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Re: Unavoidable Disadvantage Problem https://elementscommunity.org/forum/index.php?topic=3117.msg27139#msg27139
« Reply #12 on: February 18, 2010, 12:45:56 am »
Fair enough, Essence, yet although you can label the gods as a static element, the entire challenge system must be taken into consideration. I will mention, however, that you ignored my point about the addition of new gods. Nonetheless, as you created an argument of your own, I will offer my thoughts on your assertions. Providing players with new cards will give them an advantage, as they receive the benefit of being able to play against a not completely static, but slow-to-change, singular false god. In all fairness, I will consider this a static element, and agree with you that under normal circumstances we would have the upper hand. Unfortunately, this is not the problem I implied. The issue arises when the false gods are able to execute a strategy, albeit a simple one, against us with more efficiency due to the addition of new gods along with new cards. Their strategy might remain the same, but with the presence of so many gods, the degree of control and improved efficiency we acquire is shadowed by the small advantage each god gains.

To present this another way, let us assume a set of 12 new cards are released. Following the previous trend, a few major changes will occur to the level 6 AI system:
1. A small improvement in AI is introduced to ensure the false gods can better counter the strategies you may use (This is a well-justified course of action, in my opinion.)
2. Existing false gods are given a new set of "tricks" and strategies to make use of new cards. (Very basic, but surprisingly effective. Once again, a good course of action.)
3. If one god is not diverse enough with their set of elements to use a new strategy that has now emerged, a new god is created to fill the void and allow its (the strategy's) use.

With the third step, success rates of anti-false god decks fall. We will now have better results with decks specialized to defeat one god, but a worse result overall. Despite our creative, unique, and more efficient decks, we see a decrease in victories. This is the reason people can win almost 100% of the time against Incarnate and Miracle, while most rainbow decks have trouble dealing with Divine Glory and Obliterator. No deck can be good at everything, but although the gods only have a few strategies each, we have to prepare our deck for all of them at random. In my opinion, it is better to have a set of 10 hard false gods than 20 with a near guaranteed win against half, and a near guaranteed loss against the others. If the first two steps are improved rather than using the third, superior decks and strategies will be better rewarded. 

 

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