This picture shows the Dagger being used to get 103 healing per turn for free. You find me a picture of a different weapon being used in a more useful way, and I will admit defeat, change my vote to the stiletto, and never bring up the argument again.
[Edit - i'm an idiot, but still have a point about this pic:]
In the instance you gave, you have a 1xx/1xx flying vampiric dagger...wow... at that point, what does it matter?
IMHO I'd rather see a screenshot of 4 or 5 10/10 flying vampiric daggers, or something like that. Why? Because if this were against anyone but Divine Glory, the game would be over. At that point, it doesn't matter it they are daggers or Golden Dragons. They don't heal you if they kill the opponent with damage, which negates EM, and in the 5-7 turns it takes to get them that strong is generally long enough for any other upgraded deck to win.
So yes, while you are gaining 100+ life per game, you: 1)have no divine shards out, so any life >100 is useless; 2)are playing against an opponent with NO creature control; and most important 3)are playing against, what, 12 miracles, right? How many times would these happen in a game?
Play this against anyone with creature control = most likely death. No Quint, so if your nymphs die, your daggers will too.
Also, you are playing a 4 CARD COMBO...dagger + flying weapon + blessing + rage...how often does this work for you?
Let's look at another card: Pulverizer - most likely combo: 2 card w/Protect Artifact, just the same as all the other weapons.
What I am saying is this: While all the weapons are at least OK, some are better than others in certain situations.
For example, who really wants to make a flying pulverizer? most of the time it's not that great of an idea, since it's very quanta-intensive to use as a trident, so you quickly run out of non-pillar permanents, or you run out of quanta trying to destroy pillars.
Druidic Staff and Vampiric Dagger are both better when used with flying weapon, since they have abilities that stack and don't require quanta.
Morning Glory and Titan are strong, and useful situationally...one is great against steal/destroy, the other is great against shields.
Basically, each weapon is better/worse for a person based on their play style. I myself have never even used a flying weapon, and chose Trident as my first weapon...great when used in Rainbow, but it's quanta-intensive and not as good as in other games (MTG allows only one land played per turn and no mana hoarding, which makes denial all the easier. I find it's much harder in Elements since your quanta stays until you use it, and using trident/black hole is a 3 color intensive combo, very hard to make viable.)
anyways:
i abstain from voting, but this thread also brings up some points...obviously decking out is a problem, which is why Eternity is so important to so many people. Since FGs have 200 life and access to life gain/damage prevention, it is very possible with a decent and/or unupgraded deck to lose to deckout.
Also, look at WHY each card is so important to so many decks
And lastly, I'm surprised Arsenic was not chosen. While it is decent, I don't know that it is better than Pulverizer, Morning Glory, Druidic Staff and Eternity...
Just some thoughts
-Mad