Well I've done this but I think it's formatting could do with a bit of cleaning up especially towards the end.
Antimatter is one of the twelve alchemy cards (one for each element, the ability that the elements nymph has). It inverts the attack of the opposing creature so that instead of damaging you it will heal you instead.
When played on a creature the amount of attack the creature has will become negative so it deals negative damage to you (essentially healing), the creature will still retain it’s skills so if you antimatter a 7|1 lava destroyer it will become -7|1 and then after it’s used its ability once -5|3, then -3|5. You have to be careful when near low health choosing which card to antimatter as the healing only occurs during your opponents attack phase so if you antimatter the creature that attacks 4th the creature’s that attack 1st, 2nd, 3rd will still damage you and possibly kill you in the process before the antimattered creature gets a chance to heal you.
Creatures that have been antimattered will hit past a lot of shields without damage reduction or bad effects happening to the creature making antimatter an even more powerful card, the only shields that effect antimattered creatures are: gravity shield and phase shield.and wings, if the creature ins’t usually effected by them then they’ll still pass them e.g. an airborne creature will still pass wings.
Antimatter is still classed as a successful attack so if you antimatter a creature with venom the poison will still be applied each turn as it is still “hitting” you and applying the poison with each hit.
When used on a creature with the vampire skill the creature (along with healing you) will damage your opponent making it a good counter to vampire decks and a good combo with the card liquid shadow which gives the creature the vampire skill.
When used with adrenaline the creature will heal you four times the amount it normally would giving you a good health boost each time your opponent attacks.
Too counter antimatter you can either kill the creature that has been antimattered or re-antimatter it inverting the attack of the creature again turning it back to positive attack.
Quick Facts
• Antimatter inverts the attack power of the creature.
• The healing occurs when the creature attacks.
• When vampires are antimattered they also damage the opponent
Use This Card With
• Liquid Shadow
• Adrenaline
Decks using this card
• CC? Why Bother?
• ESco the Half-Blood Killer
• Rage Quit Deck