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Scaredgirl

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11284#msg11284
« Reply #108 on: December 15, 2009, 10:10:28 pm »

Make it something along the lines of "is immune to worldly effects".
To me that's even more ambiguous than what we have now.

Why not just make it say "cannot be targeted and is immune to all damage".

That would leave zero room for interpretation (thanks, Firefox integrated spelling correction!).

Scaredgirl

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11285#msg11285
« Reply #109 on: December 15, 2009, 10:10:28 pm »

I think that Cipher_Nemo has been trying to say two things. 1.) Both Elements and MtG are turn based, and 2.) Elements refreshes for each player on a turn-by-turn basis, while MtGO refreshes on a card-by-card basis. I think the argument was caused only by a breakdown in communication, but either way, the entire point is moot and off-topic entirely.
This is not about breakdown in communication. I know what he is trying to say NOW. But you see he changed his strategy like I explained earlier. Notice how he didn't reply to my last post? He couldn't because what he said earlier is 100% inconsistent with what he is saying now and there is no way of spinning that. He was clearly talking about MtG gameplay and how "interrupts" make it "real time".


Firestorm hitting immaterial: ever played warcraft 3?  Know what ethereal is?  Can't be hit by physical stuff.  But magic?  Ouch.
This is not Warcraft 3. And how can Firestorm hit immaterial creatures but Firebolt cannot? They are both magic, right?

Scaredgirl

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11286#msg11286
« Reply #110 on: December 15, 2009, 10:10:28 pm »

Well, the problem with Immaterial creatures right now is that there is no answer to them other than a shield or a faster damage race. Immaterial creatures are immune to damage, infection, stasis (Procrastination), and targeted spells/abilities. I would like to see new cards like a pure board sweeping effect that kills all creatures or something instead of a "fix" to the current Immaterial status immunities.
Why are immaterial creatures a problem?

I've seen a lot of new players always complain about immaterial creatures but that is because they come from MtG and don't yet understand that having immaterial creatures is not an automatic win. If immaterial creatures were overpowered, everyone would have either them or Anubis. Right now that is not the case.

There's no answer to a weapon with Protect Artifact either (not even Sundial stops that) which is basically the same as having an immaterial creatures, but I don't see people complaining about that. If we get something that counters immaterial creatures, do we also get something that counters Protect Artifact?

Yes, immaterial creatures are immune to everything but that's the whole point!

Scaredgirl

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11287#msg11287
« Reply #111 on: December 15, 2009, 10:10:28 pm »

I didn't mean that there was something wrong with immaterial creatures.
Well you said there was a "problem" with immaterial creatures and you would like to see a card that does a "pure board sweeping effect that kills all creatures", including immaterial.

That's what I was replying to. However my reply was also directed to other people on this thread and everyone who voted that RoF should hit immaterial creatures.

What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11288#msg11288
« Reply #112 on: December 15, 2009, 10:10:28 pm »

Would something like this be better?



Of course, rewording and a cost change are needed, but a card that effectively clears the entire playing field of all creatures, immaterial or not, would be useful. Perhaps make it Fire or Death (though Light would work, too, but I was thinking it would be something along the lines of Miracle for another element), and prevent it from activating Bone/Graveyards.

What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11289#msg11289
« Reply #113 on: December 15, 2009, 10:10:28 pm »

Yes, that was my main concern, but I thought I'd mention it so that others could possibly come up with a working idea. Perhaps make the user of the spell skip their next turn?

What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11290#msg11290
« Reply #114 on: December 15, 2009, 10:10:28 pm »

An example of a pure real-time card game is "Speed". You know, with the common 52 card poker deck? Look it up if you don't know about it. It's fun and crazy, and very much real-time.
I'll play you! XD I haven't played Speed in sooooooo long because everyone around here either doesn't know how to play it or doesn't want to get beat again. -_-

bobcamel

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11434#msg11434
« Reply #115 on: December 15, 2009, 10:10:29 pm »

I agree, as RoF is droppng a pile of Fire Bolts (sans the damage rampup) on the enemy creatures. If I can't hit it with a single one, a pile won't work eatter.

bobcamel

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11435#msg11435
« Reply #116 on: December 15, 2009, 10:10:29 pm »

Let's just change RoF and Firestorm to "Fire a 3 damage bolt at every targetable enemy creature" and be done with it.

CB!

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11436#msg11436
« Reply #117 on: December 15, 2009, 10:10:29 pm »

I move that we quit arguing 'real time' and 'turn based'.  Any seconds?

Now, more on topic, but slightly drifting.... if bonewalls should stack, should the turns for phase shield also stack?

CB!

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11437#msg11437
« Reply #118 on: December 15, 2009, 10:10:29 pm »

Yup, one could play MTG by mail. But it would be rather dull and slow, lol. Player plays a spell and sends that to their opponent. The opponent sends one back that states they "passed", meaning they don't want to add anything to the stack on top of that spell. Yeah, it's possible, but I don't know anyone who would want to, lol.
That's how e-mail chess (or Axis &  Allies for a more complex board game) works.  You make a move, and send it to your opponent and wait for him to send back what he does.  Very slow, but can be done.  It's also what could be a good test for 'turn based' vs. 'real time' gameplay.  MTG, Elements, Chess are all possible to play via e-mail (turn based).  It's impossible to play WoW, Starcraft, C&C, or even Speed via e-mail (real time).

Celidion

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What the game mechanics should be https://elementscommunity.org/forum/index.php?topic=1136.msg11438#msg11438
« Reply #119 on: December 15, 2009, 10:10:29 pm »

Basically, I agree with the winning options, except for getting quantum back. It is fair that we don't get quantum back, It's a consequence of being too rash.

 

blarg: