Let's face it, no games are perfect... Elements isn't either... It's my favorite free Internet game atm, but here is a reason to hate it.
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...but rather than focusing on balancing PvP, we should focus on maintaining PvP.
It seems, to me, that you intend to discuss the community itself, rather as the game as the thread title implies.
I think the game is doing wonderfully. PvP and AI-smashing environments both. The only things to dislike are the bugs, but those are being handled accordingly, so there is nothing for me to be displeased about.
I also think that the community is fine. Certainly, there are disagreements between people, but most of these are the result of discussion. If it was the other way around, I would have reason to frown, but that is not so. The birth of factions is not a problem either. You are going to have groups of people that yearn for certain nerfs in every game. This is one of the best communities I've been a part of.
I'll leave PvP discussion to the people that actually play it regularly.
...but if you look at PvP, what do we see?
BL for example, nova graboid bow everywhere...
CL? SN bows, PSN bows, cremate rushes...
so, why are we so intent on nerfing things like SoGs, when we should nerf graboids, SN, and so on?
Like I said, I agree that the game should be balanced based on PvP, but do we really have a PvP if we don't have the "P" part of it? I have seen a ton of people quitting the instant they found out that each upgrade costs 1500 , and I have seen ppl who stick around and farmed up beginner FG decks, and those FG decks depend on SoG, fractal, and such cards we want nerfed because it's "OP" in PvP, when SN rushes and cremate rushes are the most used?
When I look at PvP, I see players. A lot of players. That's good.
Trends are inevitable. People trying to solve problems that are
overdramatized is also inevitable. The former displeases you, the latter displeases me. And what we both do is: deal with it.
Keep in mind that farming allows old players to stick around as they try to build more upgraded decks. Many players would quit without the high upgrade cost.
This is one of the better points that I've seen made in a long time.
I know Avatar, the last Airbender, one of the reasons I play this game, I know all 3 books.
The other side of Fire is completely neglected in Elements, Fire also means warmth and life.
But I don´t know good card ideas for this. Without card ideas, no warmth with fire.
You can see the "life" aspect of Fire in Phoenix, and in an awkward way, "warmth" in Fahrenheit. Zanz has everything covered