*Author

Re: Why we shouldn't be trying to nerf or counter Rainbows. https://elementscommunity.org/forum/index.php?topic=2898.msg25088#msg25088
« Reply #24 on: February 11, 2010, 03:01:46 am »
What about pillar's???? maybe we should look at that rather then other cards....

what about this idea

Mark pillars = 2 elements
Duo Pillar (new) = 2 elements (maybe in upgrade cards pick 2 pillars and link them together)
Quantim pillars = 3 random elements

which will make
Mono deck = Fast
Duo deck = mid
Rainbow deck = slow

Rahlious

  • Guest
Re: Why we shouldn't be trying to nerf or counter Rainbows. https://elementscommunity.org/forum/index.php?topic=2898.msg25113#msg25113
« Reply #25 on: February 11, 2010, 07:08:59 am »
I'm all about seeing the game change to make none rainbow decks more viable, especially with false gods like Dark Matter (anti-rainbow) in the game. 

Changing the mechanics of pillars and quant generation seems like the right way to go.  Having pillars that would generate just 2 or 3 specific types would be great or some other change to the quant generating system that makes duel, tri or maybe even quad decks more viable.   

ScytherLoL

  • Guest
Re: Why we shouldn't be trying to nerf or counter Rainbows. https://elementscommunity.org/forum/index.php?topic=2898.msg25260#msg25260
« Reply #26 on: February 11, 2010, 09:59:27 pm »
Good ideas both of you the other way is to raise the Mark treshold but that also changes a lot of things.

The one posibilit is to add a 3rd upgrade in that allows you to make your Towers into permanent 2 per turn or have rare pillars that do what you suggest.

I like this idea  a lot just having difficulty seeing how it could work.

Scyther

Re: Why we shouldn't be trying to nerf or counter Rainbows. https://elementscommunity.org/forum/index.php?topic=2898.msg26161#msg26161
« Reply #27 on: February 14, 2010, 10:28:54 pm »
As i said in my above post and to bump this up.

This will make mono desks alot quicker which i feel is needed to win agenst the fg. I'm not agents Ranbow decks but i think they are the most used and giving what i said above this gives more attacking power to mono and duo decks


Lanidrak

  • Guest
Re: Why we shouldn't be trying to nerf or counter Rainbows. https://elementscommunity.org/forum/index.php?topic=2898.msg26328#msg26328
« Reply #28 on: February 15, 2010, 01:30:32 pm »
Just a quick thought on Quantum Pillars...

They give 3x as much Quantum as a normal pillar, but their penalty is that the quanta they give is entirely random?

Maybe they should give 1d3 quantum each turn? Or maybe that weakens them too much, what about, 1d5 random quantum?

1 - 17%
2 - 25%
3 - 28%
4 - 18%
5 - 12%

Still completely random, though.

 

blarg: