Weird/Bad Mutates:
I mutated one of my Elite Skeleton....into a normal Skeleton 1|1 with immaterial....cry...
0|3 scropion(or anything with 0 atk and immaterial) with immaterial...,
4|1 Ash Eater with devour...(Luckily I got a mutated Spark right after with 3|0, so I can devour it...)
0|2 scropion with poison...well, it's still poison...lol
5|0 spark with gravity pull....errr...
4|3 Graboid burrowed with Immaterial...lol double safe?
Good Mutates:
1st: Graboid!!!! since it come as burrowed and has a skill, with Growth, Steal, Destroy, Ablaze, Poison, etc...it's all good...
2nd: Devourer with growth! well, never worried about quantum..since it absorbs 1 dark, and mutated creature only use quantums of their kind.
3rd: Any creature with destroy/steal, and u know they are handy...
4th: Nymphs, so you can rewind it, and use it as normal nymph
5th: Dragons with high atk and growth or other spells
6th: Voodoo Doll with gravity pull... or Voodoo Doll with Growth, and you have some creature to infect him with...and possibly an Amber nymph, and with a Fire nymph, even better...
7th: Others....
With mutates, I like teasing my opponents...especially miracle...I can have a full ground of mutated creature...Ferox is also good..I've seen him with 8 empathic bond, and full table of RoL, Leaf Dragon, and some antimattered Dragons...and I have a permafrost shield....so he doesnt die even when I do 170 dmg per turn...
Unfortunatly he decked out. I used an rewinded amber nymph to get my Oty to nearly 200 life... I used 2 fire nymph to boost his atk too...and another 2 random creature with heal to heal him up...I also have a voodoo doll on table with nearly 200 life...and lots of poison counters on him...