Thank you, Kuroaitou. You've just saved me from doing an extra hour of work. +karma to you.
Alrighty then...
Adrenaline | EpinephrineAdrenaline is a tricky card to both use and understand, but like the other alchemy cards, its potential can be devastating. After applying the spell to a creature, Adrenaline will generally allow the creature to attack multiple times in a turn, allowing you to effectively double, triple, or even quadruple the amount of damage done.
The primary use of Adrenaline is to increase a creature's attacking power. With the effect of Adrenaline, a creature can attack multiple times per turn, drastically increasing its damage done. Creatures with less ATK will attack more times than creatures with more ATK; for example, a creature with 2 ATK will attack 4 times, while a creature with 10 ATK will only attack twice. If the creature's ATK exceeds 15, it will no longer gain any extra attacks from Adrenaline. The following is a chart of exactly how this works:
ATK #1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
# of attacks | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
ATK #2 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 3 | 4 | 4 | 4 | 5 | 5 | 5 |
ATK #3 | 1 | 2 | 3 | 2 | 2 | 2 | 3 | 3 | | | | | | | |
ATK #4 | 1 | 2 | 3 | | | | | | | | | | | | |
Total damage | 4 | 8 | 12 | 9 | 11 | 12 | 15 | 17 | 12 | 14 | 15 | 16 | 18 | 19 | 20 |
As you can see, creatures with 3 or 8 ATK benefit from Adrenaline the most. For only 4
, or 3
when upgraded, the creature essentially gains +9/+0 when you cast Adrenaline on it! However, keep in mind that the creature only attack multiple times per turn; its actual ATK is not increased. That's why you still can't do any damage with an Adrenalined 3-ATK creature if your opponent has a Diamond Shield that blocks 3 damage from every attack.
The phrase "attack multiple times per turn" on Adrenaline is a misnomer, because a creature with Adrenaline actually "lives" multiple turns in the time of one turn. Each time an Adrenalined creature attacks, it experiences an extra turn, which means that if the creature has an ability that is activated automatically every turn, that ability will be activated multiple times depending on how many times the creature attacks. For example, an upgraded 2|1 Brimstone Eater generates 1
per turn; but if Adrenaline is applied to this creature, it attacks 4 times per turn, and thus generates 4
per turn! Similarly, a Druidic Staff heals you for 5 HP per turn; if you turn it into a creature with Flying Weapon, and then cast Adrenaline on it, the flying Staff will heal you for 20 HP per turn!
The above property has a few interesting applications. One of the uses of Adrenaline is that it can quickly dispel the frozen or delayed status from a creature. If a creature is frozen for 3 turns, and Adrenaline is cast onto it to make it live 4 turns in 1 turn, then 3 of those 4 turns will take care of the frozen status while the 4th hits your opponent; in reality, the creature is only frozen for 1 turn. This property of Adrenaline can also be used against your opponent, as an Adrenalined creature will be affected multiple times by your Fire Shield or Thorn Carapace.
However, this "live multiple turns" property does not apply to every creature. For example, creatures with the Venom ability, such as Puffer Fish and flying Arsenic, only deals poison damage every other attack. Devourers, when Adrenalined, only absorbs quanta from your opponent every other attack. Those creatures get this special treatment because otherwise, they would become very overpowered.
Quick Facts:Creatures with Adrenaline attacks multiple times per turn; the number and strengths of subsequent attacks depend on the creature's original ATK.
Each time a creature attacks, it "lives" through an extra turn. That means some abilities will be activated multiple times, and delay effects will be quickly dispelled.
When a creature attacks multiple times, it is affected multiple times by your opponent's shield.
Use This Card Together With:Minor Vampire | Vampire
Druidic Staff | Jade Staff
Deja Vu | Elite Deja Vu
Decks Using This Card:Mono-Life rush
Adrenaline Vampires
Adrenaline + Deja Vu