on: August 31, 2010, 03:04:13 am »
8) <---see jmdt+kuross am kewl...Test more decks we wanna see more results try testing some weapon deck other than the gravel deck you tested already.
I haven't tested the 2 speed gavel decks yet, but I'll do it just for you. :)

Maybe I'll test my flying arsenic deck if I get spunky. :)

Offline jmdtTopic starter

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149373#msg149373
« Reply #62 on: August 31, 2010, 05:38:39 am »
I finally added my speed EM rush.  Even on a worse than average 50 game run, the stats are still mindblowing for my deck.


The Ultimate Speed EM Deck (http://elementscommunity.org/forum/index.php/topic,10563.0.html) - jmdt
Sec/game: 62.82, Sec/Turn: 9.432, Clicks/Game: 11.46, Clicks/Turn: 1.721, Score/Min: 28.844, Elec/Min: 32.283
Time overall (min.): 25.350, Score: 1510, Electrum: 1690, Wins: 50, Ems: 34, Losses: 0, Avg ttw: 6.66

Offline jmdtTopic starter

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149383#msg149383
« Reply #63 on: August 31, 2010, 06:31:51 am »
After a decent bit of studying between Kuross, hrmmm, and I, I have developed an algorithm that can translate this data into a live time period giving gains assuming spins or no spins.

We calculated the time between games, the time for spins, and after several hundred games, the average winning per game from the spins.

Compiling all this data as such, I can use the algorithm to determine how decks should work live, giving estimated score and electrum gain for an hour of play time.

Nume

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149393#msg149393
« Reply #64 on: August 31, 2010, 08:13:15 am »
I tested 50 games for myself using jmdt's speed em deck.
The Ultimate Speed EM Deck (http://elementscommunity.org/forum/index.php/topic,10563.0.html) - jmdt
Sec/game: 66.54, Sec/Turn: 10.05. Clicks/Game: 11.38, Clicks/Turn: 1.719, Score/Min and Elec/Min: Not sure how to calculate these, if someone wants to I'll add in.
Wins: 50, EM: 42, Losses:0, Avg ttw: 6.62

wavedash

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149488#msg149488
« Reply #65 on: August 31, 2010, 01:43:40 pm »
I tested 50 games for myself using jmdt's speed em deck.
The Ultimate Speed EM Deck (http://elementscommunity.org/forum/index.php/topic,10563.0.html) - jmdt
Sec/game: 66.54, Sec/Turn: 10.05. Clicks/Game: 11.38, Clicks/Turn: 1.719, Score/Min and Elec/Min: Not sure how to calculate these, if someone wants to I'll add in.
Wins: 50, EM: 42, Losses:0, Avg ttw: 6.62
Well, uh, it'd probably help if you told us how much score and electrum you gained.

Offline jmdtTopic starter

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149537#msg149537
« Reply #66 on: August 31, 2010, 04:36:17 pm »
So using my algorithm, I calculated out score and electrum gains for several decks with and without spins.

I can post this for all decks in a more organized fashion, but here is some raw data for your viewing pleasure.

Non EM decks

V2 fire
spins:
games/hour: 54, score/hour: 982, electrum/hour: 2241.
no spins:
games/hour: 61, score/hour: 1110, electrum/hour: 1128.

antlion shrieker rush
spins:
games/hour: 53, score/hour: 941, electrum/hour: 2163.
no spins:
games/hour: 61, score/hour: 1083, electrum/hour: 1087.

mindless ruby dragons
spins:
games/hour: 47, score/hour: 875, electrum/hour: 1971.
no spins:
games/hour: 53, score/hour: 987, electrum/hour: 1004.

EM decks

Life EM deck
spins:
games/hour: 49, score/hour: 1480, electrum/hour: 2783.
no spins:
games/hour: 55, score/hour: 1661, electrum/hour: 1859.

Healbow
spins:
games/hour: 40, score/hour: 1137, electrum/hour: 2185.
no spins:
games/hour: 44, score/hour: 1250, electrum/hour: 1391.

Dark EM
spins:
games/hour: 36, score/hour: 991, electrum/hour: 1905.
no spins:
games/hour: 39, score/hour: 1073, electrum/hour: 1167.



Lots of data to interpret here, so I'll let you digest it before I add commentary.

Scaredgirl

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149591#msg149591
« Reply #67 on: August 31, 2010, 06:20:42 pm »
We know the probability of winning a card in a spin. We know the value of cards in AI3 decks. We can easily calculate the average revenue generated by spins.
Well, this seems like a good way to prove your argument, SG.
Yeah, I'd be interested to in these statistics.

Honestly the only way to do this right is to do 3-5 hour runs with and without spins with a fast EM deck and with the fastest deck, say V2 fire rush and compare notes.  That is an entirely different study though.
There's no need to do any 3-5 hour runs. The whole point is that you can do it without any actual playing, simply by using math.

All we need to do is calculate the average revenue generated by spins. We already have all the different parts of the equation, rest is simple math. After we get average revenue from 3 spins (for example 17 electrum) we simply add that number on top of each win.

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149776#msg149776
« Reply #68 on: August 31, 2010, 11:39:38 pm »
Then we can cross this over with the Electrum Need to JMizzle, and figure out exactly how many hours of optimized AI3 grinding it would take to pwn the entire game!

XD
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

smuglapse

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149787#msg149787
« Reply #69 on: August 31, 2010, 11:44:58 pm »
Then we can cross this over with the Electrum Need to JMizzle, and figure out exactly how many hours of optimized AI3 grinding it would take to pwn the entire game!

XD
Then someone needs to figure out the average time spent on the forum and subtract that from the grinding hours.   ;)

Kuross

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149796#msg149796
« Reply #70 on: August 31, 2010, 11:57:25 pm »
We know the probability of winning a card in a spin. We know the value of cards in AI3 decks. We can easily calculate the average revenue generated by spins.
Well, this seems like a good way to prove your argument, SG.
Yeah, I'd be interested to in these statistics.

Honestly the only way to do this right is to do 3-5 hour runs with and without spins with a fast EM deck and with the fastest deck, say V2 fire rush and compare notes.  That is an entirely different study though.
There's no need to do any 3-5 hour runs. The whole point is that you can do it without any actual playing, simply by using math.

All we need to do is calculate the average revenue generated by spins. We already have all the different parts of the equation, rest is simple math. After we get average revenue from 3 spins (for example 17 electrum) we simply add that number on top of each win.
Yeppers, doing that as we speak. I've got 230 games logged with specific data for spins and I'm going to go to 500. Hopefully by tomorrow, I'll have all stats needed from the 500 and post the info on the forums. Then we can use more specific numbers when doing the math for all the data from this particular study ;)

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Re: Win Time Study - Pro Stats for Pro Grinders. https://elementscommunity.org/forum/index.php?topic=11935.msg149915#msg149915
« Reply #71 on: September 01, 2010, 01:39:06 am »
Then we can cross this over with the Electrum Need to JMizzle, and figure out exactly how many hours of optimized AI3 grinding it would take to pwn the entire game!

XD
Then someone needs to figure out the average time spent on the forum and subtract that from the grinding hours.   ;)
You forgot chat.... And ummm....
:life :P

 

blarg: