Okay, here's the Black Hole article - it may seem shorter than the other articles, but personally, as long as it's 3-4 paragraphs with 200 words, I consider it okay. ^^;;
Black Hole is an alchemy card that’s focused on denial. It will drain a maximum of 3 quanta from each of your opponent’s quanta pools, healing you for the amount absorbed. This mechanic can absolutely destroy Rainbow decks, as it can absorb a major amount of their quanta while healing you up to a potential third of your health.
Unlike the majority of the other alchemy cards, Black Hole is a non-refundable spell that doesn’t require a permanent or creature target in order to work – upon use, it immediately drains up to 3 quanta from your each of your opponent’s respective quanta pools while healing you for the amount absorbed. If the opponent has no quanta in a certain element (say, having 0
quanta), then there’s no effect on the pool. Its simple absorption can be devastating against many decks, as a form of both quanta denial and last minute healing, but its potential is mostly dependent on the opponent’s quanta generation. Black Hole can instantly counter a Supernova spell (Supernova only generates 2 quanta of each element type), thus making it an effective counter towards many Rainbow Decks that emphasize those spells (it would heal up to 24 quanta from Supernova, healing the person who used the spell 24 health).
Although it is a relatively cheap card at 4 (or 3 upgraded)
, Black Hole tends to lose power against decks that have a focus of quanta generation in one or two elements (mono or duo-decks). Against these decks, one tactic is to scramble their quanta between the other elements using Discord, then using Black Hole to absorb the dispersed resource to further deny the opponent of playing creatures or cards – this strategy is especially effective if you have multiple Discords on the field by using the spell, Flying Weapon, on the Discord weapon in the permanent slot and replacing it with another. Another tactic of denying quanta is to also utilize Earthquake. As Earthquake destroys the opponent’s pillars (generally the main source of quanta generation), Black Hole will take the leftover quanta, which can be devastating to recover from if the combination is used in the early section of a match multiple times. Both of these strategies may not work as well, however, if the opponent has certain shields or multiple pillar (and pendulum) stacks to avoid being denied of their quanta flow.
Pests can also assist in the quanta denial in combination with Black Hole – playing a few early Pests can considerable slow down the opponent if they’re using only one or two elements, and Black Hole can be played as necessary to keep the opponent’s quanta as low as possible. In addition, Nightmare (another Darkness card) can be played on your Pests (which duplicates the Pests in your opponent’s hand) that will clog up your opponent’s hand and also deny of them of their next draw. From this, decks that use
or
can synergize well with Black Hole, to assist with denial combinations.
Although there are very few cards that can counter a Black Hole, careful card playing (such as playing numerous Supernova’s followed by key cards in a deck) can make a Black Hole spell seem a waste of space or inept against smart opponents. Because a player can only have 6 Black Hole spells in a deck, people who rely more on the quanta denial mechanic should hope to obtain a Gravity Nymph from the Oracle for a more consistent usage, assuming they have the quanta to repeatedly utilize it. Nonetheless, Black Hole is a great card to have against many Rush-Rainbow Decks (a popular choice in the T50 generally) and to obtain Elemental Mastery in a few cases.
Quick Facts:
-Black Hole absorbs a maximum of 3 quanta from each of your opponent’s quanta pools.
-Only heals the player based on the amount of quanta absorbed
-Has a healing range potential of 3 health to 36 dependent on the opponent’s quanta usage
Use This Card Together With:
-Discord | Discord
-Earthquake | Quicksand
-Devourer | Pest
Decks Using This Card:
-The Shutdown
-Drag-ords