...okay.
I'm really sorry about this, but I've been -very- busy these past few days with real life things popping up (mainly school, blargh), but I managed to get 3/4 articles done for the BONUS poll. Each of these articles will be posted as a 'generic' article for the card sets in question (nymphs, dragons, etc.), and they won't be featured anymore or be placed onto the poll, as they barely provide any analytical usage compared to the more diverse creatures, spells, and permanents found in-game.
Nymphs; as one of the most rare set of cards to obtain in the game, nymph cards are mainly known by their rarity. While some people have managed to obtain one or two of these creatures, very few have managed to obtain an entire set (one from each element) – because of this, Nymphs are generally cherished by their owners, and are rarely sold by players (except by the lucky handful who have more than 12 copies of a certain Nymph).
While the Alchemy spells can be commonly bought, their effects are generally limited to 6 uses within a duel (the maximum number of times a card can be played). However, Nymphs can allow a player to repeatedly use an alchemy effect (for cheaper, generally), and can be incredibly potent when the ability is spammed. Despite their vulnerability to CC, most nymphs have a higher HP pool to counteract damage (excluding a couple with potentially exploitable active skills). Likewise, their skill costs are some of the highest given the effects, but a Shard of Readiness can instantly remove that hindrance.
Nymphs are generally won through the lucky spin of the Oracle, but some PvP Events, Tournaments, and the PvP Leagues can also reward in-game ‘codes’ that can be refunded for a Nymph as well. No matter how you obtain one though, be sure to hold onto it, as it’s a treasure that you may not obtain for a very long time.
Specifically, the ______ Nymph has the ______ skill. (Click on the Alchemy Spell to learn more information on its uses)
* = Note the blanks in here can be filled with the respective name and ability of the Nymph in question.
Dragons are generally the brute force behind the element, oftentimes characterized by having fairly high stats (double-digit ATK or HP values). These cards are powerful damage dealers in most cases, but they are all incredibly expensive (usually costing at least 10 quanta of a specific elemental type).
The upgraded versions of these cards often have slight improvements to the ATK stat, with varying changes to the HP (most dragons gain small or significant boosts to the HP stat, while others have no change or lose HP to counterbalance the boost in ATK). Most dragons are strong against basic damage-reducing shields (as their ATK can still chip away the opponent’s health indiscriminately), but some shields can still block them completely (Gravity Shield, Hope, Dimensional Shield, and others). The Wings card has no effect on Dragons, as they are all have the airborne passive skill.
In most cases, the Dragons are often used in mono-decks to provide hard-hitters within a deck, and are always included in the starting deck for a new player. Most Dragons are generic and don’t have any special abilities or noteworthy stats, except the Phase Dragon (which is immaterial upon entering play, allowing it to be immune towards targeting effects), and the Massive Dragon (whose HP is one of the highest in-game, making it ideal for cards such as Acceleration or Gravity Pull).
Pillars are the staple of basic quanta generation in game; they are free to play (they require no quanta to place onto the field), and are considered to be the practical backbone of almost every deck in game.
Because of the requirements to play the various creatures, spells, and non-pillar/pendulum permanents in-game, pillars (and their upgraded form, towers) are essential for any player to generate a steady flow of quanta. Also, pillars are one of the few single-card permanents to create a stack upon being played (pendulums being the other permanent to stack on cards similar to itself). While this saves space on the permanent field, certain cards (Earthquake) can demolish the stacks of pillars very quickly as a form of quanta denial, so one should be careful about how and/or when they play these free cards when fighting certain opponents.
Since the front page of the Wiki can't really be modified, we'll just continue on with the Water polls and resume schedule as of now. Please provide comments or suggestions on these 'generic' summaries if you can; while the cards won't be featured, they'll still serve as an overall rundown on the card 'set' in question.