...1000 words... ugh. Chimera is too complicated.
With the quickest potential of reaching the maximum attack and HP threshold for creatures, Chimera is an amalgamation creature that combines all of your current creatures into one monstrous entity upon being summoned. In addition, it’s the only creature that can only be on its side of the field one at a time.
Chimera is a specialized ‘creature’ that actually merges all of the creatures on your side of the field for 7 (or 6 upgraded)
quanta. Upon being played, all of your creatures become 'fused' together (they do not die, nor do they trigger any death effects), and the new Chimera gains stats equivalent to the total current stats on the field. Thus, it has no specific attack power or HP; its stats are truly dependent on what you’re fighting your opponent with. Because a Chimera will always absorb all other creatures on the side of the field it’s being played on, playing multiple Chimeras have no effect, as new Chimeras will reabsorb the old ones, preventing a person to have multiple Chimeras on the field at once. From that, Fractal and Twin Universe have absolutely no benefit on this card, as multiple Chimeras nullify one another.
More importantly, it has two additional effects upon being summoned: Momentum and Gravity Pull. Thus, with a lot of high HP creatures (found in the Gravity element for example), Chimera becomes an increasingly difficult target to kill, and a potential ‘tank’ for the player to absorb incoming damage from multiple creatures. Conversely, with a lot of high-attack creatures, it can be used to serve as a finishing blow against an opponent with a powerful shield. The fact that it can be used both ways makes it an incredibly versatile tool to be reckoned with, and one that can be presented as a major surprise for the opponent if they’re not paying attention to what creatures are being played.
Note that Chimera only gains the combined stat totals of the creatures, not abilities or status effects. For example, if there were several creatures afflicted with numerous status affects (Poison, Adrenaline, Freeze, Delay, etc.), none of them would be transferred to the Chimera upon it being played. Active abilities (Burrow, Infect, Bioluminescence) and passive skills (Mummy, Voodoo, etc.) are also not transferred. With this, Chimera is unaffected by previously played creature control, with the exclusion of stat-reducing effects.
One highly synergetic card to combine with the Chimera is Pharaoh. Pharaohs are rare Time creatures that have the ability, ‘Scarab’, which generates a Scarab (or Elite Scarab upgraded) for only 2
. While the Scarabs themselves are weak initially, given enough set-up time, their health will gradually increase with multiple Scarabs on the field due to their ‘Swarm’ passive. A full field of Elite Scarabs, for instance, would have 23 HP each, thus giving the Chimera the maximum amount of HP at 499 (if there was no HP limit in the game, the correct total would be 529 HP), and 69 attack power (or more if the Scarabs devoured other creatures). Because of this, Chimera serves as a wonderful finisher and tank once the field is filled with several Scarabs, and strengthens the synergy between the Time and Gravity elements.
Liquid Shadow also has a fun use with Chimera – granting easy Elemental Masteries. As Liquid Shadow grants a creature the ability, ‘Vampire’, placing a Liquid Shadow on a Chimera (which is guaranteed to always hit because it has Momentum on it also) can oftentimes recover the player’s HP to their full amount. Although Liquid Shadow poisons the creature with the ability, most Chimeras will often have enough HP that the poison will have very little effect.
Also, Armagio’s often serve two major uses alongside a Chimera; due to their HP, they can help increase the Chimera’s HP stat when they’re on the field before the Chimera, or if the Chimera is already out, an Armagio can redirect the Gravity Pull effect away from the Chimera onto themselves, thus keeping your Chimera safe from creature attacks.
In addition to the above cards, any stat increasing effect will oftentimes improve the effectiveness of the Chimera, especially ones that give off a high increase of either stat for multiple creatures (Eclipse and Sky Blitz).
Despite being a huge powerhouse though, several ‘soft’ forms of CC can oftentimes ruin the creature’s potential. Antimatter can counter Chimera directly (by placing it on the Chimera, which will heal the opponent for large amounts instead of dealing damage) or indirectly (placing it on high-attack creatures for the Chimera to absorb – positive and negative attack ratios are calculated when Chimera comes into play). Sundials can be a huge setback – playing a Chimera while one is out will often give your opponent an opportunity to stun, lobotomize, or otherwise negate its damage somehow. Above all though, Rewind is the most lethal counter. If a Chimera is rewound back into the deck, then it will be effectively useless even if you have the quanta to replay it again, as the creatures on your field have already been absorbed. Because of these cards, one should carefully calculate how much damage a Chimera can deal before being played, as in most cases, Chimeras are often finishers for a duel.
All in all, Chimera is a majestic and unique creature because of its highly variable stats, adaptability, and having its own foil art (which appears as relics in the spins) via donating.
Quick Facts:
Chimera absorbs (does not kill) all creatures on the side of the field it’s been played on
Gains variable stats; its attack and HP are the cumulative total attack and HP stats of the creatures on the field it has absorbed
Has both Momentum and Gravity Pull upon being played; it cannot absorb abilities or creature statuses
Two or more Chimeras cannot exist on the same field
Use This Card Together With:
Pharaoh | Pharaoh
Liquid Shadow | Liquid Shadow
Armagio | Elite Armagio
Decks Using This Card:
Stalling Scarab Amalgamation (
http://elementscommunity.org/forum/index.php/topic,19400.0.html)
Dragon-Bow Speed AI5 EM (
http://elementscommunity.org/forum/index.php/topic,18603.0.html)
Super Chimera (
http://elementscommunity.org/forum/index.php/topic,16270.0.html)
Earth polls are now up!