Gah... I guess it's time for me to write the waaaaaaaaaaaaaaaay-overdue analysis for Flying Weapon... Like 6 hours before Phase 1 of the Trials was due...
[snipp]
Phew... This is THE longest analysis I've ever written, at 1900+ words. I'm gonna upload it just like this, since I really need to go to sleep now. I'll add the three boxes tomorrow...
Very impressive work again Bloodshadow!
I'm shocked that you were almost nearly able to put out a ~2k article at 2 AM last night. O_o
But that said, here's something I don't agree with:
"
Eternity 4/8 | Eternity 4/8 – Good
Eternity is often considered to be the best weapon in Elements, because as of now it is the only card capable of keeping you from running out of cards. However, if you want to use this weapon for its anti-deckout purpose, then one Eternity alone will suffice; multiple Eternities will better serve as creature control for your opponent.
With several Eternities you can lock down your opponent and prevent him/her from drawing any useful cards, but the quanta consumption for this combo is very heavy. Eternity is good when Flying, but it’s not the best."
The bold part to me feels off. If you can deny a False God two of their creatures that they're going to play EACH TURN (because their A.I. sucks) without worrying about your Eternities being afflicted by creature control/having the Eternity's ability cost reduced to zero with a shard of readiness, then having one or two Flying Eternities is probably a
very good card to have on the field to manipulate your opponent.
Of course, it's just an opinion, and I'm sure lots of people will say I'm wrong, but that's how I feel.
EDIT: ...yay for Hourglass? (I voted for Eternity, despite what my avatar supports)