I think there are good reasons, why cards should be balanced based on PvP:
- The most democratic way to decide , which cards work good, and which not. Although cards have a popularity, because of art, name , coolness of the effect and so on.
- Players always try to play with intellegence (if they want to win), the AI can´t.
- The greatest variety of decks we have, atm.
@tournaments
I personally don´t play them, because they limit my time, and regular weekly tournaments have the "wrong" time.
Special rules are ok for tournaments, it´s part of card games, that you "play with the rules", (what happens, if we hadn´t card X...)
A negative development of this is, that it becomes harder to find opponents just for a few PvP Duels game and then talk about the game. In the beginning of forums and chat, this was quite easy.
I see that the chat is "PVP- Event focused".
Another possible negative development is: Players could make "nerf /buff card " decisions because of PvP events with special rules.
@ BluePriest
Life has "swarm cards". The skill of FFQ is
. Mitosis is a new "swarm card".
I know Avatar, the last Airbender, one of the reasons I play this game, I know all 3 books.
The other side of Fire is completely neglected in Elements, Fire also means warmth and life.
But I don´t know good card ideas for this. Without card ideas, no warmth with fire.