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Offline EssenceTopic starter

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No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg15618#msg15618
« on: January 04, 2010, 09:17:29 pm »
A lot of people think that using Adrenaline on anything over a 3-power creature is dumb, but there are a few other aspects of Adrenaline to think about.


First of all, Adrenaline is all about adding damage/turn, just like playing a creature or a poison card.  In terms of raw damage/turn, there are two separate points at which Adrenaline will add it's maximum of 9 damage/turn: at 3 Power, when it adds 3x3 damage, and at 8 power, where it adds 6 and 3 damage, for the same total of 9.  7 Power is second-best at 8 extra damage/turn, which is why Phase Recluses seem popular with Adrenaline as well: there just aren't any 8-power creatures that are nearly as cheap as the Phase Recluse.


Secondly, of course, there are the special-ability uses of Adrenaline.  Mana-creating creatures, Flying Druid Staves, Vampires, and with lesser effect Devourers, Puffer Fish and Flying Arsenics all produce increased effects under Adrenaline.  These uses alone can make Adrenaline a useful addition to a deck if they're properly planned for.

Finally, there are the environmental interactions that you can use to your benefit if you're careful.  The obvious are it's uses in penetrating Congeal/Frost Shield and Procrastination, but you can also use Adrenaline offensively if you use Toadfish/Parasite, Plagues, and Aflatoxin (both to hurry up the poisoning and a 2nd Adrenaline to make their field fill two turns faster by making the Malignant Cells expand faster.)

All told, Adrenaline is a card that requires forethought and wisdom to use correctly, but can be a real game-swinger if you know what you're doing with it.


Sample Fun Deck, all Unupgraded but with 5 rares:

Mark of Life
4 Emerald Pillar
10 Wind Pillar

4 Firefly Queen
2 Owl's Eye
2 Flying Weapon

3 Adrenaline
2 Druid Staff
2 Empathic Bond

1 Miracle


Use the Adrenaline on a Flying Staff for massive lifegain, or on a normal Firefly for 12 damage and 4 Light Mana per turn - it's easy to power that Miracle this way - or on a FFQ to turn her into a 12dmg/turn badass attacker in addition to her decent toughness and summoning skill.  Owl's Eye adds control in a pinch, and between that and all of the massive lifegain, you're likely to lose to deckout rather than HP loss with this Adrenaline-powered beast.


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Offline Baily18

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg15750#msg15750
« Reply #1 on: January 05, 2010, 10:52:19 pm »
The problem is you are without permanant control.

Offline EssenceTopic starter

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg15755#msg15755
« Reply #2 on: January 05, 2010, 11:09:37 pm »
Of course.  Only three elements have permanent control, and one of them requires an off-element quanta type to use.  It's not really a crippling weakness.
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mdgreek

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg16085#msg16085
« Reply #3 on: January 08, 2010, 07:55:16 pm »
Secondly, of course, there are the special-ability uses of Adrenaline . . . and with lesser effect Devourers . . . all produce increased effects under Adrenaline.  These uses alone can make Adrenaline a useful addition to a deck if they're properly planned for.

All told, Adrenaline is a card that requires forethought and wisdom to use correctly, but can be a real game-swinger if you know what you're doing with it.
I don't see a point of using it on a Devourer?! It does nothing except increase it's damage.

Offline EssenceTopic starter

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg16092#msg16092
« Reply #4 on: January 08, 2010, 08:49:30 pm »
Has that changed?  Last I checked, a Devourer, like a Puffer FIsh, went off 2/turn with Adrenaline.  If that's been canned, please forgive me. :)
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mdgreek

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg16097#msg16097
« Reply #5 on: January 08, 2010, 10:26:21 pm »
You are correct - my brain was not thinking straight; you said "Devour" I was thinking "Otyugh"; it's that stupid naming system. You would think that a "Devourer" would have the "Devour" skill. What the Devourers do should be changed to "suck" or something.

Lanidrak

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Re: No-Brainer: How to use Adrenaline https://elementscommunity.org/forum/index.php?topic=1787.msg18425#msg18425
« Reply #6 on: January 18, 2010, 10:57:53 pm »
Devourers by no means 'suck' at all! :)

And yeah, Essence, Adrenaline is a little known and even less understood card that most players seem to overlook. Perhaps edit your first post with the image from the wiki - on further inspection it is not an image, but a html table. Here's the link:

http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline)

A creature with 8 attack stands to gain the most attack damage increase per adrenaline used (that is excluding the rare cases in which a card has 15+ offense). An easy way to get a creature with 8 attack is a Phase Recluse with Momentum. That also nullifies any shield your opponent might use.

 

anything
blarg: