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Offline Amilir

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10913#msg10913
« Reply #12 on: December 15, 2009, 10:10:21 pm »

No, way. That's the whole point of the card.
Unless you've talked with Zanzarino himself about his intentions with Bonewall?
Quote
About some of the questions I read on the forum...

Bone Wall:
Yes steal and deflagration work on only 1 shield, it is intended, it is one of the bone wall strength points and it makes steal and deflagration less "mandatory" in a deck build.
Using a new bone wall cards to ADD 7 charges is feasible but (maybe) it would make bone wall too powerful (it seems to me like it is a very different and balanced defensive strategy as it is right now)
Zanzarino on flashkit.

Just thought I'd put this out.

bobcamel

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10914#msg10914
« Reply #13 on: December 15, 2009, 10:10:21 pm »

I say, let's make it like this.

-Explosion/Destroy remove 7 Bonewails
-EQ/QS remove 21 Bonewails
-Creature attack removes 1 Bonewail
-Creature death adds 2 Bonewails
-Playing "Bonewall" card adds 7 Bonewails
-Steals steal 7 Bonewails that stack with any that you could have had before

CB!

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10915#msg10915
« Reply #14 on: December 15, 2009, 10:10:21 pm »

There are some concepts that are simply unbalancable. 
Did anyone ever play Starcraft, online?  Blizzard was coming out with patches like every couple of weeks, mainly related to game balance. 

Also, we can't really assume that what makes sense to you, makes sense to me.  I guess I'm the only one that hasn't played a bone wall on top of my existing bone wall because it made sense to me that the shield I was getting ready to play was going to replace the shield I had.  And if you look at the poll results so far most of the pairs of questions are split nearly 50-50.

chriskang

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10916#msg10916
« Reply #15 on: December 15, 2009, 10:10:21 pm »

chriskang

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10917#msg10917
« Reply #16 on: December 15, 2009, 10:10:21 pm »

I'm going with M:tG logic in this one.  I don't care about the 'flavor' of the "immaterial" ability -- the wording is "cannot be targeted", and RoF doesn't "target".  Also, Immaterial creatures are a little strong; this would help.
They're only strong while they cannot be targeted. But most of them are actually very low on HP.
The only "naturally immaterial" creature that would survive a RoF is EPD. Immortal, Flying Morning Glory & Graboid all die in one shot.

chriskang

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10918#msg10918
« Reply #17 on: December 15, 2009, 10:10:21 pm »

Bone Walls work exactly like Pillars.
That's it.
I can confirm that for now Bone Walls work exactly as intended by Zanzarino except maybe for the stealing part.
The wording of the card confirms that:
"Summon 7 bone shields ..."

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10919#msg10919
« Reply #18 on: December 15, 2009, 10:10:21 pm »

Interesting points made about the Bonewall so far. Thanks for discussing it. :)

I'm a little more torn on it, and I'm not sure nerfing it will help. I still believe it needs to die when hit once by any permanent destruction, but I see the validity of the arguments to keep it as is.

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10920#msg10920
« Reply #19 on: December 15, 2009, 10:10:21 pm »

Quote
About some of the questions I read on the forum...

Bone Wall:
Yes steal and deflagration work on only 1 shield, it is intended, it is one of the bone wall strength points and it makes steal and deflagration less "mandatory" in a deck build.
Using a new bone wall cards to ADD 7 charges is feasible but (maybe) it would make bone wall too powerful (it seems to me like it is a very different and balanced defensive strategy as it is right now)
Zanzarino on flashkit.

Just thought I'd put this out.
Nice find, but where's the link?

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10921#msg10921
« Reply #20 on: December 15, 2009, 10:10:21 pm »

http://board.flashkit.com/board/showthread.php?p=4186615#post4186615
Thanks! :)

I found this interesting too...

Quote
I am not going to do any change to elements for a few weeks because I am in the middle of preparing a major patch for elements that will add the real time pvp system. I'll let you guys know when a beta pvp version is ready so we can try it and see if the server can stand it.
That was back in July. I hope we get the real-time PvP in the update before the end of this year! :D

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10922#msg10922
« Reply #21 on: December 15, 2009, 10:10:21 pm »

I'm still in favour of Bone Walls not being stackable. As they stand they're pretty powerful - personally I consider them one of the best shields in the game. Making them stackable would make them much better, perhaps too much so.
Along with making them stackable, I feel they should be able to be destroyed with one permanent destroy spell or ability. That would certainly balance them, lol.

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10923#msg10923
« Reply #22 on: December 15, 2009, 10:10:21 pm »

No, way. That's the whole point of the card.
That's NOT the whole point of the card. The point of the card is to use up its count to block attacking creatures. I don't know how intentional it was to have the Bonewall absorb permanent destruction spells/abilities. Unless you've talked with Zanzarino himself about his intentions with Bonewall? Permanent destruction is supposed to kill a permanent. I don't believe it was ever intended to remove one counter from a Bonewall instead of completely destroying it.

Unless you have proof for that? It doesn't make sense otherwise since Bonewall gets around this without any card text to back up the way that currently works.

Also ,the fact that the AI (not talking about PvP right now) targets the most expensive permanent when attempting to destroy them makes the Bonewall overpowered. The AI will waste whatever it has on trying to kill your bone wall instead of more important things like your Eternity, Sun Dials, etc.

cipher_nemo

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg10924#msg10924
« Reply #23 on: December 15, 2009, 10:10:21 pm »

Bone Walls work exactly like Pillars. They are a pile of permanents that have to be destroyed one by one. Only thing that is bugged is the fact that when you steal a Bone Wall from your opponent, it replaces your current Bone Wall.
Ah. That's an interesting comparison.

One problem with that is that a stack of pillars/towers is exactly that number of cards. 10 pillars/tower is ten different cards. Where as say a 50 stack of Bonewall is 1 card. And one card puts out a 7 count.

Although looking at it from a pillars/towers perspective makes it seem to function as intended, the fact that it's one spell for a stack of 7 goes towards my argument.

 

anything
blarg: