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Offline ARTHANASIOSTopic starter

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145882#msg1145882
« Reply #132 on: July 16, 2014, 12:09:48 pm »
^
Decks like this was the reason I had Eternity banned. Then, I put the lameness factor and allowed it once again. I hoped it would work as a reminder not to make lame decks in this competiton. Oh well... you can do better regyptic and you kno wit. Waiting to see your non-trolling deck. 8)
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Offline DoubleCapitals

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145892#msg1145892
« Reply #133 on: July 16, 2014, 01:28:03 pm »
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52i 52i 52i 52i 52i 52p 52p 52p 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5un 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 8pk

Pull Voodoos to get em wrecked by poison
Win.

Alright probably might be lame so I'll thing of something else too
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Offline CuCN

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145899#msg1145899
« Reply #134 on: July 16, 2014, 01:47:38 pm »
Possibly helpful (some images broken/missing)

Offline Regyptic

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145901#msg1145901
« Reply #135 on: July 16, 2014, 01:53:56 pm »
^
Decks like this was the reason I had Eternity banned. Then, I put the lameness factor and allowed it once again. I hoped it would work as a reminder not to make lame decks in this competiton. Oh well... you can do better regyptic and you kno wit. Waiting to see your non-trolling deck. 8)

Ok, how about this;

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5f1 5f1 5f1 5f1 5f1 5f1 5ld 5ld 5ld 5ld 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lh 5lh 5lj 5lj 5lj 5lj 5lj 5lj 5lm 5lm 5lm 5lm 8po


Strategy: Get Luciferin on an Ash Eater as quickly as possible (i.e. hold off playing a second Ash Eater if it means getting a bioluminescent one next turn). Solar shield out next to increase incoming quanta. Things should be fairly easy from there. At the start while you're waiting for the combo discard stuff you have more than one of in hand. Spare Shields/Weapons first, then Sancts, then Ash Eaters/Luciferins. One Sanct with a shield should hold his creatures off but don't play them too early as they'll stop quanta coming in from your shield. Mostly they'll just help clog the AIs hand.


Offline Pineapple

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145902#msg1145902
« Reply #136 on: July 16, 2014, 02:12:09 pm »
I don't know, most of these AI/upgrade exploits are boring, although Malignant's deck is a pretty cool card abuse.

As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

But whatever. If you want a "creative" deck, I might as well just make some boring, underwhelming deck that exploits more "original" AI deficiencies like replacing a reflect shield with a more expensive one (which, absolutely no offense Qwandri, can only use the definition of "original" to mean they've been in the game longer)!

/rant


Offline Regyptic

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145904#msg1145904
« Reply #137 on: July 16, 2014, 02:29:25 pm »
I don't know, most of these AI/upgrade exploits are boring, although Malignant's deck is a pretty cool card abuse.

As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

But whatever. If you want a "creative" deck, I might as well just make some boring, underwhelming deck that exploits more "original" AI deficiencies like replacing a reflect shield with a more expensive one (which, absolutely no offense Qwandri, can only use the definition of "original" to mean they've been in the game longer)!

/rant

These are similar reasons to why I actually like the first 2 decks I posted. The SoB deck is simple and can win without even having to play a card and the Eternity deck out wins even against a human player as its taking advantage of double draw aspect rather than AI deficiencies.

However, an unquantifiable concept such as 'lameness' is always going to be subjective and at the end of the day this is ARTHANASIOS' event and his decision. I think his idea of creativity is more 'not the first thing that everybody is going to think of' which is fair enough. That way it's less about who's the first to post the Nymphs Tears deck or an Eternity deck out.

Offline ARTHANASIOSTopic starter

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145907#msg1145907
« Reply #138 on: July 16, 2014, 02:37:46 pm »
As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

 If by "creativeness" and "ingenuity" mean abusing the ridiculous inability of the AI to use an active skill like Nymph Tears towards a Water Tower/Pend, then ok.
 As an amateur programmer, let me tell you that the NT bug shouldn't exist, it is bad programming (no offense was meant to Zanz) because the AI should use Nymph Queen's ability to Water quanta generating resources if there are no other types of pillars/pends around; it makes perfect sense and it is completely within the capabilities of the current AI (it is just an extra "if" statement).
 Judging which type of shield to use at each situation requires human judgement and even the greatest programmer would had problems by fixing this; judgement and imagination seperates a man from a computer and it is more than fine to abuse it. Possibly, there is just a playing priority of shields that the AI takes into account and since Hope is more important than Mirror for most deck archetypes (see FFQ Elder) it takes Hope into highest playing priority. The only way I can think of fixing this is having the AI scanning its deck to detect the amount of Luciferase, Fireflies, RoLs etc. in order to see if it is worthwhile to play Hope or, even better, to wait till at least 3 light-generating creatures are on its board in order to make the Hope strategy at least viable.
 Moreover, a deck full of water pillars and 6 NTs is one of the most overused and unoriginal decks in the current meta (once again, I mean no offence). Same goes with Eternity, Hourglass etc. deckouts and a few other deck types...
 If you found the word 'Lame' too offensive, let me tell you it is just used as a deck rating and it doesn't have the same meaning with the actual word and no offense or insult was meant. For this, I apologize in advance...
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Offline Pineapple

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145910#msg1145910
« Reply #139 on: July 16, 2014, 02:59:13 pm »
Judging which type of shield to use at each situation requires human judgement and even the greatest programmer would had problems by fixing this; judgement and imagination seperates a man from a computer and it is more than fine to abuse it. Possibly, there is just a playing priority of shields that the AI takes into account and since Hope is more important than Mirror for most deck archetypes (see FFQ Elder) it takes Hope into highest playing priority. The only way I can think of fixing this is having the AI scanning its deck to detect the amount of Luciferase, Fireflies, RoLs etc. in order to see if it is worthwhile to play Hope or, even better, to wait till at least 3 light-generating creatures are on its board in order to make the Hope strategy at least viable.

AI replaces shields solely on cost; it doesn't calculate any sort of utility on the shield it would use. If I remember correctly, it will replace an upgraded version of its shield with an unupgraded version of higher cost. This deficiency has been exploited since Firestall was a thing (I recall when Half-bloods were recently buffed, Antimatter-Firebolt was recommended with the caveat not to quit against a reflect shield as it would likely be replaced).

Compare that to AI ignoring Water pillars because, even if most nymph decks work by getting at least 1 Nymph Queen out, that logic in its simplest (avoiding things like checking how many pillars you have of each element and nymphs you have on the field) implementation would result in the AI reducing its :water to 0 to make an army of Nymph Queens. The only reason why this deck is suddenly popular is because before the recent ATK buff on nymphs the deck wasn't viable at all - when they only had 1 ATK, an army of Nymph Queens was unwanted. In other words, this is a fairly recent AI deficiency that requires just as much logic to properly solve.

However, I see your reasoning, and will post a deck soon. My only gripe is that sort of value system chooses bad deck-building (dead cards that a human would never use) over bad AI playing.

Offline andretimpa

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145917#msg1145917
« Reply #140 on: July 16, 2014, 03:49:03 pm »
I like my chimera deck because a human can still missplay it and lose. It only takes a bit of distraction :P.

On the other hand I don't like my fire eater deck too much, because even a human playing with the AI deck wouldn't have what to do.
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Offline Pineapple

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145921#msg1145921
« Reply #141 on: July 16, 2014, 04:19:54 pm »
More AI idiocy:

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Note that this is AI being slightly less of an idiot because it's difficult to ascertain whether an army of Voodoo Dolls is threatening or not and can by CC'd. This ties into a larger AI deficiency of how it uses CC.

Strategy: Until you have at least 21 (2 spaces remaining) Voodoo Dolls out, just play everything. In general, you want to keep your hand empty until AI nightmares you enough Voodoo Dolls, and with that many (3-4) Nightmares the AI can only do a generous maximum of 32x2 = 64 damage (only counting damage from Nightmares because Dessication is different from Dry Spell). This means playing Dry Spells whenever you want, because you have a nice 64 HP of leeway, and also playing Nightmares whenever you want, although with AI's 2x draw and tendency to keep Dessications in hand until you reach a certain creature count, for optimum play you may want to wait for it to clog its hand to 5-6 cards. Assume you need an empty hand for AI to nightmare you, although it may happen at 1 card in hand, and a creature count of 22 (1 space remaining) for AI to spam Dessication, although it may happen starting from a creature count of 21. After you get enough Voodoo Dolls out, just save cards in your hand so AI can't Nightmare you to death. Feel free to finish with a Nightmare or Dry Spell, but with the latter make sure you don't suicide (when you can just wait for AI to draw another Dessication).

tl;dr keep your hand empty until you get enough voodoo dolls, avoid doing stupid things, and win-rate is 100%

Judge its originality soon pl0x, because I still have more ideas (they simply become more and more ugly/convoluted).

« Last Edit: July 16, 2014, 04:23:14 pm by Pineapple »

Offline kaempfer13

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145989#msg1145989
« Reply #142 on: July 17, 2014, 12:47:09 am »
I gotta ask: why is noone posting an otk? Everyone knows the Ai cannot play them and some of them could be considered moderately creative if they directly  killed the necessary creatures after they were played.
Also a spoiler with cards whose full potential the AI doesnt see(while most of them remain the same upped) in no particular order:
Spoiler for Hidden:
basilisk blood
mutation
aflatoxin
Singularity
SoR
SoFo (hard to pull off though because of quanta denial)
Sundial
nightmare
mindgate
bait damaging spells with high hp creatures (not that creative on its own though)
SoI
Fractal (careful not to make a lame deck)
salvager
spark
parallel universe
probably more

Also: who knows why chrysaora and mind flayer are worse upgraded? You get a cookie (the corresponding decks will be average at best though, sorry)
congratulations to ddevans for a really fast correct answer (even though I was referring to uli being affected by permafrost shield, but your answer is right anyway)
« Last Edit: July 17, 2014, 01:24:22 am by kaempfer13 »
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Offline ddevans96

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Re: True Mortal VS False God (Weekly PvP Event) [5th week] https://elementscommunity.org/forum/index.php?topic=54641.msg1145990#msg1145990
« Reply #143 on: July 17, 2014, 12:50:52 am »
Because Uli upped is more expensive, and Physalia upped can die to damaging shields (and be affected by other shields)

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« Last Edit: July 17, 2014, 12:53:27 am by ddevans96 »
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