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smuglapse

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156310#msg156310
« Reply #396 on: September 11, 2010, 11:31:40 am »
"When used with adrenaline the creature will heal you four times the amount it normally would giving you a good health boost each time your opponent attacks."
I would suggest changing that, since it is only true of creatures with 1-3 attack.  Something like "Adrenaline will cause the creature to hit multiple times so that the healing effect is amplified."

You may want to mention Antimatter does not invert damage skills so the bonus damage of hammer, bow, and fiery (Fahrenheit) are still added to the creature's attack when it strikes.

Also, Dive is somewhat of a counter.  A creature with -4 attack will attack with -8 by using Dive, but then its attack will change back to 4.

miniwally

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156314#msg156314
« Reply #397 on: September 11, 2010, 11:34:26 am »
"When used with adrenaline the creature will heal you four times the amount it normally would giving you a good health boost each time your opponent attacks."
I would suggest changing that, since it is only true of creatures with 1-3 attack.  Something like "Adrenaline will cause the creature to hit multiple times so that the healing effect is amplified."

You may want to mention Antimatter does not invert damage skills so the bonus damage of hammer, bow, and fiery (Fahrenheit) are still added to the creature's attack when it strikes.

Also, Dive is somewhat of a counter.  A creature with -4 attack will attack with -8 by using Dive, but then its attack will change back to 4.
I heard that all adrenalined creatures attacked four time but I must've misunerstood so I'll change that, and I never knew about the dive one.

Offline Korugar

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156322#msg156322
« Reply #398 on: September 11, 2010, 11:38:06 am »
Well, anything under zero(anything anti-mattered) attacks four times, doesn't it?

miniwally

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156326#msg156326
« Reply #399 on: September 11, 2010, 11:40:40 am »
Last paragraph changed to

Too counter antimatter you can either kill the creature that has been antimattered or re-antimatter it inverting the attack of the creature again turning it back to positive attack, also dive will counter the effect, after one turn of doubling the negative attack it will then go back to its normal positive attack.

Also seems some discrepancy about how many times antimattered  creatures attack so I'll check on trainer.

EDIT: After checking up on the trainer they just do same amount but in healing like smug said so I just removed the paragraph and I think it should go on adrenaline article instead.

Offline BloodshadowTopic starter

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156612#msg156612
« Reply #400 on: September 11, 2010, 07:20:19 pm »
The featured card is chosen!

Antimatter | Improved Antimatter
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

miniwally

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156616#msg156616
« Reply #401 on: September 11, 2010, 07:23:08 pm »
If you don't have enough time to make the article I've done a bit of it for you.

Offline BloodshadowTopic starter

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156649#msg156649
« Reply #402 on: September 11, 2010, 07:55:53 pm »
If you don't have enough time to make the article I've done a bit of it for you.
I should have the time... unless my parents troll again and take away the remaining 10 percent of my online time :-X
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Bernath

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg156782#msg156782
« Reply #403 on: September 11, 2010, 11:56:10 pm »
I must say I love these articles.

I would like to make a suggestion though, perhaps include a link to each completed article in the first post of this thread? That way one doesn't have to search the wiki to get to the articles, but can just click right to the published wiki page.

Offline Kuroaitou

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg157596#msg157596
« Reply #404 on: September 13, 2010, 02:02:31 am »
Very nice work Miniwally; I hope you don't mind if I 'expand' on your article a little more. ^^;
I skipped the 'exploit' with Eclipse/Nightfall, because I think it's more of an advanced Easter Egg trick that will hardly come up in comparison to the information below.


As a form of tactical creature control and healing, Antimatter is another impressive alchemy card that turns your opponent’s creatures against them.  When used on a creature, Antimatter inverts the creature’s attack power value. Thus, they deal a negative amount of damage; in other words, the creature restores health upon attacking.

When Antimatter is played on a targeted creature, its attack value will become negative; just as how a creature with 10 attack power takes 10 health away from you (disregarding shields and other variables), a creature with –10 attack power takes –10 damage to you (or gives 10 health to you). Unlike traditional healing spells that simply heal you upon being used, Antimatter only works when the creature attempts to attack. In this case, Entropy has its own form of healing reliant on the opponent’s forces. If the creature cannot be targeted though (burrowed, immaterial, immortalized), then Antimatter will be ineffective as a form of soft creature control. By the phrase ‘soft creature control’, the creature is not killed per se, but it can be rendered practically useless in dealing damage.

Antimatter is a very costly spell in comparison to the other alchemy spell equivalents. In its non-upped form, it costs a total of 8 :entropy quanta, which is a very expensive (but still potent) card to use effectively. Upgraded it only costs 6 :entropy quanta; despite its cost, it’s still a very handy card to have for burst healing.

Because Antimatter’s healing effect is dependent on the creature itself, there are various counters to undo the negative healing aspect. Aside from killing the creature outright, using Reverse Time and playing the creature again will remove the negative attack value and restore the monster to its original stats. Using Antimatter twice on a creature turns the attack positive as well (so Antimatter can be used to counter itself). Certain stat-buffing spells such as Blessing, Rage Potion, and Chaos Power can partially boost the attack power into a positive value. Similarly, creatures with attack-power boosting abilities (Graviton Firemaster’s Ablaze, Forest Specters Growth, etc.) can slowly overcome the negative attack value deficient as long as they can use their ability. Other special attack bonus (Flying weapons: Gavel, Long Bow, and the ‘Fiery’ effect from Fahrenheit) will automatically add an additional attack value reducing the amount of healing done. Finally, creatures with Dive can initially double their negative value upon use, but will return to their normal attack value after diving (e.g. a worm with –4 attack will dive to –8, but then return to its original value of 4). Thus, lobotomizing or immortalizing the creature after using Antimatter will make it much harder for the player to undo the negative healing.

Creatures that have been afflicted with Antimatter will hit past a lot of shields without damage reduction or bad effects happening to the creature, making the card even more potent. However, a few shields can also block creatures with a negative attack value, which may make them somewhat useless when combined with Antimatter in a deck: Gravity Shield, Wings, and Phase Shield. If they don’t usually affect the creature, then they’ll still pass them (e.g. an airborne creature will still pass Wings). Sundials also prevent creatures from attacking, which can reduce the amount of healing you receive.

Nonetheless, several alchemy cards have incredible synergy with Antimatter. Liquid Shadow, for example, grants a creature the ability vampire, which would normally cause the creature to heal its owner based on the damage it dealt. However, when combined with Antimatter, the creature instead heals the opponent while dealing damage to its owner. Since Liquid Shadow also grants an active ability, it also removes its previous skill, thus making creatures with stat boosting abilities unable to undo the negative healing aspect. Adrenaline also combos well; depending on the creature’s attack, you may be healed for several more times the amount as Adrenaline adds additional attacks.

Another interesting effect of Antimatter is its combination with Butterfly Effect. As Butterfly effect bestows a creature with less than 3 attack power with the ability, Destroy, using Antimatter on a creature will always allow it to be targeted by that spell. Upon using Antimatter again on the creature to restore it back to a positive value, creatures that can deal high amounts of damage (like Dragons) can be bestowed with another powerful ability (Destroy), making it quite a dangerous creature to deal with. Of course, this combination requires several cards to work correctly, but can be useful in a variety of situations. The Twins Butterfly FG deck exercises this strategy effectively.

The last important facet of this card is its effect on the A.I. The majority of A.I. (including some False Gods) may avoid using crowd control spells on creatures affected by Antimatter because they see it as a beneficial creature. Thus, using Antimatter on your own (weak) creatures can serve as a temporary creature protection against A.I. opponents.

Quick Facts:
-Antimatter inverts the attack power of the creature (makes the attack negative). Negative damage is translated as healing.
-The healing only occurs when the creature makes a successful attack.
-When Vampires or creatures with the ability ‘Vampire’ are affected by Antimatter, they also damage the opponent

Use This Card Together With:
-Liquid Shadow
-Adrenaline
-Butterfly Effect

Decks Using This Card:
-CC? Why Bother?
-Twins Butterfly
-ESco the Half-Blood Killer

twinsbuster

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg157625#msg157625
« Reply #405 on: September 13, 2010, 02:47:03 am »
some addition info about its effect on the A.I.,
after the upgrade of 1.25, I found the A.I. is improved and more likely to kill negative power creatures.
Here's my experience about what spells/abilities target your negative power creatures while farming FG:

seldom: rewind, shockwave, snipe, mutation, lighting
sometime: congeal, fire lance, ice lance, siphon life, rage elixir
always: lobotomize, devour, gravity pull, infection

Offline Kuroaitou

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg157714#msg157714
« Reply #406 on: September 13, 2010, 06:33:59 am »
some addition info about its effect on the A.I.,
after the upgrade of 1.25, I found the A.I. is improved and more likely to kill negative power creatures.
Here's my experience about what spells/abilities target your negative power creatures while farming FG:

seldom: rewind, shockwave, snipe, mutation, lighting
sometime: congeal, fire lance, ice lance, siphon life, rage elixir
always: lobotomize, devour, gravity pull, infection
Hm, in that case, I'll just change it so that 'certain forms of CC' may or may not be used on Anti-mattered creatures. I don't think listing all of them is going to make the article any more interesting, and will probably clutter the end of it (which is something I don't want). ^^;

miniwally

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Re: Weekly Featured Cards poll - Entropy https://elementscommunity.org/forum/index.php?topic=7232.msg157721#msg157721
« Reply #407 on: September 13, 2010, 07:18:02 am »
Very nice work Miniwally; I hope you don't mind if I 'expand' on your article a little more. ^^;
I skipped the 'exploit' with Eclipse/Nightfall, because I think it's more of an advanced Easter Egg trick that will hardly come up in comparison to the information below.

(Lots of writing)
Why would I be bothered I said it needed fixing up on layout and such anyway and you seem to be good at writing them as well, I forgot about the synergy with BE as well, how long does it normally take BS to get one done cause he won't be able to get online until weekend I think so maybe yours should just be used?

 

blarg: