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Offline xdude

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33392#msg33392
« Reply #12 on: March 05, 2010, 05:20:46 pm »
All this could've been avoided if SG would've said it's not meant to be fair (or unfair for this matter) instead of insisting that it's fair. All in all, this thread proves that it's unfair, although most votes are for it being fair. Just look at the votes for "evil is OP" and the votes for "good is OP" and you'll see what I mean.
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When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

larsi2358

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33408#msg33408
« Reply #13 on: March 05, 2010, 05:45:57 pm »
OMG, cant everyone stop whyning about everything?

Scaredgirl

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33409#msg33409
« Reply #14 on: March 05, 2010, 05:47:35 pm »
All this could've been avoided if SG would've said it's not meant to be fair (or unfair for this matter) instead of insisting that it's fair. All in all, this thread proves that it's unfair, although most votes are for it being fair. Just look at the votes for "evil is OP" and the votes for "good is OP" and you'll see what I mean.
To say that it's all my fault is pretty ridiculous.

Put yourself in my shoes. Should I have said:
"Everyone choose a side! P.s. Evil is stronger and will win every time no matter what happens"

Or should I have divided the elements randomly so that it's "balanced"?
"Join the epic battle between..Team A vs. Team B"

Sounds fun.

And this poll proves absolutely nothing. It just says what people think. We can talk about balance issues for the rest of our lives, but that's all that is is, talk. The fact is that nobody knows the truth until we try it.

I didn't see a big problem with balance because neither side cannot build a "I-win" deck. Elements provides many different ways to win from rush damage to decking out the opponent. Also luck of the draw plays a HUGE part. I pity people who are afraid to take a challenge just because they think they have a disadvantage.

Now lets say doomsayers are right and Evil destroys Good. Then what?

Would the servers have been shut down?
Would your account have been deleted?
Would the world have ended?

No. The event would be been over, most people, win or lose, would probably have had fun, and we would have made the necessary balancing for the next War.

Now instead we didn't have the event, and we have two threads full of people arguing about game balance and event rules.

I hope everyone takes this as a learning experience. I know I did.

Offline xdude

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33410#msg33410
« Reply #15 on: March 05, 2010, 05:49:55 pm »
I don't say it's your fault that this is unbalanced. I just said that if you would've said it from the beginning that it's not necessarily meant to be balanced, more like an epic fight between good and evil, none of this whining would've happened. I'm sure many people would've understood that.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Essence

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33412#msg33412
« Reply #16 on: March 05, 2010, 05:56:00 pm »
I also don't understand why you've decided to not go through with the event.

Literally, since it came out into the open that the even was never intended to be balanced, everyone has basically been cool with the idea.  It needed some talking out, and it got what it needed. 

I don't see any reason to not follow through at this point.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline xdude

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33413#msg33413
« Reply #17 on: March 05, 2010, 05:58:04 pm »
I also don't understand why you've decided to not go through with the event.

Literally, since it came out into the open that the even was never intended to be balanced, everyone has basically been cool with the idea.  It needed some talking out, and it got what it needed. 

I don't see any reason to not follow through at this point.
Same here
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

-Phiryos-

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33416#msg33416
« Reply #18 on: March 05, 2010, 06:00:59 pm »
and it got what it needed. 
Master's tears?

NOM.


Offline Essence

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33419#msg33419
« Reply #19 on: March 05, 2010, 06:11:23 pm »
Umm...what?


And for the record, SG, all you "should have said" was this:

"Hey, I've put together an event that I think will be fun!  Competition is encouraged, but don't expect a level playing field -- this is about storyline, not winning.  Everyone choose a side."
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Rahlious

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33421#msg33421
« Reply #20 on: March 05, 2010, 06:13:59 pm »
Balance is extremely important with this kind of game and it should be expected that balance discussions are going to be a part of it.  As long as the discussion is rational/cival, it should not be considered whinning/complaining.   

Offline vrt

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33423#msg33423
« Reply #21 on: March 05, 2010, 06:17:46 pm »
Balance is extremely important with this kind of game and it should be expected that balance discussions are going to be a part of it.  As long as the discussion is rational/cival, it should not be considered whinning/complaining.
You've obviously never visted the chat..

As for the balance; that only matters if rewards are involved. If not, who cares?
So long and thanks for all the fish!

Offline xdude

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  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33424#msg33424
« Reply #22 on: March 05, 2010, 06:18:57 pm »
I thought fun is also important...
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Demagog

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Re: which is stronger, good or evil? https://elementscommunity.org/forum/index.php?topic=3620.msg33443#msg33443
« Reply #23 on: March 05, 2010, 06:59:35 pm »
If we have these in the future, I think it would probably be best to appoint two random elemental masters (probably opposites or "rivals") as team captains, then let them choose which elements they want on their side. That's about as fair as we could get on a consistent basis, and if it's in any way unfair, we'll just have the elemental master to blame for picking poorly.

In fact, there is nothing stopping anyone from picking teams now. This would be for future reference, not for the evil vs good competition if it ever happens. So if yall think it's a decent idea and worth your time (either because it's a good idea or you're just curious what kind of team you'll end up with), please contact the elemental master of your "opposing" element (found on the metamorphosis page), figure out who will pick first, and go at it. An alternative picking method of picking one element at a time, would be the person that picks first gets on pick, then the second person gets two picks, and after that you both get two picks until there is only one left, and that element automatically goes to the person who picked first.

If yall feel like doing that, just figure out a way to randomly decide who picks first, and if you can't agree on a picking method, randomly decide that as well. Oh, and post your results here if you wouldn't mind.

Edit: Oh, one other alternative picking method would be that when you pick an element to be on your team, the opposing element automatically goes to the other team. So if light and dark are the team captains, light goes first (by random chance of course) and picks fire, then dark automatically gets water. Then dark picks aether, so light gets time. This would allow for an opposites war like SG intended, but a little more "fair." Plus, the team captains have to really think about which elements they pick, and in which order, because you want to create synergies on your side without giving your opponents synergies on their side.

 

blarg: