Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => General Discussion => Topic started by: ARTHANASIOS on June 02, 2014, 02:19:43 pm

Title: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on June 02, 2014, 02:19:43 pm
ALLCAPS presents once again...

...the following unofficial indirect weekly PvP event...

...like Man vs Machine (http://elementscommunity.org/forum/general-discussion/man-vs-machine-(weekly-unofficial-pvp-event)/) wasn't enough!
:P



  True Mortal
 VS
  False God
 


(http://www.quien.net/wp-content/uploads/zeus-1.jpg)

image source: http://www.quien.net/wp-content/uploads/zeus-1.jpg



True Mortals False Gods
VICTORIESDEFEATSDRAWSVICTORIESDEFEATSDRAWS
240420
LOYALTY & RANKS
NameTrue Mortal LoyaltyTrue Mortal RankFalse God LoyaltyFalse God Rank
Andretimpa 17Lieutenant13Soldier
Arthanasios 8Soldier9Soldier
Dawn to Dusk 7Soldier6Soldier
kaempfer13 9Soldier5Soldier
kvanh 6Soldier9Soldier
Lost in Nowhere 0Soldier3Soldier
Malignant 17Lieutenant11Soldier
mathman101 10Soldier9Soldier
Pineapple 7Soldier8Soldier
Propheon 9Soldier7Soldier
Qwandri 10Soldier10Soldier
qwerter 11Soldier6Soldier
Regyptic 9Soldier5Soldier
Terran 3 6Soldier10Soldier
TheElkSpeaks 9Soldier5Soldier
Torriku 7Soldier6Soldier
Treebeard xiii 7Soldier9Soldier
Yee 13Soldier13Soldier
Zawadx 6Soldier14Soldier


Enough already!
For how long are we going to suffer under the sadism, indifference and tyrrany of our pantheon?
For how long are we going to hear them how insignificant we are and how great these Gods are?
It is time to gain our freedom!
It is time to prove that even a god can bleed!
No matter if you are a True Mortal...
...or a False God...
...today, it is up to you to make this war to reach its final climax and lead your fraction to victory!



1. HOW TO SIGN UP?

Anyone with a forum account can sign up for this event. Start by reading the rules very carefully.
You sign up by posting here, in this very topic, "I'm in!", "I'll definitely join" and mentioning what team you prefer to join, team A or team B (team A is "True Mortal" and team B is "False God").
 You must also publicly post your FG deck in this topic and, in case you are in Team A when the brackets are made, you also have to post your True Mortal deck as well as a few strategical hints of how your deck is going to counter the respective FG deck you have to face.

The deckbuilding rules are the following (Warning: They may change each time this event is hosted).

Mortal Scum
This time, everyone is a FG instead of a TM and the Organizer has to beat your FG deck with a TM deck.

Deckbuilding rules:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards & Nymphs.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by the False God AI (AI Level 6).
You may spend 1 FG Loyalty point to include +2 Nymphs to your deck.
You may spend 1 TM Loyalty point to include +2 Shards to your deck.
You can select up to 36 non-pillar/pend cards (3 from each element) to be banned for the True Mortal deck that is going to face you.
Organizer has to create a deck to beat your FG deck. Organizer's decks are going to be fully unupped but any amount of Shards & Nymphs is allowed and it must be a mono or duo.

Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 FG Loyalty points if your FG deck defeats the TM deck of the Organizer, but no bonus points if your FG lose against its respective TM deck.



False Mirror

In this week rules are a bit different. Every player is both a True Mortal and a False God and actually has to beat his/her own False God deck with the True Mortal deck, which is actually the normal unupped copy of the same deck!

Deckbuilding rules:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No upped cards.
All Shards and all Nymphs are allowed.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by both the Organizer and the False God AI (AI Level 6).
This deck is going to be your True Mortal deck and it is going to face its own False God counterpart! In other words, you are called to create an unupped deck which can defeat its FG AI counterpart if controlled by a human. 8)
In order to celebrate the return of the Man vs Machine event, each forum member who has participated at least once to TM vs FG gains 5 Loyalty points to both fractions!
Moreover, every participant of this week receives 4 Loyalty points to both fractions!

Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 TM Loyalty points if your TM deck defeats its FG counterpart, but no bonus points if your TM lose against its FG counterpart.
Moreover, each deck is going to be rated from the Organizer (that's me!). If it is rated as 'lame', it won't grant any Loyalty points for its victory. If it is rated as 'normal' it is going to have its normal 2 Loyalty points for winning. Finally, if it is rated as 'creative' it is going to grant 4 Loyalty points instead of just 2.


True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 3 Shards.
No more than 5 Nymphs.
Any number of upgrades.
The TM deck must be a mono! (it must include cards of a single element, plus it can also include Other cards)
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The FG deck must be a quartet (it must include 4 different elements, no more & no less, plus it can also include Other cards)
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 8 Shards (element doesn't matter).
No more than 8 Nymphs (element doesn't matter).
No more than 8 Upgraded cards.
You may sacrifice 1 loyalty point to allow you 1 extra upgrade (cumulative).
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
You may sacrifice 1 loyalty point to allow you 1 single copy of any Shard, despite the no-shard rule (cumulative).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.

True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 6 Shards (element doesn't matter).
Any number of Nymphs (element doesn't matter).
No more than 51% of the deck can be Upgraded.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 4 Shards (element doesn't matter).
No more than 6 Nymphs (element doesn't matter).
No more than 6 Upgraded cards.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3 days to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


You have usually half a week to sign up and to post your FG deck. After that amount of time passes, the brackets are going to appear, and if you are a True Mortal, you have about 3 days to post your TM deck.

If you can't find the Trainer, the link is here! (http://www.elementsthegame.com/trainer.html)

Maximum amount of participants for this event is any Even number (because both the True Mortals and False Gods must have the same amount of players). In case of an odd number, the Organizer has to join in order to fill the gap with an RNG-generated deck.


2. BRACKETS

This event is a swiss-style tournament but with only a single round.
After the signing-up is over, the Organizer has to seperate the participants between the 2 teams (Team A-True Mortal, Team B-False God). Preffered teams are going to be taken into consideration according to who posted his/her FG deck first. Each team member fights against another team member.

Brackets are going to look like this:

Team A (True Mortal)VSTeam B (False God)
player 1Aplayer 1B
player 2Aplayer 2B
player 3Aplayer 3B
..........
player XAplayer XB


3. DUELS
 After the brackets are made, the Organizer is going to post the deadline for the True Mortals to post their decks.
 After that, the Organizer is going to simulate all the games in the trainer. Matches are best-of-one. :P
 A team gets +1 points for each match a team member wins. Both decks and results of each match are going to be publicly posted in this topic by the organizer, as well as a few comments about these matches.


4. AFTER DUELS
 The team which will gather most of the points is the winner of the event and gain 1 Victory point. If both teams have the same points when the event ends, then both teams win a Draw point. The defeated team gains 1 Defeat point.

 Victory, Defeat and Draw points are stored within the opening board to determine how well each team does at the course of each week(s).

5. LOYALTY & RANKS

Loyalty:
 From the 3rd week and afterwards, there is going to be a loyalty system in True Mortal Vs False God. According to this system, each participant gains 1 loyalty point for joining as the respective action and 2 loyalty points for winning against the opponent. This system does not prevent any participant from joining any side he/she wishes every week by any means.
 Loyalty points can be later spent to gain certain benefits but ONLY if the weekly rules of the event allow it (for example, a typical rule is to spend X loyalty points to add X etra upgrades into your deck).

Ranks:
 A person who gathers 15 or more loyalty points is considered a Lieutenant and a person with 30 or more loyalty points is considered to be a Captain. People who have fewer than 15 loyalty points are considered to be of Soldier rank and they do not gain any special benefits.
 Captains & Lieutenants may gain certain benefits but ONLY if the weekly rules of the event allow it (e.g. it may allow them to use some banned cards).
 Keep in mind Loyalty & Ranks are NOT going to be useful at every weekly rules set, because most of the weekly rules are not going to take Loyalty and/or Ranks into account.


6. QUESTIONS & ANSWERS
Any questions related with the event will be answered here.

QUESTION:
Do Nymph Tears count towards the nymph count for a deck?
ANSWER:
No, they do not.

QUESTION:
Are we allowed to utilise the mark of chroma in our decks? I remember seeing it is available for trainer use.
ANSWER:
Nope, you are not. Mark of Chroma is NOT allowed.

QUESTION:
Can we abuse Ashes, Cells etc. in our AI decks?
ANSWER:
No, you can't. No Ashes, Cells etc. as standalone cards.

QUESTION:
If I'm a new participant, can I use my bonus loyalty points this week?
ANSWER:
Yes, you can.


So what are you waiting for? Support your favourite team now! The fate of the world relies on you!

Time for post your FG decks:
no time left
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: treebeard xiii on June 02, 2014, 02:52:41 pm
well let's play another hand shall we. I can fulfill my god complex (joke btw)  and join the gods and thus this god shall be using this deck
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gp 7gt 7gt 7gt 7h3 7h3 7h3 7h3 7i6 7i6 7i6 7ju 7ju 7ju 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 8pp

enjoy :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: Chapuz on June 02, 2014, 08:41:25 pm
Something might be bad written in the OP. Team B posta their decks (FG) and team A posts their decks after the Bs are set, right?
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: ARTHANASIOS on June 02, 2014, 09:14:05 pm
Something might be bad written in the OP. Team B posta their decks (FG) and team A posts their decks after the Bs are set, right?

Correct, the FG advantage is countered by the fact the 'mortal' player knows the FG deck in advance and can create a counterdeck against it. I will try to see if there are any mistakes. Thanks! :)
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: dragonsdemesne on June 02, 2014, 11:27:28 pm
Hmm, this is an interesting scenario.  I'm not sure which side has the advantage.  On the one side, the human gets to try and work on a counterdeck, but, as people who have tried to counter some of the tougher FGs unupped know, that's not always as easy as it sounds.  On the other side, the FG, while its deck is known, gets some very nice advantages.

I'll sign up for the True Mortals this round.  We'll see what happens and go from there :)
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: dracomageat on June 02, 2014, 11:35:55 pm
Can gods abuse Ashes and Cells or not?
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: Chapuz on June 03, 2014, 12:41:06 am
Can gods abuse Ashes and Cells or not?
Ashes?
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: CuCN on June 03, 2014, 02:21:08 am


Since it's a different card from Phoenix, it could be used to get extra Phoenixes.

Speaking of which, does the AI deck have a 6 copy restriction? I don't think the trainer enforces one for AI-controlled opponents.
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: propheon on June 03, 2014, 04:29:45 pm
im in for team A good luck people
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: ARTHANASIOS on June 03, 2014, 05:57:00 pm
Can gods abuse Ashes and Cells or not?
No, you can't. No mark, cells, singularities, ashes etc,; not as stand alone cards.
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: propheon on June 04, 2014, 01:02:26 am
Luminarch Ascension
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7q9 7q9 7q9 7q9 80i 80i 80i 80i 80i 80i 8pu
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: Zawadx on June 06, 2014, 04:27:13 pm
Infatuation

Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7t8 7t8 7t9 7t9 7t9 7t9 7th 7th 7th 7th 8pt


Eternal Love; I had promised, and the promise still stood unbroken. But she had been stolen eons ago, and my hope has withered in the meantime. But even today, in the golden dusk, Ghosts of my Past swarm around me - they bring with them the nightmares of my unfound love...

In case no one gets the weirdness, I'm signing up for the Gods' side :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: ARTHANASIOS on June 07, 2014, 12:45:20 pm
Time for participating is up!

The brackets are the following:

(note: I also join as a True Mortal to fill in the gap.)
Team A (True Mortal)VSTeam B (False God)
PropheonVSTreebeard Xiii
ArthanasiosVSZawadx

The FGs decks are the following:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gp 7gt 7gt 7gt 7h3 7h3 7h3 7h3 7i6 7i6 7i6 7ju 7ju 7ju 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 8pp
Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7t8 7t8 7t9 7t9 7t9 7t9 7th 7th 7th 7th 8pt

The countdown for the True Mortals to post their FG-countering decks has begun!

no time left


Useful Hint:

In order to test your True Mortal deck against the FG version of the False God decks, open the Trainer (http://), press the "All Cards" and "More Money!" buttons, go to "Your Deck", create your TM deck there, go back and press the "Import" button to the left top, copy/paste the FG deck code in there and click the "AI3/FG" button to use a lvl6 (FG) AI instead of a lvl3 (Elder) AI.

 Press 'Import' once again and you are ready to fight!
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: propheon on June 07, 2014, 02:42:03 pm
Antimatter's Breath
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 50u 50u 50u 5up 5up 5up 5up 6u7 6u7 6u7 6u7 6u7 6u7 8pt


use steal to steal the sanctuaries only or a frost shield if you REALLY need too
and antimatter the biggest creature on the field as the game progress unless he have no dragon and you REALLY know he gonna play one next turn
play dragons when you can
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: Zawadx on June 07, 2014, 03:39:06 pm
Sad that there're so few participants.

BTW, my name's Zawadx, not Jawadx. I just hate that misspelling, so fix please? :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [1st week]
Post by: ARTHANASIOS on June 07, 2014, 04:41:28 pm
Sad that there're so few participants.

BTW, my name's Zawadx, not Jawadx. I just hate that misspelling, so fix please? :D

fixed...
btw, my True Mortal deck is this:

Sacrificial Obsession
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rr 5rr 5rr 5rr 5rr 5rr 71u 71u 71u 71u 7q0 7q0 8pk


Why Precog?
 I can't have more than 4 Shards, so I need something to draw my SoSac earlier.

Why Sosac?
 Because while under the effect of Sosac the hostile GotP heal me for 9 hp each. Nightmares heal me too and Obsession heals me for 13 hp each time I discard a GotP!

Why no creatures? Why so many Pillars?
 Why to fill up my deck with creatures that are going to be dead cards? The FG AI will generously handle me more than enough GotPs to outrush it and my many Pillars will make sure I am able to play em!

The overall strategy?
 Try to come up with a field with many pillars and a hand which only has 1-2 Sosacs. Let the AI Ghostmare you, play every Ghost you can afford and play SoSac at the very same turn (except if SoSac kills you directly of course). That way, you are going to deal lots of damage to AI while every strategy the AI is going to use against you is going to heal you instead of damaging you. If you are low on health, your hand is full and you are under the effect of SoSac, Discard a GotP to heal yourself.
 Actually, you need the AI to have an as-good-as-possible start (at least 1 early GotP and 2 early Nightmare). If its start isn't that good, you may be defeated by noy having creatures to play and not having effective SoSac healing.





Ok, time to do the calculations... brb

EDIT:
 (-_-) And the results are here. (-_-)

(note: I also join as a True Mortal to fill in the gap.)
Team A (True Mortal)VSTeam B (False God)
Propheon < Treebeard Xiii
Arthanasios < Zawadx

(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1a.png)
Why you never draw an Antimatter when you need it? :'(
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1b.png)

(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1c.png)
Stupid AI; who told you to keep all your GotPs and play them after SoSac runs out? You are not supposed to be so clever, you stupid AI! You are stupid and you should remain stupid, you stupid thing! >:(
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1d.png)

Final Result:

False Gods have won!

(http://www.bestwallpapersfan.com/wp-content/uploads/2014/01/300-rise-of-an-empire.jpg)

image source: http://www.bestwallpapersfan.com/wp-content/uploads/2014/01/300-rise-of-an-empire.jpg



Ok, here comes the 2nd week of this event and the rules are going to be changed a little bit:

True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 6 Shards (element doesn't matter).
Any number of Nymphs (element doesn't matter).
No more than 51% of the deck can be Upgraded.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.




Time to enter the 2nd week of this event by posting your FG deck! The sands of time are running out, make haste!

no time left
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: propheon on June 07, 2014, 05:41:34 pm
dont forget people the false god deck is 59 cards max not 60
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: andretimpa on June 07, 2014, 05:46:19 pm
@ARTH the AI never plays creatures against SoSac. Making it play the creatures is one of the uses of sundials in Pdials.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: propheon on June 07, 2014, 06:01:02 pm
Luminarch
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 80i 80i 80i 80i 80i 80i 8pu
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: Torriku on June 07, 2014, 08:30:06 pm
My FG

Insert Clever Name Here

Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 77b 77b 77c 77c 77c 77e 77e 77e 77e 77j 77j 77j 77j 77j 77j 77k 77k 77k 77k 78q 78q 78q 78q 7gs 7gs 7gs 7gs 7gs 7gs 7n2 7n2 7n2 7n2 7n2 8pp
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: andretimpa on June 07, 2014, 08:47:44 pm
Scorpion King
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7am 7am 7am 7am 7am 7am 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: dawn to dusk on June 08, 2014, 05:33:43 am
im joining the mortals

if there is anyone who wants to be a god but doesnt know what to do, i made this deck for you

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u5 6u5 6u9 6u9 6u9 6u9 6u9 749 749 75m 75m 75m 75m 75m 75m 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 8ps

if i knew what it was, i probably wouldnt have made it
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: treebeard xiii on June 08, 2014, 04:51:39 pm
well as I seem to be going strong in these events lets sign up for the mortals this week
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 08, 2014, 05:08:45 pm
@ARTH the AI never plays creatures against SoSac. Making it play the creatures is one of the uses of sundials in Pdials.

Ty, I am going to keep that in mind versus future FGs. :)
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: yee on June 08, 2014, 06:36:08 pm
Can I make counter to Luminarch?
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 08, 2014, 08:13:48 pm
Can I make counter to Luminarch?

Not yet, you have to wait for the timer to run out. However, I will take into consideration the fact you wish to be a True Mortal and the opponent of Propheon. ;)
Glad seeing you joining the TMvsFG event, Yee! :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: propheon on June 08, 2014, 10:23:13 pm
dont counter me too hard yee im a friendly false god lol (btw if you could post a false god deck too it would be fun )
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: Terran 3 on June 10, 2014, 03:27:38 am
For the False Gods,

Sentinel

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 747 747 747 747 747 747 74c 74c 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 80i 80i 80i 80i 8pu
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: kvanh on June 11, 2014, 05:37:45 am
I am in. Team B(False God).

bEtheral Gravity

Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 745 745 74c 74c 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 80a 80a 80a 80a 80d 80d 80d 80d 80d 80d 80i 80i 80i 80i 8pu
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 11, 2014, 11:02:30 pm
No time left, time to make the brackets and announce the new deadline to submit your TM decks.

EDIT:

The brackets are the following:

Team A (True Mortal)VSTeam B (False God)
YeeVSPropheon
Dawn to DuskVSkvanh
Treebeard xiiVSTerran 3
TorrikuVSAndretimpa

The FGs decks are the following:
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 80i 80i 80i 80i 80i 80i 8pu
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 745 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 808 808 808 808 80a 80a 80a 80a 80d 80d 80d 80d 80d 80i 80i 80i 8pu
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 747 747 747 747 747 747 74c 74c 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 80i 80i 80i 80i 8pu
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7am 7am 7am 7am 7am 7am 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn

The countdown for the True Mortals to post their FG-countering decks has begun!

no time left


Useful Hint:

In order to test your True Mortal deck against the FG version of the False God decks, open the Trainer (http://), press the "All Cards" and "More Money!" buttons, go to "Your Deck", create your TM deck there, go back and press the "Import" button to the left top, copy/paste the FG deck code in there and click the "AI3/FG" button to use a lvl6 (FG) AI instead of a lvl3 (Elder) AI.

 Press 'Import' once again and you are ready to fight!
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: yee on June 12, 2014, 10:08:59 am
My True Mortal deck
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 562 562 562 746 746 746 746 746 746 749 74a 74a 74a 74a 74b 74b 74b 74b 74b 74b 74i 74i 74i 8pl


Notes: You need to use at least 1 Armagio as meat shield when you have about half Hp left to stay alive (sometimes you need 2). You need to get Otys out as soon as possible and start eating. Damage will come from accelerated Armagios (3 with momentum will eat away his Miracles eventually). I usually used momentum on 1-2 biggest Otys, so that they could start eating Angels early and do some additional damage.

I went 4-1 in trainer (I lost 1 because RNG only gave me 1 Pillar)
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: treebeard xiii on June 12, 2014, 03:38:23 pm
This lowly mortal will be using this deck against the guardtal
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 5i6 5i6 5i6 5i6 5i6 5li 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5lm 5ls 5ls 5ls 5ls 5ls 622 622 622 7gp 7gp 7h3 7h3 7h3 7h3 7h3 7h3 7q4 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pp

strategic hints: The strategy is obvious don't use a dessication until a luciferase guardtal has been played and even then wait until you either need a big quanta boost or until you have 4 dessications in your hand if your lucky you'll catch an additional guardtal or two. You will want to get a luci crawlertal out as fast as possible and uless you have wait until yu have space for at least 4 crawlers being added to your hand once that is down all you need to do is outheal a single titan hit a turn. If late game by all mean fractal a nymph for added (you shouldn't need to but you might as well). The rewind is to be used on a late game crawler to prevent deckout in the case of a deadlock. Early game play ice shield this should hopefully mitigate early fast damage but once you have 4 or more light emitting crawlers replace it as soon as you are able. Never replace hope with a permafrost shield. Hopefully by following this you shold be able to survive longer than the ai and hopefully you'll win first. 

Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: kvanh on June 12, 2014, 04:14:18 pm
Actually I have posted the wrong deck for aEtheral Charger

The actual deal is
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 745 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 808 808 808 808 80a 80a 80a 80a 80d 80d 80d 80d 80d 80i 80i 80i 8pu


Is there any way to modified the deck I posted earlier.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 12, 2014, 04:51:34 pm
@kvanh: Since you are new to the forums, I will replace your deck with the new one. However, next time I won't tolerate it for fairplay reasons.

@yee: Are you sure you don't want to use only 9 upgrades instead of a half-upgraded deck?
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: yee on June 12, 2014, 08:33:40 pm
Ok, I upgraded half of the deck :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: kvanh on June 12, 2014, 08:38:55 pm
Thanks for that. Next time i will check before posting.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: Torriku on June 13, 2014, 04:14:13 am
I shall smite thee, King of Scorpions, and you shall feel my wrath!

(http://images5.alphacoders.com/320/320629.jpg)

link: http://images5.alphacoders.com/320/320629.jpg

Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5ia 5ia 5ia 5if 5if 5if 5if 5if 5j2 5j2 5j2 5j2 5jm 5jm 7gk 7gk 7gk 7gk 7gp 7gp 7gp 7i6 7i6 7i6 7i6 80i 80i 80i 80i 8pu

Lobo everything, while the strength increases. Then let loose thine wrath. Use Permafrost sheild do block scorpion damage and freeze dragons. And purify to heal you from poison.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 17, 2014, 08:48:44 am
(important note: Dawn to Dusk forgot to post his TM deck, so I am going to run a TM deck made from his FG deck but according to TM deckbuilding rules.)

Team A (True Mortal)VSTeam B (False God)
Yee > Propheon
Dawn to Dusk < kvanh
Treebeard xii < Terran 3
Torriku < Andretimpa

Yee vs Propheon

Yee's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 562 562 562 746 746 746 746 746 746 749 74a 74a 74a 74a 74b 74b 74b 74b 74b 74b 74i 74i 74i 8pl

Strategical hints:
You need to use at least 1 Armagio as meat shield when you have about half Hp left to stay alive (sometimes you need 2). You need to get Otys out as soon as possible and start eating. Damage will come from accelerated Armagios (3 with momentum will eat away his Miracles eventually). I usually used momentum on 1-2 biggest Otys, so that they could start eating Angels early and do some additional damage.
I went 4-1 in trainer (I lost 1 because RNG only gave me 1 Pillar)

Propheon's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 80i 80i 80i 80i 80i 80i 8pu

Outcome:
Mortal > God

I won the coin toss. My starting hand was full of upgrades! 2 Elite Armagios, 2 Elite Otyughs, 1 Overdrive, 1 Unstoppable... and 1 Gravity Pillar. Yes, that's right, a single pillar start. Despite that, my early otyughs and armagios enabled me to be established early and to keep growing my Otys. Moreover, I must had drawn every single copy of Oty and Overdrive and Unstoppable in my deck, and with a Gravity Shield blocking Angels, my hp was protected (of course, I drew many more pillars to fuel the deck's strategy). It was difficult to break through the Miracle chain, but I managed in the end with an Overdriven Momentumed Armagio, 2 Overdriven Unstoppable fat Elite Otys and a not-so-fat Accelerated Momentumed Elite Otyugh. I won, gg.

Dawn to Dusk vs kvanh

Dawn to Dusk's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 576 576 576 576 576 576 5rg 5rg 5rg 5rg 5rg 5rg 5rg 6u5 6u5 6u9 6u9 6u9 6u9 6u9 749 749 7n2 7n2 7n2 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 8ps

Strategical hints:
none

kvanh's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 745 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 808 808 808 808 80a 80a 80a 80a 80d 80d 80d 80d 80d 80i 80i 80i 8pu

Outcome:
Mortal < God

I lost the coin toss. My starting hand was 1x Amethyst Pillar, 1x Time Factory, 2x Pandemonium(Upped), 1x Pharaoh(Upped), 1x Discord(Upped), 1x Eternity(Upped), 1x Animate Weapon. I managed to flew a somewhat early Discord and Eternity, but my Discord was Thunderbolted and Eternity was double Thunderbolted. AI played an Early Charger, followed later by other two Chargers, but my 2 Pandemoniums managed to save me with 4 hp. At the same time, I had another Eternity in my weapon slot and a Pharaoh Spamming Scarabs, however the Dim chain was preventing me dealing any damage. Things were going somehwat well, but with only 4 hp I was finally Thunderbolted and lost. gg...

Treebeard xii vs Terran 3

Treebeard xii's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 5i6 5i6 5i6 5i6 5i6 5li 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5lm 5ls 5ls 5ls 5ls 5ls 622 622 622 7gp 7gp 7h3 7h3 7h3 7h3 7h3 7h3 7q4 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pp

Strategical hints:
The strategy is obvious don't use a dessication until a luciferase guardtal has been played and even then wait until you either need a big quanta boost or until you have 4 dessications in your hand if your lucky you'll catch an additional guardtal or two. You will want to get a luci crawlertal out as fast as possible and uless you have wait until yu have space for at least 4 crawlers being added to your hand once that is down all you need to do is outheal a single titan hit a turn. If late game by all mean fractal a nymph for added (you shouldn't need to but you might as well). The rewind is to be used on a late game crawler to prevent deckout in the case of a deadlock. Early game play ice shield this should hopefully mitigate early fast damage but once you have 4 or more light emitting crawlers replace it as soon as you are able. Never replace hope with a permafrost shield. Hopefully by following this you shold be able to survive longer than the ai and hopefully you'll win first.

Terran 3's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 747 747 747 747 747 747 74c 74c 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 80i 80i 80i 80i 8pu

Outcome:
Mortal < God

Coin toss was won. My starting hand was 4 Aether Pends (Upped), 2 Hopes and a Blue Crawler. I later drew a Permafrost which did a very good job at freezing the Gravitons. But I had no Fractals at all and I was forced to use a Luciferin with only 2 Crawlers on the field in order to play my Sancs. My 2 Sanctuaries helped me survive a little longer and eventually a Fractal came, but without more Luci and a Guardtal army with a Titan rushing me, there was literally no Hope. I lost, gg...

Torriku vs Andretimpa

Torriku's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5ia 5ia 5ia 5if 5if 5if 5if 5if 5j2 5j2 5j2 5j2 5jm 5jm 7gk 7gk 7gk 7gk 7gp 7gp 7gp 7i6 7i6 7i6 7i6 80i 80i 80i 80i 8pu

Strategical hints:
Lobo everything, while the strength increases. Then let loose thine wrath. Use Permafrost sheild do block scorpion damage and freeze dragons. And purify to heal you from poison.

Andretimpa's deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7am 7am 7am 7am 7am 7am 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn

Outcome:
Mortal < God

Coin toss was lost and AI had a fast start with a 1st turn Scorpion (and the Emerald Pillars/Pends that were used to summon it). My hand was 1x Pend, 2x Upgraded Pends, 1x Water Tower, 2x Mind Flayers, 1x Purify and 1x SoPa. Early Adrenascorps were lethal, but a good combination of Flayer's lobo, SoPa's buff and occasional purification, I had an early establishment. But no Permafrost shields came, leaving Adrenascorpions dealing their 8 damage per turn and then a Jade Dragon came to finish me off! I lost... again... with 6 Shards allowed, 6 Nymphs allowed and half-upped decks and True Mortals still lost... ggs... -_-

Final result: (TM 1-3 FG)

False Gods Have Won!

(image not working for some stupid reason)

image source: http://images1.fanpop.com/images/photos/2100000/300-300-2115723-1280-1024.jpg

Please, +rep the forum member whose deck has defeated yours as a sign of good will and fairplay.


Signups for the 3rd week of True Mortal vs False God will probably start next week (yes, that means there won't be TMs vs FGs this week because of some new rules that I am planning to imply to this event and I need some time to think abou them, sorry). :P

Stay tuned... :)
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: propheon on June 17, 2014, 11:10:27 am
gg yee and good job gods nice wins
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: andretimpa on June 17, 2014, 11:35:36 am
At least on my match I think the main cause was bad luck on ARTH's part. That looked like a good counter.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 17, 2014, 11:42:11 am
At least on my match I think the main cause was bad luck on ARTH's part. That looked like a good counter.

In general, it was a good counter, but it lacked some sort of staff, like healing or more CC. That said, I don't think I would had made a better counter for Scorpion King than Torriku did. I quite suck at FG counters.
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: yee on June 17, 2014, 03:25:36 pm
Ooh, my rareless (if you don't count upped cards) deck won :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: ARTHANASIOS on June 17, 2014, 04:23:47 pm
Ooh, my rareless (if you don't count upped cards) deck won :D

Why so impressed? Your deck had a 4-1 win/loss ratio even while not being half-upgraded if I recall correctly. :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: yee on June 18, 2014, 06:06:02 pm
Ooh, my rareless (if you don't count upped cards) deck won :D

Why so impressed? Your deck had a 4-1 win/loss ratio even while not being half-upgraded if I recall correctly. :P
True  ;D
This deck should have a chance even if unupgraded :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [2nd week]
Post by: Torriku on June 22, 2014, 07:15:39 am
Stupid lack of permafrost...
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: ARTHANASIOS on June 25, 2014, 07:39:12 am
And 3rd week of True Mortal Vs False Gods has begin. Are the True Mortals going to counter the god-like fury of the False Gods?

LOYALTY & RANKS

Loyalty:
 From the 3rd week and afterwards, there is going to be a loyalty system in True Mortal Vs False God. According to this system, each participant gains 1 loyalty point for joining as the respective action and 2 loyalty points for winning against the opponent. This system does not prevent any participant from joining any side he/she wishes every week by any means.
 Loyalty points can be later spent to gain certain benefits but ONLY if the weekly rules of the event allow it (for example, a typical rule is to spend X loyalty points to add X etra upgrades into your deck).

Ranks:
 A person who gathers 15 or more loyalty points is considered as a Lieutenant and a person with 30 or more loyalty points is considered to be a Captain. People who have fewer than 15 loyalty points are considered to be of Soldier rank and not gain any special benefits.
 Captains & Lieutenants may gain certain benefits but ONLY if the weekly rules of the event allow it (e.g. it may allow them to use some banned cards).
 Keep in mind Loyalty & Ranks are NOT going to be useful at every weekly rules set, because most of the weekly rules are not going to take Loyalty and/or Ranks into account.

 Right now, loyalty and ranks aer the following:

NameTrue Mortal LoyaltyTrue Mortal RankFalse God LoyaltyFalse God Rank
Andretimpa 0Soldier3Soldier
Arthanasios 1Soldier0Soldier
Dawn to Dusk 1Soldier0Soldier
kvanh 0Soldier3Soldier
Propheon 1Soldier1Soldier
Yee 3Soldier0Soldier
Terran 3 0Soldier3Soldier
Torriku 1Soldier0Soldier
Treebeard xiii 1Soldier3Soldier
Zawadx 0Soldier3Soldier

Deckbuilding rules for 3rd week:

 True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 8 Shards (element doesn't matter).
No more than 8 Nymphs (element doesn't matter).
No more than 8 Upgraded cards.
You may sacrifice 1 loyalty point to allow you 1 extra upgrade (cumulative).
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
You may sacrifice 1 loyalty point to allow you 1 single copy of any Shard, despite the no-shard rule (cumulative).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


You have...

time is up!

...to post your FG deck (keep in mind you have to post a FG deck no matter if it is going to be used in the end, sorry for that).
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Qwandri on June 25, 2014, 08:28:58 am
Is this where I post to request to join the mortal side?
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: DoubleCapitals on June 25, 2014, 08:44:21 am
Is this where I post to request to join the mortal side?
Iirc yes, but you still have to make an Fg deck nevertheless in case of an imbalance
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: propheon on June 25, 2014, 12:21:19 pm
Unstoppable Wrath

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 744 744 744 744 746 746 746 746 746 746 748 748 748 748 74a 74a 74i 74i 74i 74i 7ti 7ti 7ti 7ti 7ti 7ti 8pt
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: andretimpa on June 25, 2014, 12:30:20 pm
Neptune's Bigger Brother
Hover over cards for details, click for permalink
Deck import code : [Select]
77j 77j 77j 77j 77j 77m 77m 77m 77m 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gs 7gs 7gs 7gt 7gt 7gt 7gt 8pm
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: yee on June 25, 2014, 03:15:49 pm
Going to join false Gods this time 8)

Dragons on drugs
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7k2 8pl
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Qwandri on June 26, 2014, 07:29:48 am
If it is needed, here's the false god deck I am apparently required to post. I don't know how to do fancy things like name decks, pity me.


Hover over cards for details, click for permalink
Deck import code : [Select]
7t9 7t9 7t9 7ti 7ti 7ti 7ti 7ti 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80d 80d 80d 80d 80d 80d 80f 80f 80l 80l 80l 80l 80l 80l 8pt
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Zawadx on June 26, 2014, 07:51:24 am
It's The Time To Disco!
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6u7 6u7 6u9 6u9 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj


Deck originally made by Spike. I made several modifications to make it fit for FGs. Awesome deck Spike!
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Malignant on June 26, 2014, 07:54:05 am
Woohoo True Mortals.

Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 712 712 712 712 712 718 718 718 718 71a 71a 71b 71b 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pk
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: andretimpa on June 26, 2014, 08:18:22 am
I don't know how to do fancy things like name decks, pity me.

Code: [Select]
[deck title=NAME OF YOUR AWESOME DECK]AWESOME DECK[/deck]
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Terran 3 on June 26, 2014, 08:46:10 am
Excellent, I was waiting for this to return. Looks like Overdrive is the flavor of the week. I'm still joining the Pantheon of False Gods with:

Puppeteer
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 74a 74a 74a 74a 74i 74i 74i 74i 74i 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tg 7tg 7tg 7tg 7tg 8pt


A question, how would you let the Trainer play an FG deck with non-upgraded cards?
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: propheon on June 26, 2014, 11:06:12 am
Personally qwandri i would name your deck Black Thunder or something with thor and loki (Odin)
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: ARTHANASIOS on June 26, 2014, 11:18:05 am
A question, how would you let the Trainer play an FG deck with non-upgraded cards?

Hmm, very good point, I hadn't thought of that. In that case, you can sacrifice loyalty points to allow Shards (let me update the rules).
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: yee on June 26, 2014, 03:25:06 pm
Can you be on 2 sides at once?
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Espithel on June 26, 2014, 03:53:30 pm
Can you be on 2 sides at once?

No.
Title: Re: True Mortal VS False God (Weekly PvP Event)
Post by: ARTHANASIOS on June 29, 2014, 08:49:41 am
No time left, time to make the brackets and announce the new deadline to submit your TM decks...
The brackets are the following:

Team A (True Mortal)VSTeam B (False God)
QwandriVSTerran 3
MalignantVSYee
propheonVSArthanasios
andretimpaVSZawadx

The FGs decks are the following:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 74a 74a 74a 74a 74i 74i 74i 74i 74i 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tg 7tg 7tg 7tg 7tg 8pt
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7k2 8pl
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f0 5f0 5f0 5f0 5f1 5f1 5f4 5f6 8pn
Do not underestimate it! Sure, it is the starter deck for :life, but since it will be a FG it is going to be fully upped with 3x Mark and double draw power! :P
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6u7 6u7 6u9 6u9 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj

The countdown for the True Mortals to post their FG-countering decks has begun!


Useful Hint:

In order to test your True Mortal deck against the FG version of the False God decks, open the Trainer (http://), press the "All Cards" and "More Money!" buttons, go to "Your Deck", create your TM deck there, go back and press the "Import" button to the left top, copy/paste the FG deck code in there and click the "AI3/FG" button to use a lvl6 (FG) AI instead of a lvl3 (Elder) AI.

 Press 'Import' once again and you are ready to fight!
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Malignant on June 29, 2014, 10:25:10 am
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj


Somehow it took me from 30~45 mins to think about Antimatter.

AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.

If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.

dont doubleclick flying eternity
remember to rewind your rol to not deckout

Or you can just play however you feel like playing it~

Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: andretimpa on June 29, 2014, 06:35:56 pm
No U
Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5oo 5oo 5oo 5oo 5oo 5oo 61r 61r 61r 61r 61r 61r 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pu


I tested it 4 times, getting 4 EMs (the last one I started with one water pendulumn vs a first turn disco and 2nd turn dunes), so I think this is a pretty hard counter.

The strategy is simple. Play wings as soon as possible, once out of range purify yourself and once you have the quanta, PU a dune and let them taste their own poison.

Some tips: If you are having trouble getting wings, have a spare purify and poison is pilling up, purify yourself (you just need one purify after you play wings).
If you have already neuro'd your opponent, avoid playing PU if you have no backup wings. The very likely RT means one more turn until you draw the next wings. If you see the AI is always CP'ing the same scorpion (it does it sometimes, but not always) save the PUs to burst damage in the end by making many copies of the bloated dune. If the AI has used antimatter instead of RT in a PU'd dune, making copies of it won't bother the AI until it's too late, so I recommend it. Every time the AI uses RT in a copied dune it means an extra turn of poison  ;), so consider this if their poison is not growing as fast as you want.

PROTIP:
If you purify yourself you loose the neurotoxin status, but if you get hit again you'll get the status again, even if you are +1 (playing cards will reduce it to 0, -1, etc.)

I suspect this one would work fully unupped  :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: propheon on June 29, 2014, 07:01:41 pm
Pandemaniacs

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vl 50u 50u 50u 50u 6u9 6u9 6u9 6u9 6u9 7t8 7t9 7t9 8pt

 the deck im gonna use against your false god artha !! good luck to both of us .
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: yee on June 30, 2014, 08:20:39 am
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj

Your deck will beat my FG, but the game will take a loooooooooong time :P

(Maybe I made too easy FG?)
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Malignant on June 30, 2014, 12:31:58 pm
Yeah, even during the testing that deck has a 0% win rate because I didn't even bother finishing the games :P
I just hope ART doesn't go crazy halfway and give up~

(Easy? You should have seen how many stupid decks I made.)
Title: Re: True Mortal VS False God (Weekly PvP Event) [3rd week]
Post by: Qwandri on July 01, 2014, 08:12:55 am
I had initially wanted to outrush the dolls with a classic earth rush + RT, but then I decided that I'd feel much more devious if I won with the one thing my opponent didn't seem to want me using: permanents.


Presenting:

The Enemy of Fun
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ro 5ro 5ro 5ro 5ro 5ro 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 8ps



General play advice (if it wasn't fairly obvious): Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.

The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.

Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.


I'm 5-0 with it in testing, so barring something awful happening, this should be fine.


EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?


Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: ARTHANASIOS on July 01, 2014, 12:18:26 pm
Team A (True Mortal)VSTeam B (False God)
Qwandri>Terran 3
Malignant>Yee
propheon<Arthanasios
andretimpa>Zawadx

QwandriVSTerran 3
The Enemy of Fun
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ro 5ro 5ro 5ro 5ro 5ro 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 8ps

General play advice (if it wasn't fairly obvious):
 Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.
The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.
Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.
I'm 5-0 with it in testing, so barring something awful happening, this should be fine.
EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?
Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 74a 74a 74a 74a 74i 74i 74i 74i 74i 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tg 7tg 7tg 7tg 7tg 8pt


Outcome: Mortal > God

Coin toss was won (3x pillars, 2x FW, 1x Eternity, 1x Deja Vu). I used my Deja Vu as Overdrive bait only to RT it and use it once again. I had 2 Flying Eternities and a dozen Deja Vus at the end of the game. I won, piece of pancake!

MalignantVSYee
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u7 6u7 6u7 6u7 6u7 6u7 7jp 7n2 8pj

Somehow it took me from 30~45 mins to think about Antimatter.
* strategy stuff:
AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.
If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.
* tips from Jimmy, the helpful newb:
dont doubleclick flying eternity
remember to rewind your rol to not deckout
Or you can just play however you feel like playing it~
* Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.

Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7k2 8pl


Outcome: Mortal > God

Coin toss was lost. FG played a ton of Light Towers while I had 3x Purple Nymphs, 2x Amethyst Pillars, 2x Time Pendulumns, 1x Ray of Light. I was established quite early. I was winning.. before ragequitting. Just kidding, I won, but I almost lost due to Morning Glory. You should had tell me to keep Light Dragons alive by RTing them and removing their Overdrive status, then Antimattering them again; I had to figure it out by myself. Luckily, it wasn't too late to change the outcome. Gg, I won via deckout...

propheonVSArthanasios
Pandemaniacs
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vl 50u 50u 50u 50u 6u9 6u9 6u9 6u9 6u9 7t8 7t9 7t9 8pt

 the deck im gonna use against your false god artha !! good luck to both of us .

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f0 5f0 5f0 5f0 5f1 5f1 5f4 5f6 8pn
(don't look it like this, in reality it is fully upped with 3x mark and double draw!)

Outcome: Mortal < God

I lost coin toss. Starting hand= 2x pillars, 2x pends, 3x lycan, 1x pandy. This game was freaking tough! Those early Frogs, Bonds, Cockatrices, those Jade Dragons! I had to waste most of my Pandys at the very early game and to use my Steal to get a Bond; its healing was futile, but I needed a little bit to keep me alive. The worst creature was Cockatrice; I had to waste Pandys just to damage them a little bit and allow my Maxwell's Paradox to affect them. In the end, I lost after encountering a Leaf Dragon with a Cockatrice, lacking any more Pandys and being Fire Bolted twice... :( I lost, gg! Or I won? ?_?

andretimpaVSZawadx
No U
Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5oo 5oo 5oo 5oo 5oo 5oo 61r 61r 61r 61r 61r 61r 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pu

I tested it 4 times, getting 4 EMs (the last one I started with one water pendulumn vs a first turn disco and 2nd turn dunes), so I think this is a pretty hard counter.
The strategy is simple. Play wings as soon as possible, once out of range purify yourself and once you have the quanta, PU a dune and let them taste their own poison.
* Some tips:
 If you are having trouble getting wings, have a spare purify and poison is pilling up, purify yourself (you just need one purify after you play wings).
If you have already neuro'd your opponent, avoid playing PU if you have no backup wings. The very likely RT means one more turn until you draw the next wings. If you see the AI is always CP'ing the same scorpion (it does it sometimes, but not always) save the PUs to burst damage in the end by making many copies of the bloated dune. If the AI has used antimatter instead of RT in a PU'd dune, making copies of it won't bother the AI until it's too late, so I recommend it. Every time the AI uses RT in a copied dune it means an extra turn of poison  ;), so consider this if their poison is not growing as fast as you want.
* PROTIP:
If you purify yourself you loose the neurotoxin status, but if you get hit again you'll get the status again, even if you are +1 (playing cards will reduce it to 0, -1, etc.)
I suspect this one would work fully unupped  :D

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6u7 6u7 6u9 6u9 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj


Outcome: Mortal > God

Coin toss is won. The starting hand includes 2 upgraded pends, 3 wings, 1 purify and 1 TUniverse. AI created a 19|15 Dune Scorpion, but I had my defence established and that beast PUed. After that, it was gg...

Total outcome: True Mortals 3-1 False Gods

True Mortals have won! (yay, their 1st victory!)
(http://spinoff.comicbookresources.com/wp-content/uploads/2011/09/300.jpg)
source: http://spinoff.comicbookresources.com/wp-content/uploads/2011/09/300.jpg

Signing in for 4th week is begun!
Time for post your False God decks:
time up


True Mortal decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No more than 3 Shards.
No more than 5 Nymphs.
Any number of upgrades.
The TM deck must be a mono! (it must include cards of a single element, plus it can also include Other cards)
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.


False God decks:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The FG deck must be a quartet (it must include 4 different elements, no more & no less, plus it can also include Other cards)
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.


Interesting note:
The more you participate at TM vs FG events, the more Loyalty points you get (if you lose, you gain 1, if you win, you gain 3) and the more you play with a certain team, the more Loyalty points you gain in relation with that team. More Loyalty means more power and a higher Rank, and high Ranks mean even more power. In other words, there is no reason not to participate every week at this event! ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: DoubleCapitals on July 01, 2014, 01:44:47 pm
Deformity
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 77d 77d 77e 77e 77e 77e 77g 77g 77l 77l 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7di 7dj 7dj 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7do 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7gn 7gn 8pm

Technically Hermes-like, but still a quartet!
EDIT: fixed some quanta issues
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Zawadx on July 01, 2014, 01:53:14 pm
Monos are much, much more consistent than Quartets, even if it's an FG quartet. I'd suggest a limit to the amount of upps for TM decks?
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: ARTHANASIOS on July 01, 2014, 03:15:20 pm
Monos are much, much more consistent than Quartets, even if it's an FG quartet. I'd suggest a limit to the amount of upps for TM decks?

Yes, but how many monos could handle up every threat? If FGs deckbuild a clever quartet, even the monos with the greater variety are going to have a problem countering the FG quartet. Moreover, I haven't put any limit to the cards a FG quartet may have, so typically a 'mono'-FG with just 3 off-element cards is a quartet.

EDIT:
But I ty for your feedback; I really appreciate it. :)
If anyone else has feedback to give or a suggestion to make, he/she may post at this (http://elementscommunity.org/forum/general-discussion/mvsm-tmvsfg-(suggestions-feedback)/) thread.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Zawadx on July 01, 2014, 04:14:45 pm
Challenge accepted  8)

Ragequit 404
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dn 7dn 7do 7do 7dr 7dr 7dr 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7jo 7jo 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7la 7la 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 8pq


This deck does better than I expected. So awesome ^^
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: andretimpa on July 01, 2014, 04:45:23 pm
Juggernaut
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 74g 74i 74i 74i 74i 77d 77d 77d 77d 77d 77d 77f 77f 77f 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7f2 7f2 7f2 7f2 7jp 7jp 7jp 7jp 8pm


I think the rules are more in favour of the False Gods actually. This is my deck.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: propheon on July 01, 2014, 04:48:44 pm
Nice game artha. I kinda knew if you had early cockatrice rush i was in trouble. My only hope was for you to get a average creatures start oh well ..Nice deck
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: propheon on July 01, 2014, 09:03:02 pm
Quatuor of threats

Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u5 7dm 7dm 7dm 7gl 7gl 7gl 7gl 7gl 80a 80a 80a 80a 80a 80a 8pj
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: mathman101 on July 01, 2014, 10:23:28 pm
I think I'll give this week a try.

Hover over cards for details, click for permalink
Deck import code : [Select]
71a 71a 72i 72i 72i 74a 74a 74a 74a 74a 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7t8 7t8 7t9 7t9 7t9 7t9 7ti 7ti 7ti 7ti 8pt
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 01, 2014, 11:33:53 pm
I'd like to stay mortal for this week, but as with last time, here's the ludicrous pile that is my FG deck if needed:

Oh God What Am I Even Doing With My Life
Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 711 711 719 719 71a 71a 71a 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q5 7q5 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 7tb 7tb 7tb 7um 7um 7um 7um 7um 8pk
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: yee on July 02, 2014, 01:07:10 pm
I dare somebody to beat this FG without Purify :P

Did you bring Purify?
Hover over cards for details, click for permalink
Deck import code : [Select]
715 718 718 718 718 718 718 71a 746 74a 74a 74a 74a 74a 74a 75m 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 7qd 8pk
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Malignant on July 03, 2014, 10:43:20 am
Yay mortals. Yay for their 1st win. Yay for stupid/random FG-just-in-case-deck.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u5 6u5 6u7 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dl 7dl 7dm 7dm 7dm 7dn 7dn 7n2 7n2 7n2 7n2 7n2 7n2 80b 80b 80b 80b 80e 80e 81q 81q 81q 81q 81q 81q 81q 81q 81q 8po
Title: Re: True Mortal VS False God (Weekly PvP Event)
Post by: ARTHANASIOS on July 05, 2014, 09:05:34 am
No time left, time to make the brackets and announce the new deadline to submit your TM decks...
The brackets are the following:

Team A (True Mortal)VSTeam B (False God)
MalignantVSandretimpa
QwandriVSyee
qwerterVSZawadx
propheonVSmathman101

The FGs decks are the following:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 74g 74i 74i 74i 74i 77d 77d 77d 77d 77d 77d 77f 77f 77f 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7f2 7f2 7f2 7f2 7jp 7jp 7jp 7jp 8pm
Hover over cards for details, click for permalink
Deck import code : [Select]
715 718 718 718 718 718 718 71a 746 74a 74a 74a 74a 74a 74a 75m 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 7qd 8pk
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dn 7dn 7do 7do 7dr 7dr 7dr 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7jo 7jo 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7la 7la 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 8pq
Hover over cards for details, click for permalink
Deck import code : [Select]
71a 71a 72i 72i 72i 74a 74a 74a 74a 74a 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7t8 7t8 7t9 7t9 7t9 7t9 7ti 7ti 7ti 7ti 8pt

The countdown for the True Mortals to post their FG-countering decks has begun!

Time's up!

Useful Hint:

In order to test your True Mortal deck against the FG version of the False God decks, open the Trainer (http://), press the "All Cards" and "More Money!" buttons, go to "Your Deck", create your TM deck there, go back and press the "Import" button to the left top, copy/paste the FG deck code in there and click the "AI3/FG" button to use a lvl6 (FG) AI instead of a lvl3 (Elder) AI.

 Press 'Import' once again and you are ready to fight!
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Malignant on July 05, 2014, 11:13:26 am
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n8 7n8 7n8 7n8 7n8 7n8 7ng 7ng 7ng 7ng 7ng 8po


Rules are tough shit, yo.

AI's targeting priority seems to be Unstable Fart > Wings
So just continually make your nymphs fart so that the FG doesn't destroy your Wings.
If you only have 3 Towers, don't make any farts until you can play Wings and fart at the same time. He shouldn't destroy a tower, and if he does, you should draw one soon.
And of course, don't play Wings too early (if it's unnecessary) or if you can't make a fart to protect it from the Pulvy. (Pay attention to his Gravy quanta!)

Try not to let your HP get down too low, Chimera fear.
You can explode farts to get rid of their creatures though.
However, AI might Overdrive any 1/2 HP nymphs, so be careful about exploding the farts.
You don't want them to die, their attack damage really adds up. (Hail zanz for buffing the Blue Nymph)

Unfortunately, Jimmy, the helpful newb, was unable to come up with any awesome tips. So too bad.


I suggest tons of praising to the almighty Holy Cow.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: propheon on July 07, 2014, 05:09:58 am
Beasts of the sky


Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n1 7n1 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 8pr
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: ARTHANASIOS on July 07, 2014, 07:37:57 am
Rules are tough shit, yo.

I am extending deadline for 2 days in case True Mortals need more time for their counters.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 07, 2014, 07:40:08 am
Rules are tough shit, yo.

I am extending deadline for 2 days in case True Mortals need more time for their counters.

I have to admit, I'm having serious trouble with Yee, even with the obvious 'counter' of Purify staring me down. I'm enjoying the challenge of this week.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: yee on July 07, 2014, 08:18:48 am
I have to admit, I'm having serious trouble with Yee, even with the obvious 'counter' of Purify staring me down. I'm enjoying the challenge of this week.
Good to hear ;D

Last time I felt my FG was too easy to beat ::)
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 08, 2014, 12:47:20 pm
So, I've been doing some experimenting with light rather than Water. Nothing's producing consistent results, it's shockingly difficult to counter a focused poison rush with a mono. None of the decks below are my submission, I just thought it might be fun to post something while I'm still busy testing.


Attempt... Five?
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7js 7ju 7ju 7ju 7ju 7ju 7ju 7k2 7k2 7k2 7k2 7kc 7km 7km 7km 8pq
Heavily RNG dependant, won its share of games but they were all luck-based wins rather than seriously contending with the rush.

Attempt Shforteenteen
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k2 7k2 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7km 7km 7km 8pq
Silly me, you can't Endow Morning Glories.

Attempt 4,396
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
This is just not applicable on so many levels. Beats the deck though.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: yee on July 08, 2014, 02:03:51 pm
P-Dials beats it with ease, but its not allowed this time :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 08, 2014, 02:04:27 pm
You know, facing off against this deck, I've determined, is so much more about its draws than your own. I've looked at possibilities in something like 7 elements, and nothing has produced very consistent results. Sometimes, all you can do is put your best foot forward...

Welp.
Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 8ps



I think this one went about 6 and 2 in testing. RNG love, baby. This deck needs no play hints.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: yee on July 08, 2014, 02:59:05 pm
I tryed some decks and come up with one that went 6-0 on trainer ;)

Allthough I admit that half of those games were very close calls.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 09, 2014, 04:35:46 am
Yeah, I had one that went on about a 7 win streak, but then lost about 4 or 5 in a row to multiple 12 damage scorpions. The deck is damn fickle.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: ARTHANASIOS on July 09, 2014, 05:19:48 am
Well guys, you can't completely remove RNG from EtG anyways. Even with the best counter in the world you still need to draw your cards in a proper order and amount. Just use the deck you think it is going to work best.
Also, about that Crusader deck, do you forget you can also use Other cards (*cough*Longsword*cough*)? :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 09, 2014, 05:45:27 am
Heh, I didn't, but the idea was mostly a gimmick anyways, I decided afterward that the huge amount of risk involved in gambling on drawing one of two or three cards wasn't worth it if everything did two less damage than I initially expected.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: DoubleCapitals on July 10, 2014, 02:34:53 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t5 7t5 7t5 7t5 7t9 7t9 7t9 7t9 7t9 7t9 7tc 7tc 7tc 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7te 7te 7te 7te 7te 7te 7tf 7tf 7tf 7to 7to 7to 7u2 7u2 7u2 8pt

For anyone interested, the basic thing was to deckout the opponent, 6 Steals for Fahrenheits, 6 Drain Lifes and 6 LS for 6 NT. His hand gets too clogged with CC and healing cards, even as I try to play creatures to bait out those cards.

Going with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80a 80a 80a 80d 80d 80d 80d 80d 80d 80e 80e 80h 80h 80h 80h 80j 80j 80j 80j 80j 80j 80s 80s 80s 80s 8pq


Strategy:
Early game try to pull off two things, and prioritize the former:
a) Mindgate, protected by Dim Shield because AI targets Shield ---> Mindgate
b) Quinted Aether Nymph

Lightning all the opponents's Nymphs if you can. Else Lobo them.

Mindgates to pour open FG deck onto your hand. At this point, you perhaps could get some Explosions for his Fahrenheits, and Lances/Rage Elixirs should cover the remaining CC, and Sancs/Miracle cover for healing. In general, avoid playing Hourglasses, except maybe one or two as hourglasses are targetted over mindgates for explosions

Once you're able to get a NT out, first get a Water Nymph, and Quint it. ASAP. Thereafter get a Light Nymph or two if you can, else Red Nymph. Quint ALL the Nymphs, barring times when the opponent's hand seems clogged, in that case pull off a non-quinted Nymph occassionally for bait for CC fodder.
After that, keep building Golden Nymphs, rage em for 13|3 and quint. Or NT the quantum towers if ya feeling lucky.

Thereafter, just churn out the Nymphs, stall as necessary, if ya can't outrush him and his Miracles, go for the deckout.

All this, if the RNG favours you ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 14, 2014, 07:59:18 am
...Guys?
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: ARTHANASIOS on July 14, 2014, 08:07:39 am
...Guys?

I've done the simulations, but I am working at a few RL issues as well as Man Vs Machine revival, so you should await the results either later today or tommorow morning.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Zawadx on July 14, 2014, 08:09:39 am
Suspense, suspense... ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: Qwandri on July 14, 2014, 08:12:26 am
...Guys?

I've done the simulations, but I am working at a few RL issues as well as Man Vs Machine revival, so you should await the results either later today or tommorow morning.

Alright, no problem, thanks for the info. Curiosity just got the better of me.
Title: Re: True Mortal VS False God (Weekly PvP Event) [4th week]
Post by: yee on July 14, 2014, 08:15:23 am
I want to know on whose side the RNG was this time ::)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 11:48:29 am
Team A (True Mortal)VSTeam B (False God)
Malignant>andretimpa
Qwandri<yee
qwerter<Zawadx
propheon<mathman101

MalignantVSandretimpa
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n8 7n8 7n8 7n8 7n8 7n8 7ng 7ng 7ng 7ng 7ng 8po

AI's targeting priority seems to be Unstable Fart > Wings
So just continually make your nymphs fart so that the FG doesn't destroy your Wings.
If you only have 3 Towers, don't make any farts until you can play Wings and fart at the same time. He shouldn't destroy a tower, and if he does, you should draw one soon.
And of course, don't play Wings too early (if it's unnecessary) or if you can't make a fart to protect it from the Pulvy. (Pay attention to his Gravy quanta!)

Try not to let your HP get down too low, Chimera fear.
You can explode farts to get rid of their creatures though.
However, AI might Overdrive any 1/2 HP nymphs, so be careful about exploding the farts.
You don't want them to die, their attack damage really adds up. (Hail zanz for buffing the Blue Nymph)

Unfortunately, Jimmy, the helpful newb, was unable to come up with any awesome tips. So too bad.


Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 74g 74i 74i 74i 74i 77d 77d 77d 77d 77d 77d 77f 77f 77f 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7f2 7f2 7f2 7f2 7jp 7jp 7jp 7jp 8pm


Outcome: Mortal > God

Coin toss: Won!
Starting hand: 4x Wind Tower, 1x Air Nymph, 2x Wings (fair)

A fair starting hand; I answered to an early Heavily Armored Lava Destroyer rush with a Wing shield. Pulvy entered somewhat early, but I also drew a second Nymph which helped me settle the outcome. I won, gg!

QwandriVSYee
Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 8ps

I think this one went about 6 and 2 in testing. RNG love, baby. This deck needs no play hints.

Hover over cards for details, click for permalink
Deck import code : [Select]
715 718 718 718 718 718 718 71a 746 74a 74a 74a 74a 74a 74a 75m 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qd 7qd 7qd 7qd 7qd 7qd 8pk


Outcome: Mortal < God

Coin toss: Lost!
Starting Hand: 6x Stone Towers, 1x Elite Antlion, 1x Steel Golem (Quanta flood!)

I left the AI with 34 hp before dying from poison & adrena-damage; in general, I drew way too many Towers; I only had 2 Elite Antlions, 2 Elite Shriekers and a Steel Golem on field... I lost, gg...

qwerterVSZawadx
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80a 80a 80a 80d 80d 80d 80d 80d 80d 80e 80e 80h 80h 80h 80h 80j 80j 80j 80j 80j 80j 80s 80s 80s 80s 8pq

Strategy:
Early game try to pull off two things, and prioritize the former:
a) Mindgate, protected by Dim Shield because AI targets Shield ---> Mindgate
b) Quinted Aether Nymph

Lightning all the opponents's Nymphs if you can. Else Lobo them.

Mindgates to pour open FG deck onto your hand. At this point, you perhaps could get some Explosions for his Fahrenheits, and Lances/Rage Elixirs should cover the remaining CC, and Sancs/Miracle cover for healing. In general, avoid playing Hourglasses, except maybe one or two as hourglasses are targetted over mindgates for explosions

Once you're able to get a NT out, first get a Water Nymph, and Quint it. ASAP. Thereafter get a Light Nymph or two if you can, else Red Nymph. Quint ALL the Nymphs, barring times when the opponent's hand seems clogged, in that case pull off a non-quinted Nymph occassionally for bait for CC fodder.
After that, keep building Golden Nymphs, rage em for 13|3 and quint. Or NT the quantum towers if ya feeling lucky.

Thereafter, just churn out the Nymphs, stall as necessary, if ya can't outrush him and his Miracles, go for the deckout.

All this, if the RNG favours you ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dn 7dn 7do 7do 7dr 7dr 7dr 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7jo 7jo 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7la 7la 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 8pq


Outcome: Mortal < God

Cointoss: Lost!
Starting Hand: 4x Aether Tower, 1x Quantum Tower, 1x Electrocutor, 1x Thunderbolt, 1x Phase Shield (no Mind Gates...)

It was a miracle I survived till I had only 18 cards left to my deck. And yes, I didn't drew any MindGates in the whole game (no Gate in 27 out of 45 cards)... I have obviously lost... gg...

propheonVSmathman101
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n1 7n1 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 8pr


Hover over cards for details, click for permalink
Deck import code : [Select]
71a 71a 72i 72i 72i 74a 74a 74a 74a 74a 75m 75m 75m 75m 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7t8 7t8 7t9 7t9 7t9 7t9 7ti 7ti 7ti 7ti 8pt


Outcome: Mortal < God

Coin toss: Won!
Starting Hand: 1x Wind Tower, 2x Dragonfly, 2x Elite Wyrm, 2x SoFree (fair)

Both SoFree were Stolen very early and a Dusk appeared, blocking all of my attacks. I Lightstormed 2 Scorps (one with Adrenaline) only to have another one coming with Adrenaline & Momentum. I managed some damage but it wasn't enough. I lost, gg.

Total outcome: True Mortals 1-3 False Gods (if RNG was a little more fair, this could be a draw at least)

False Gods have won!
(http://www.cardgamedb.com/forums/uploads/86b06c2ca147bbb04b227c923df18582.jpg)
source: http://www.cardgamedb.com/forums/uploads/86b06c2ca147bbb04b227c923df18582.jpg

Signing in for 5th week is begun!
Time for post your TrueMortal-FalseGod decks:
time up



False Mirror

In this week rules are a bit different. Every player is both a True Mortal and a False God and actually has to beat his/her own False God deck with the True Mortal deck, which is actually the normal unupped copy of the same deck!

Deckbuilding rules:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No upped cards.
All Shards and all Nymphs are allowed.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by both the Organizer and the False God AI (AI Level 6).
This deck is going to be your True Mortal deck and it is going to face its own False God counterpart! In other words, you are called to create an unupped deck which can defeat its FG AI counterpart if controlled by a human. 8)
In order to celebrate the return of the Man vs Machine event, each forum member who has participated at least once to TM vs FG gains 5 Loyalty points to both fractions!
Moreover, every participant of this week receives 4 Loyalty points to both fractions!

Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 TM Loyalty points if your TM deck defeats its FG counterpart, but no bonus points if your TM lose against its FG counterpart.
Moreover, each deck is going to be rated from the Organizer (that's me!). If it is rated as 'lame', it won't grant any Loyalty points for its victory. If it is rated as 'normal' it is going to have its normal 2 Loyalty points for winning. Finally, if it is rated as 'creative' it is going to grant 4 Loyalty points instead of just 2.


Interesting note:
The more you participate at TM vs FG events, the more Loyalty points you get (if you lose, you gain 1, if you win, you gain 3) and the more you play with a certain team, the more Loyalty points you gain in relation with that team. More Loyalty means more power and a higher Rank, and high Ranks mean even more power. In other words, there is no reason not to participate every week at this event! ;)


*** ORIGINALITY SCORE ***


Malignant: Original (reasoning: Clever abuse of Salvager.)

yee: Original (reasoning: Clever use of upped/unupped Firefly.)

andretimpa:  Original (reasoning: It may use some 'lame' cards, but the way these cards are mixed up makes the deck original. And the Chimera deck is good and original too!)

kaempfer13: Original (reasoning: Nice abuse of SoV's inability to finish off its opponent.)

theelkspeaks: Original (Blue Nymphs without UGs? Quite original indeed.)

pineapple: Original (Nice idea of dry Voodoos.)

Qwandri: Original (Very clever abuse of Hope over Mirror and MindGating of Bolts to pseudo-OTK.)

mathman101: Original (Really nice combination of Sparks, Alfatoxins and Bonewalls.)

qwerter: Original (Nice idea of poison Voodoos.)

propheon: Average (does it really win its FG counterpart?)

Regyptic: Original (nice Ash-Hope idea!)

Terran3: Average

Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: yee on July 15, 2014, 02:08:25 pm
This deck isn't creative enough :'(
This will be easy with this deck

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5ig 8pp


Ai only summons 1 Nymph Queen, while you can spam lots of them. You need 3 Purifys to heal the damage done by the lone Queen.

Strategy hint: Get Nymph Queen out as soon as possible and then turn all Pillars into nymphs. Purifys will help you get EM.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 02:24:39 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rl 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps


No ban Hourglass plz

For today, Jimmy the helpful newb shall take over! Huzzah!

pillar/pend split obviously coz eq
30 card deck becoz small deck is gud (draw chance higher)
6 cards of hg so dr-

Okay Jimmy, I think that's good enough.

[DON'T USE THE HOURGLASS' ABILITIES]
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 02:32:20 pm
I saw both of the obvious strategies I was waiting for. Now, its time to see a few less obvious ones... 8)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 02:45:34 pm
I saw both of the obvious strategies I was waiting for. Now, its time to see a few less obvious ones... 8)

Something involving Malignant Cells? ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 02:51:32 pm
I saw both of the obvious strategies I was waiting for. Now, its time to see a few less obvious ones... 8)

Something involving Malignant Cells? ;)

Hmm, it seems I have to take some anti-lameness measures this week.
If I wish to make lame decks, I can do it by myself. See...?
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 58s 58s 58s 58s 8pm

EDIT: Anyways, this example wasn't the best. I don't want to be a dick, but please try to be a little more creative.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 02:54:12 pm
I saw both of the obvious strategies I was waiting for. Now, its time to see a few less obvious ones... 8)

Something involving Malignant Cells? ;)

Hmm, it seems I have to take some anti-lameness measures this week.
If I wish to make lame decks, I can do it by myself. See...?

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 58s 58s 58s 58s 8pm


Creative deck indeed~

Better start thinking of new "rules" before more people post their decks :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 03:05:51 pm
Better start thinking of new "rules" before more people post their decks :P

Rules updated:

Quote
Moreover, each deck is going to be rated from the Organizer (that's me!). If it is rated as 'lame', it won't grant any Loyalty points for its victory. If it is rated as 'normal' it is going to have its normal 2 Loyalty points for winning. Finally, if it is rated as 'creative' it is going to grant 4 Loyalty points instead of just 2.

EDIT: Eternity is allowed.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: DoubleCapitals on July 15, 2014, 03:19:51 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
5lg 5lg 5lg 5lg 5lg 5lg 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 625 625 625 625 625 625 8pq

1. Wait as late as possible to bait out as much psions as possible. Don't play anything. Like at all.
2. Reflective Shield.
3. Chomp on popcorn.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: andretimpa on July 15, 2014, 03:26:59 pm
Gotta be more original.

Still didn't checked, but I think the AI is going to fail hard playing this

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vn 4vn 4vn 50u 50u 50u 50u 5l9 5l9 5lg 5lg 5lg 5lg 621 621 621 621 621 621 62m 62m 62m 62m 62m 62m 8pu


Some parts of the deck even work against you ... and you still win.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 03:30:24 pm
Question: Will you rate the decks now or during the simulation/whatever?

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 58s 58s 58s 58s 58s 58s 5c8 5f1 5ia 5ia 5ia 5ia 5ia 5ia 5ro 5ro 8ps


AI doesn't care about antimatter'd creatures.

So just play the scorpion, antimatter it and let it slowly (very slowly) kill the FG.

I may change the deck around for quanta balancing, but can it still be rated :3?

Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 03:37:53 pm
^
You need to put a few strategical hints if you wish to rate it right now. ;D
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 03:44:54 pm
Done. Being creative is hard.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: andretimpa on July 15, 2014, 03:57:53 pm
I think we need some more restrictions on deckbuilding, otherwise you won't even have to simulate them.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 04:02:57 pm
I think we need some more restrictions on deckbuilding, otherwise you won't even have to simulate them.
I think originality is a fair restriction already. I will simulate them no matter what; who knows, the AI may be super lucky with some of the decks and actually win a few games. :P

EDIT: I am going to mention my originality score to the OP of this week in order to be able to see the result and change it accordingly.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 15, 2014, 04:08:22 pm
Aww. :(

Looks like more deckbuilding tomorrow!
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: DoubleCapitals on July 15, 2014, 04:14:36 pm
Aww. :(

Looks like more deckbuilding tomorrow!
Likewise :/
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 04:15:03 pm
Aww. :(

Looks like more deckbuilding tomorrow!

You've done well, with maybe a few changes it can be a little more original and take the Original rating instead of the Average one. ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: andretimpa on July 15, 2014, 05:02:51 pm
I'm not that happy with my deck actually.

Clearly, if you want a deck that can beat a FG even if the noob tries to copy it AND doesn't misplay it, you gotta go mono-gravy

U mad?
Hover over cards for details, click for permalink
Deck import code : [Select]
55p 55p 55p 55p 55p 55p 55u 55u 55u 55u 55u 55u 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 8po


Strategy. Play gravy shield, the FG can't hit you. FG plays gravy shield, nothing happens.



But I'm really tempted to do this my submission, since it will require ARTH to use brain cells:

Do you even chimera?
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55o 55o 55o 55o 55p 55p 55p 55p 55p 560 560 560 560 576 576 576 576 576 8pl


Strategy: Play the gravy shield to shut down its damage ASAP. The AI has no idea how to use chimera and won't play it unless it can OTK. If the shield comes soon enough he won't have enough damage for that. Play your creatures to take down his dilgos, because even with the shield, the less damage on his side the better.

The combo you want is chimera + dilgo so you give momentum to all your creatures and can get rid of the GP on the next turn so that the chimera can last until the FG is dead. Because of this you need to take the following into account:


If RNG doesn't hate you, you should get everything together during the match. (in some cases you can even try using chimera twice to start dealing damage early, but that's trickier)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: kaempfer13 on July 15, 2014, 08:15:13 pm
Thought this was a good idea...
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5vi 5vi 5vi 5vi 5vi 5vi 61q 8pt

then I realized that the FGAI ups the novas  :D (unupped vs unupped would result in novas played to early by the ai)
I suppose this will have to do then:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 5lc 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5uo 5up 5v0 5v0 5v0 5v0 5v0 5v0 5vi 5vi 5vi 5vi 5vi 5vi 8pt

Are dead cards okay if they are not crucial for the winning strategy (referring to unusable supernovas, not steals and pests)?
Edit:
Screw that this is better:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52s 52s 52s 52s 52s 52s 5c6 5c6 5c6 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5j2 5j2 5ro 5rp 5rp 5rp 5rp 5rp 5rp 8pk

Wait till you can get a singularity then aflatoxin it (rest  is self explanatory). destroy opponents malignent cells at any cost (after they turned into malignent cells). The AI may kill itself with singularities before you do but thats not the winning strategy.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: yee on July 15, 2014, 09:23:21 pm
Good old FFQ deck should be more intresting than Nymph Tears deck.

Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 8pn


The trick is that you can use light cards and FG can't.

You have to get Firefly Queen out fast and start generating Fireflies. Hope is the key kard that you must get out. If you get Hope out, then you win, but there are chance that you get rushed (thats why there are so many :light cards, in hope that those will clog up and slow FG down).

Edit:
This is much more fun :D
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5c6 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5ok 5ok 5ok 5ok 5ok 5ok 8pr


You should have 1 Nova at beginning, so you can get the Rustler out, then play Fireflys from your mark and turn all :light into :life to build your healing army. You can use Mitosis on second Rustler so that Bonds could heal you more. You can also use Mitosis on Firefly, but only of you have enough :air quanta to summon new Firefly that turn. Finnaly summon some dragons to finish him off.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 15, 2014, 10:36:47 pm
Thought this was a good idea...
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5vi 5vi 5vi 5vi 5vi 5vi 61q 8pt

then I realized that the FGAI ups the novas  :D (unupped vs unupped would result in novas played to early by the ai)

And where is the problem? FG ai won't be able to use SNovae, so it won't be able to play Lightning, so it won't be able to finish you off, while you can use 1 late Nova with Thunderbolt to kill the 1 hp FG ai (due to SoVs). This is both an excellent and an original idea; I don't really know why you've changed it (though I don't really see the point of having Devourers at all). :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: kaempfer13 on July 15, 2014, 11:33:44 pm
I thought the purpose was to dumbfound the AI while giving it all the cards it needs to win (holy flash is free). I added the devourers, because I forgot the FGAI ups cards and I wanted to keep the AI from getting enough quanta to nuke me. My other decks contain cards that are not necessary to win (but dont hurt disregarding timeinvestment either), because I wanted to make them look more serious (in a proper deck they would synergize decently with the cards needed for the winning condition). I realize now that adding unnecessary cards is realistically just annoying while testing the deck.
You may use this deck as my submission:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5vi 5vi 5vi 5vi 5vi 5vi 61q 61q 61q 8pt

(wouldnt want to make it smaller due to SoVs unreliability)
or you can use my aflatoxin deck without the mpathetic bonds. Either should win quite consistently so pick your favourite.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Malignant on July 16, 2014, 01:25:17 am
This better be creative >:(

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 563 563 563 563 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 58v 58v 58v 5ia 5ia 5ia 5ia 5ia 5ia 8pp


Salvager can prevent deckout! Woohoo.

The way this deck works is by using the fact that you don't draw a card when you have 8 cards.
AI target priority: Pulvy > Shield
So by keeping your hand full of junk, AI will just keep destroying your Pulvy, and then you play it. Forever. Until your opponent decks out.

You need the Tit Shield and at least 2 Purifies to be able to survive.

Try to have exactly 4 Earth Pillars and 1 Gravity Pillar out on the field. Keep the rest in your hand to reach the 7 card "limit". (Feel free to play more if you won't deckout though)

Bare minimum: 4 Earth Pillars, 1 Salvager, Tit Shield and Pulvy on the field, 7 cards in your hand (when you end turn) and +4 Purify counters thingie
And your opponent needs to have 2 Gravity Towers and Pulvy.

Though for some reason the opponent might not destroy yo Pulvy even if they have more than enough quanta, so be careful.

Also, there's no need to destroy anything with your own Pulvy.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: theelkspeaks on July 16, 2014, 01:39:07 am
Hover over cards for details, click for permalink
Deck import code : [Select]
4tc 4tc 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 542 55q 595 5c5 5i5 5i5 5i5 5i5 5oi 5oi 5oi 5oi 5oi 5rk 5ur 5ur 5ur 61q 8pk


A deck that gives the FG side a (small) fighting chance, as it can technically Arsenic you to death, but still gives you enough healing and poison that you should be able to win this.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 16, 2014, 03:25:13 am
Joining False Gods.

Not banning Nymph's Tear? Clearly, my years of arena deck-building experience have culminated to this single moment:

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5ig 8pp


Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: mathman101 on July 16, 2014, 03:56:21 am
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52r 52r 52r 52r 52r 52r 52s 52s 52s 52s 52s 52s 542 542 542 542 542 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622 8pu


Strategy notes: play aflatoxin on your own spark, then get bone wall out. then watch as the cells slowly chip away at the opponents bone walls, and you stay safe behind your own wall.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: andretimpa on July 16, 2014, 08:07:30 am
Joining False Gods.

Not banning Nymph's Tear? Clearly, my years of arena deck-building experience have culminated to this single moment:

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5ig 8pp




Read the updated rules. ARTH needs to consider your deck creative. That's the deckbuilding restriction :P.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52r 52r 52r 52r 52r 52r 52s 52s 52s 52s 52s 52s 542 542 542 542 542 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622 8pu


Strategy notes: play aflatoxin on your own spark, then get bone wall out. then watch as the cells slowly chip away at the opponents bone walls, and you stay safe behind your own wall.

I don't think you even need the fractals. Once you get the BW you can just sit back and relax as each spark played means an extra bone for your shield. You could pretend the AI is not so stupid and pick lightning instead :P
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Qwandri on July 16, 2014, 08:59:10 am
Alright, this one's pretty simple. At first I built a full rainbow, but I have a bit of a revenge-fantasy thing going on in my head right now apparently, because it is INCREDIBLY satisfying to see a completely neutered dune scorpion deck across the table from you.

Stupid AI can't even play novas right
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 55q 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5rr 5rr 5rr 5rr 5rr 5rr 5rt 5rt 5rt 8ps


I suggest you stop playing precogs once you get your first scorpion with momentum out, then you can watch them play themselves to death at your leisure.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 16, 2014, 09:28:18 am
Guys, just a reminder, I don't find abusing Nova's change to Supernova a 'Creative' abuse, but an 'Average' at best and as long as more and more people spam these kind of decks I may even find them 'Lame'.
Kaempfer13's deck is a different type of story, since it abuses SoV's inability to finish off an opponent. Actually, he could run the deck without Novae and use Devs to lure out the AI's Lightning for example. Very original thinking Kaempfer, +rep actually. :D
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Qwandri on July 16, 2014, 10:02:57 am
Guys, just a reminder, I don't find abusing Nova's change to Supernova a 'Creative' abuse, but an 'Average' at best and as long as more and more people spam these kind of decks I may even find them 'Lame'.
Kaempfer13's deck is a different type of story, since it abuses SoV's inability to finish off an opponent. Actually, he could run the deck without Novae and use Devs to lure out the AI's Lightning for example. Very original thinking Kaempfer, +rep actually. :D

I have to confess, I didn't look at the other decks in the thread before submitting my first idea. That may not have been the best idea in a thread about originality. Still, that was only the first thing I came up with. Drawing boards will be returned to.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Qwandri on July 16, 2014, 10:47:13 am
Speaking of which... New deck:

Stupid AI can't even play shields right
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5lg 5lg 5lg 5lg 5lg 5lg 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 623 623 623 623 8pq



Did you know that the AI will literally always play hope over a mirror shield if it has one? Because I learned that today. In fact, hope seems to have the highest play priority among all shields for the AI.

Also, today I learned that the trainer caps fire quanta at 75, forcing me to improvise somewhat from my original plan of just saving my own 6 bolts. General play is mostly to get a reflective shield out as soon as humanly possible, then get some mindgates running and burn that 200 HP down. Save fire bolts until you need to clear room in your hand or have 75 quanta, mindgating will usually hold priority over playing a lightning if one would take quanta from the other, but make your own choice on that one. The AIs hand will eventually get clogged with unusable burn, forcing it to take one card draws, which will allow your mindgates to see every card of the opposing deck, guaranteeing you enough burn to finish the AI over a long enough time.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Terran 3 on July 16, 2014, 11:43:48 am
An interesting take on this event!

Here's hoping my deck's not too uncreative.  :P


Hover over cards for details, click for permalink
Deck import code : [Select]
4ve 4ve 4ve 4ve 4ve 4ve 4vi 4vi 4vi 4vi 58s 58s 58s 58s 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ro 5t2 5t2 5t2 5t2 5t2 5t2 61p 8pj


The main thing you need to do is to set up Titanium Shield, then field your creatures to hopefully outrush your opponent. While Chaos Power gives it a chance, you have Eternity to fling boosted Minor Abominations back into your opponent's deck, as well as preventing yourself from decking out with a bad draw. Chaos Seeds can be used to take care of boosted Minor Abominations, or to fish for a mutation if you're feeling cheeky.

EDIT: Actually, scratch that. This deck seems to get outrushed too easily.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Regyptic on July 16, 2014, 12:05:02 pm
Let's try another fairly simple idea;

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5fu 5fu 5fu 5fu 5fu 5fu 8po


Strategy: Only play cards when your hand is full. Try to keep at least 2 spaces in the AIs hand.

Playing SoB with a full hand means they draw 3 cards while you draw 1. The AI will also fill up your hand using their SoB meaning you aren't drawing half the time while they are. Actually, this bit means you shouldn't even need to play the SoB's most games if you don't want to, but it's quicker if you do.

So you don't like my deck? Fine, have fun playing this one out :P

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 8pq


Strategy: Use Eternity/Photon so that you don't deck out.

This is basically abusing the AIs double draw 'advantage'. AI draws 2 cards a turn but only 1 weapon slot for Eternity and so should eventually deck out. The fun thing is, even a human playing the False God version of this deck should lose every time.

NOTE: Please don't actually play this. I'm not really sadistic enough to force you to play out a ~60 turn match. If you must play it then take out 29 pillars first. Then it's a more bearable ~30 turns :). (Also the 30-card version is a better deck anyway as there's less risk of bottom decking Sancs against an early Eternity).
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 16, 2014, 12:09:48 pm
^
Decks like this was the reason I had Eternity banned. Then, I put the lameness factor and allowed it once again. I hoped it would work as a reminder not to make lame decks in this competiton. Oh well... you can do better regyptic and you kno wit. Waiting to see your non-trolling deck. 8)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: DoubleCapitals on July 16, 2014, 01:28:03 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52i 52p 52p 52p 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5un 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 8pk

Pull Voodoos to get em wrecked by poison
Win.

Alright probably might be lame so I'll thing of something else too
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: CuCN on July 16, 2014, 01:47:38 pm
Possibly helpful (http://elementscommunity.org/forum/general-discussion/upgrades/) (some images broken/missing)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Regyptic on July 16, 2014, 01:53:56 pm
^
Decks like this was the reason I had Eternity banned. Then, I put the lameness factor and allowed it once again. I hoped it would work as a reminder not to make lame decks in this competiton. Oh well... you can do better regyptic and you kno wit. Waiting to see your non-trolling deck. 8)

Ok, how about this;

Hover over cards for details, click for permalink
Deck import code : [Select]
5f1 5f1 5f1 5f1 5f1 5f1 5ld 5ld 5ld 5ld 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lh 5lh 5lj 5lj 5lj 5lj 5lj 5lj 5lm 5lm 5lm 5lm 8po


Strategy: Get Luciferin on an Ash Eater as quickly as possible (i.e. hold off playing a second Ash Eater if it means getting a bioluminescent one next turn). Solar shield out next to increase incoming quanta. Things should be fairly easy from there. At the start while you're waiting for the combo discard stuff you have more than one of in hand. Spare Shields/Weapons first, then Sancts, then Ash Eaters/Luciferins. One Sanct with a shield should hold his creatures off but don't play them too early as they'll stop quanta coming in from your shield. Mostly they'll just help clog the AIs hand.

Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 16, 2014, 02:12:09 pm
I don't know, most of these AI/upgrade exploits are boring, although Malignant's deck is a pretty cool card abuse.

As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

But whatever. If you want a "creative" deck, I might as well just make some boring, underwhelming deck that exploits more "original" AI deficiencies like replacing a reflect shield with a more expensive one (which, absolutely no offense Qwandri, can only use the definition of "original" to mean they've been in the game longer)!

/rant

Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Regyptic on July 16, 2014, 02:29:25 pm
I don't know, most of these AI/upgrade exploits are boring, although Malignant's deck is a pretty cool card abuse.

As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

But whatever. If you want a "creative" deck, I might as well just make some boring, underwhelming deck that exploits more "original" AI deficiencies like replacing a reflect shield with a more expensive one (which, absolutely no offense Qwandri, can only use the definition of "original" to mean they've been in the game longer)!

/rant

These are similar reasons to why I actually like the first 2 decks I posted. The SoB deck is simple and can win without even having to play a card and the Eternity deck out wins even against a human player as its taking advantage of double draw aspect rather than AI deficiencies.

However, an unquantifiable concept such as 'lameness' is always going to be subjective and at the end of the day this is ARTHANASIOS' event and his decision. I think his idea of creativity is more 'not the first thing that everybody is going to think of' which is fair enough. That way it's less about who's the first to post the Nymphs Tears deck or an Eternity deck out.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ARTHANASIOS on July 16, 2014, 02:37:46 pm
As a mathematician, I aim for creativeness and ingenuity in the form of simple solutions that somehow fill every quality required of a rigorous one. In this case, you cannot get as cleanly creative as a rush deck containing just 6 non-pillars that not only EMs without resorting to boring deck-out tactics but also can be played by the most novice non-AI human.

 If by "creativeness" and "ingenuity" mean abusing the ridiculous inability of the AI to use an active skill like Nymph Tears towards a Water Tower/Pend, then ok.
 As an amateur programmer, let me tell you that the NT bug shouldn't exist, it is bad programming (no offense was meant to Zanz) because the AI should use Nymph Queen's ability to Water quanta generating resources if there are no other types of pillars/pends around; it makes perfect sense and it is completely within the capabilities of the current AI (it is just an extra "if" statement).
 Judging which type of shield to use at each situation requires human judgement and even the greatest programmer would had problems by fixing this; judgement and imagination seperates a man from a computer and it is more than fine to abuse it. Possibly, there is just a playing priority of shields that the AI takes into account and since Hope is more important than Mirror for most deck archetypes (see FFQ Elder) it takes Hope into highest playing priority. The only way I can think of fixing this is having the AI scanning its deck to detect the amount of Luciferase, Fireflies, RoLs etc. in order to see if it is worthwhile to play Hope or, even better, to wait till at least 3 light-generating creatures are on its board in order to make the Hope strategy at least viable.
 Moreover, a deck full of water pillars and 6 NTs is one of the most overused and unoriginal decks in the current meta (once again, I mean no offence). Same goes with Eternity, Hourglass etc. deckouts and a few other deck types...
 If you found the word 'Lame' too offensive, let me tell you it is just used as a deck rating and it doesn't have the same meaning with the actual word and no offense or insult was meant. For this, I apologize in advance...
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 16, 2014, 02:59:13 pm
Judging which type of shield to use at each situation requires human judgement and even the greatest programmer would had problems by fixing this; judgement and imagination seperates a man from a computer and it is more than fine to abuse it. Possibly, there is just a playing priority of shields that the AI takes into account and since Hope is more important than Mirror for most deck archetypes (see FFQ Elder) it takes Hope into highest playing priority. The only way I can think of fixing this is having the AI scanning its deck to detect the amount of Luciferase, Fireflies, RoLs etc. in order to see if it is worthwhile to play Hope or, even better, to wait till at least 3 light-generating creatures are on its board in order to make the Hope strategy at least viable.

AI replaces shields solely on cost; it doesn't calculate any sort of utility on the shield it would use. If I remember correctly, it will replace an upgraded version of its shield with an unupgraded version of higher cost. This deficiency has been exploited since Firestall was a thing (I recall when Half-bloods were recently buffed, Antimatter-Firebolt was recommended with the caveat not to quit against a reflect shield as it would likely be replaced).

Compare that to AI ignoring Water pillars because, even if most nymph decks work by getting at least 1 Nymph Queen out, that logic in its simplest (avoiding things like checking how many pillars you have of each element and nymphs you have on the field) implementation would result in the AI reducing its :water to 0 to make an army of Nymph Queens. The only reason why this deck is suddenly popular is because before the recent ATK buff on nymphs the deck wasn't viable at all - when they only had 1 ATK, an army of Nymph Queens was unwanted. In other words, this is a fairly recent AI deficiency that requires just as much logic to properly solve.

However, I see your reasoning, and will post a deck soon. My only gripe is that sort of value system chooses bad deck-building (dead cards that a human would never use) over bad AI playing.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: andretimpa on July 16, 2014, 03:49:03 pm
I like my chimera deck because a human can still missplay it and lose. It only takes a bit of distraction :P.

On the other hand I don't like my fire eater deck too much, because even a human playing with the AI deck wouldn't have what to do.
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 16, 2014, 04:19:54 pm
More AI idiocy:

Hover over cards for details, click for permalink
Deck import code : [Select]
5ij 5ij 5ij 5ij 5ij 5ij 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5v0 5v0 5v0 5v0 5v1 5v1 5v1 5v1 5v1 5v1 8pp


Note that this is AI being slightly less of an idiot because it's difficult to ascertain whether an army of Voodoo Dolls is threatening or not and can by CC'd. This ties into a larger AI deficiency of how it uses CC.

Strategy: Until you have at least 21 (2 spaces remaining) Voodoo Dolls out, just play everything. In general, you want to keep your hand empty until AI nightmares you enough Voodoo Dolls, and with that many (3-4) Nightmares the AI can only do a generous maximum of 32x2 = 64 damage (only counting damage from Nightmares because Dessication is different from Dry Spell). This means playing Dry Spells whenever you want, because you have a nice 64 HP of leeway, and also playing Nightmares whenever you want, although with AI's 2x draw and tendency to keep Dessications in hand until you reach a certain creature count, for optimum play you may want to wait for it to clog its hand to 5-6 cards. Assume you need an empty hand for AI to nightmare you, although it may happen at 1 card in hand, and a creature count of 22 (1 space remaining) for AI to spam Dessication, although it may happen starting from a creature count of 21. After you get enough Voodoo Dolls out, just save cards in your hand so AI can't Nightmare you to death. Feel free to finish with a Nightmare or Dry Spell, but with the latter make sure you don't suicide (when you can just wait for AI to draw another Dessication).

tl;dr keep your hand empty until you get enough voodoo dolls, avoid doing stupid things, and win-rate is 100%

Judge its originality soon pl0x, because I still have more ideas (they simply become more and more ugly/convoluted).

Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: kaempfer13 on July 17, 2014, 12:47:09 am
I gotta ask: why is noone posting an otk? Everyone knows the Ai cannot play them and some of them could be considered moderately creative if they directly  killed the necessary creatures after they were played.
Also a spoiler with cards whose full potential the AI doesnt see(while most of them remain the same upped) in no particular order:
basilisk blood
mutation
aflatoxin
Singularity
SoR
SoFo (hard to pull off though because of quanta denial)
Sundial
nightmare
mindgate
bait damaging spells with high hp creatures (not that creative on its own though)
SoI
Fractal (careful not to make a lame deck)
salvager
spark
parallel universe
probably more

Also: who knows why chrysaora and mind flayer are worse upgraded? You get a cookie (the corresponding decks will be average at best though, sorry)
congratulations to ddevans for a really fast correct answer (even though I was referring to uli being affected by permafrost shield, but your answer is right anyway)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: ddevans96 on July 17, 2014, 12:50:52 am
Because Uli upped is more expensive, and Physalia upped can die to damaging shields (and be affected by other shields)

/me noms cookie
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 17, 2014, 01:16:23 am
I gotta ask: why is noone posting an otk? Everyone knows the Ai cannot play them and some of them could be considered moderately creative if they directly  killed the necessary creatures after they were played.

Because why would you want to otk the AI and risk RNG screwing you over by giving AI all the creatures/buffs and hiding all your CC on the bottom of your deck (not the convincing part of the sentence, as you could just prevent creature damage with Phase Shields, and if you OTK the AI will never play his shields) when you could just make the AI otk themselves (see my deck)?

-- t3h 0tk m31st3r (though Chapuz is the real one)
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: propheon on July 17, 2014, 01:28:04 am
First to drain

Hover over cards for details, click for permalink
Deck import code : [Select]
593 593 593 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 5us 8pm
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: Pineapple on July 17, 2014, 01:39:01 am
First to drain

Hover over cards for details, click for permalink
Deck import code : [Select]
593 593 593 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 5us 8pm


>Trying to be faster than an AI with an upgraded deck and double draw
>Trying to run Earthquake off mark against a deck with Towers and Devourers

Just curious, have you tested the deck before and won? o:
Title: Re: True Mortal VS False God (Weekly PvP Event) [5th week]
Post by: theelkspeaks on July 18, 2014, 08:48:42 pm
Trying for something less lame.

Hover over cards for details, click for permalink
Deck import code : [Select]
5p0 5p0 5p0 5p0 5p0 5p0 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 55p 55p 55p 55p 55p 55p 8pl


Your air nymphs damage kill the AI, while it gets blocked by your gravity shield.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on July 19, 2014, 11:20:07 am
results are coming soon... (sorry for ending this the submission phase a little earlier, but by the time the submission phase would've ended I would had to depart)

Results: everyone won and got 4 points of originality, except propheon and terran 3 who lost their games. FGs were obliterrated most of the cases, so there is no reason to submit any comments of how the battles went. Anyways, this week...

True Mortals Have Won (devastating victory)!

(http://moviepapers.com/wp-content/uploads/2014/05/300_wallpaper_-_pushed_off_cliff.jpg)
source: http://moviepapers.com/wp-content/uploads/2014/05/300_wallpaper_-_pushed_off_cliff.jpg

Added timer for 6th week:

no time left

Mortal Scum
This time, everyone is a FG instead of a TM and the Organizer has to beat your FG deck with a TM deck.

Deckbuilding rules:
 Any card available at the trainer's bazaar is allowed, with the following exceptions:

No Mark cards.
No Shards & Nymphs.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by the False God AI (AI Level 6).
You may spend 1 FG Loyalty point to include +2 Nymphs to your deck.
You may spend 1 TM Loyalty point to include +2 Shards to your deck.
You can select up to 36 non-pillar/pend cards (3 from each element) to be banned for the True Mortal deck that is going to face you.
Organizer has to create a deck to beat your FG deck. Organizer's decks are going to be fully unupped but any amount of Shards & Nymphs is allowed and it must be a mono or duo.

Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 FG Loyalty points if your FG deck defeats the TM deck of the Organizer, but no bonus points if your FG lose against its respective TM deck.

Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Pineapple on July 19, 2014, 11:49:53 am
Query: Is flying glories vs. gravy shield considered original? What about raging steam machines?
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: kaempfer13 on July 19, 2014, 12:57:48 pm
You might want to ban quanta denial cards, since sanctuary can be banned and you are forced to use a mono/duo.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on July 19, 2014, 01:31:58 pm
Query: Is flying glories vs. gravy shield considered original? What about raging steam machines?

Since we've already seen tons of Gravy Shield decks, I wouldn't consider them original anymore, except if someone posts a REALLY interesting Gravy Shield synnergy.
Moreover, good news! My departure had been postponed for about a day (off-topic: that may enable me to play against Dragon at Sacrifice).
Because of this, I am still accepting decks for 5th week.

Propheon, you deck both loses and it is not really original. You have about a day to improve it.

Terran 3, you deck both loses and it is not really original. You have about a day to improve it.

There are plenty of deck strategies which can beat their FG counterparts and we have yet to see them. Personally, I have at least 5 ideas in my mind that have not been posted yet. ;)

@Kaempfer: Point is, this week, FGs must have the advantage to be fair...
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: yee on July 19, 2014, 03:17:00 pm
Going with something simple
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7di 7di 7dm 7dm 7dm 7dm 7dm 7dm 7du 7du 7du 7du 7du 7du 8po


I banned most creature controll cards.

Banned cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vn 4vp 52p 52r 53e 55r 595 596 59c 5c3 5f5 5f8 5fk 5ib 5ih 5ij 5lk 5oh 5ol 5om 5rj 5ro 5rp 5us 5v1 61q 61t 624 8po
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: kaempfer13 on July 19, 2014, 04:28:20 pm
Going with something simple
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7di 7di 7dm 7dm 7dm 7dm 7dm 7dm 7du 7du 7du 7du 7du 7du 8po


I banned most creature controll cards.

Banned cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vn 4vp 52l 52p 52r 55r 595 596 59c 5c3 5f5 5f8 5fk 5ib 5ih 5ij 5lk 5oh 5ol 5om 5rj 5ro 5rp 5us 5v1 61q 61t 624 8po
How could you forget about SoSac?
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Pineapple on July 20, 2014, 04:48:50 am
Query: Is flying glories vs. gravy shield considered original? What about raging steam machines?

Since we've already seen tons of Gravy Shield decks, I wouldn't consider them original anymore, except if someone posts a REALLY interesting Gravy Shield synnergy.

My bad, these questions were for week 6, because I thought it was the same as week 5 except reversed (mirror decks).
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: dawn to dusk on July 20, 2014, 05:44:51 am
(week 5 if i can still submit a deck)

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vn 560 5vi 5vi 5vi 5vi 5vi 5vi 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 623 623 623 623 8pt


Play tips: mindgate as much as you want. the ai will do the same. keep the novae however. when you have 3 novae, an AM and a chimera, make the singularity, play chimera and AM the chimera. this will deal the one damage that will kill the opponent.
more often than not however, the ai will kill itself. this is due to 2 reasons.
1. the ai will spam novae as much as it wants if you have 1hp. i have been in a game where the ai had a full field of sings due to this.
2. the ai will not play a chimera if there are sings on the field.

they get vampire=you win.

i was tempted to remove the chimera and the AM but kept them in case of topdecking all novae.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Qwandri on July 20, 2014, 08:36:50 am
Week six, baby!

Oh baby I'm sure feeling original this week
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 718 718 718 718 718 718 71a 71a 71a 71a 71a 71a 7gl 7gl 7gl 7gl 7gl 7gl 7gr 7gr 7gr 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7n2 7n2 7n2 7n2 7n2 8pk



It does poison. It's kinda hard to test playing as an actual false god, but I hope the extremely generous ban system will carry this through.

BANNNNNS
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vl 4vq 52k 52t 53e 55q 55u 562 590 593 59m 5bu 5c6 5cq 5f6 5f9 5fa 5ia 5ii 5ij 5li 5lm 5m6 5oi 5om 5pa 5rk 5ro 5ru 5um 5ut 5v1 61q 620 622 8pj


You can probably beat this with a sufficiently aggressive fire deck.



Legitimately though, this week is interesting. I haven't done any actual testing because it FEELS too easy, but I'm not sure if I've totally played myself because of that. I'd like it to be at the very least possible for me to lose, and this deck feels like it is still totally beatable after the bans, so I'm looking forward to the sim.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: yee on July 20, 2014, 04:04:14 pm
I edited my banned cards.

I don't know how I could forgot to ban SoSac :o I must have been sleepy :-[
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Zawadx on July 21, 2014, 02:44:37 pm
My FG deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 710 713 713 713 718 718 718 718 718 718 71a 71a 71a 71b 71b 71b 71b 80a 80a 80a 80a 80a 80a 80i 80i 8pu


My Bans:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vl 4vn 52l 52p 53e 55o 55s 56i 58s 590 593 5c2 5c7 5cq 5f4 5f5 5f8 5ia 5ig 5io 5li 5lm 5m6 5oh 5oj 5oo 5rk 5ro 5rs 5um 5us 5v2 61t 625 62m 8pu
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: kaempfer13 on July 21, 2014, 03:42:10 pm
yee i have a nice counter to your evil deck (even with all pillars banned, which is against the rules). But well since your deck itself is intentionally weak and my counter doesnt win that consistently, we could just see whether artha can figure it out himself.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: yee on July 21, 2014, 03:51:24 pm
yee i have a nice counter to your evil deck (even with all pillars banned, which is against the rules). But well since your deck itself is intentionally weak and my counter doesnt win that consistently, we could just see whether artha can figure it out himself.

Thanks for pointing out the rule break, I removed the post.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: andretimpa on July 21, 2014, 04:16:43 pm
Resubmitting this guy
Scorpion King
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7am 7am 7am 7am 7am 7am 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn


These are my bans
Hover over cards for details, click for permalink
Deck import code : [Select]
4vg 4vl 4vp 52i 52p 53e 55r 568 56i 58s 590 593 5c2 5c3 5c5 5f5 5f8 5fa 5ia 5ie 5ij 5li 5lk 5ls 5oh 5oo 5p0 5rk 5ro 5rs 5un 5uu 5v8 61t 61u 622
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Malignant on July 24, 2014, 03:22:57 pm
Hope there's still time for Week 6~
(If not, that's fine)

Pretty sure I was drunk while making this
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u5 6u5 74f 74f 74f 77j 77j 77j 7ah 7ah 7ah 7ah 7ah 7dk 7dm 7dm 7n2 7n2 7q5 7q5 7q5 7q5 7q5 7qe 7qe 7qe 7qe 7qe 7t9 7t9 7th 7th 7th 7th 80k 80k 8ps


Bans (Also known as screw your rules!)
Hover over cards for details, click for permalink
Deck import code : [Select]
4vn 500 50a 52s 534 53e 55v 568 56i 592 59c 59m 5c7 5cg 5cq 5f4 5fk 5fu 5ig 5io 5j2 5lk 5lm 5ls 5om 5p0 5pa 5ro 5s4 5se 5v0 5v8 5vi 623 62c 62m


Ok fine, 1 type of Shard allowed.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on July 26, 2014, 01:38:53 pm
timer added (at last! :P)
no time left

EDIT: Time was extended a few days in order to allow more people to join.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Lost in Nowhere on July 27, 2014, 12:35:34 am
Hmm, I'll join this.

Deck
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 744 748 748 748 749 749 749 74a 74a 74a 74b 74b 74b 74b 74b 77d 77d 77d 77d 77d 77d 77f 77f 77f 77i 77i 77i 8pm


Bans
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vn 500 52o 52p 53e 55q 560 56i 58v 592 593 5c2 5c4 5cq 5f6 5fb 5fk 5if 5ig 5io 5lh 5li 5m6 5ol 5om 5pa 5rk 5ro 5rt 5up 5v8 5vi 61u 621 62m


Edit: changed bans slightly
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Pineapple on July 31, 2014, 03:50:42 pm
Spending 2 TM loyalty points~ (they're worthless anyways, as they're not FG points).

Hover over cards for details, click for permalink
Deck import code : [Select]
7go 7go 7gp 7gp 7gq 7gq 7h3 7hi 7hi 7hi 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7tb 7tb 7tc 7tg 7tg 7tg 7u2 7um 7um 7um 7um 7um 7um 7um 8pp


To give you a fighting chance, I'll only ban the cards that were banned for me. :)

Hover over cards for details, click for permalink
Deck import code : [Select]
500 50a 534 53e 568 56i 59c 59m 5cg 5cq 5fk 5fu 5io 5ls 5m6 5p0 5pa 5s4 5se 5v8 62c 62m 8pp
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on August 09, 2014, 11:28:15 pm
Due to my inactivity (and thus my inability to come with a FG counter within the weekly time limits) I think it is more than fair to give an auto-win to every participant of this week. I am just going to post the TM decks which I would use against each one of the participants:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 500 500 500 500 500 500 5c7 5c7 5c7 5c7 8pn

If you draw an early Nymph and lots of pillars you are king. Adrenaline is there to give rushing power to your Nymphs or even for adrenalining an antimattered hitter (be sure you can outrush the FG before deckouting before using Adrenaline as a healing buff though).

Hover over cards for details, click for permalink
Deck import code : [Select]

I was unable to find a reliable counter against this extremely fast poisoning deck...

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c5 5c5 5cg 5cg 5cg 5cg 5cg 5cg 5oi 5oi 5oi 5oi 5oi 5oi 8pr

This OP deck can't always beat that BoneBolt Reclustal, but if you draw the right cards you can finally outrush this False menace of any True fighter.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52l 52l 534 534 534 534 534 534 5j2 5j2 8pp

With lots of unluck for the FG deck, you can Alfatoxicate early Scorpions to prevent the FG from spamming creatures, as well as Alfatoxicating any creature which dare to enter the field before the Malignant Cell field lock. After that and assuming you haven't taken a big amount of damage and poisoning, you must Alfa your Nymph and SoPatiently wait for the OTK.

Hover over cards for details, click for permalink
Deck import code : [Select]

No deck I could think of had any chance to beat this spam-everything-most-broken-again-and-again FG deck...

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uu 5uu 5uu 5uu 5uu 5uu 606 606 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a 8pl

You just have to wait for the FG to play a momentumed creature and then PUing and LSing that creature. Massive dragons are preffered, but a Momentumed, severly Plate Armored Otyugh can work wonders too. However, in case of Otyugh, you should LS the hostile Oty instead of your own in order to Devour it next turn. Once you feel you have a fairly strong Oty (attack >= 5) you can LS it, though you will probably still need a momentumed Massive Dragon for its attacking power to win.

Hover over cards for details, click for permalink
Deck import code : [Select]
55p 55p 55p 561 561 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 58v 58v 592 592 592 592 596 596 596 59c 59c 59c 8pm

If you have a fair drawing luck, you may beat this deck by EA the following things with the following priority (Gravity Shield, Catapult, Pulverizer, Pendulums). After that, use your Auburn Nymphs to BB your Wardens and launch them for the win. Pulverizer should be used against SoVs, Daggers and Permafrosts (SoPas are irrelevant, let alone they delay Pulvy due to Voodoos). The quanta draining abilities of the Pest are not going to hurt you much once you establish a lot of Enchanted Pends. Beware the Ice Lances a little, though, because they can kill an early Warden or Nymph or to OTK you.

Moreover...

False Gods Have Won!
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSWqmd4d12yJFQfwQl5Xi2GLf1ougdIJD5sxXZEmkon0LnoeRl1)
image source: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSWqmd4d12yJFQfwQl5Xi2GLf1ougdIJD5sxXZEmkon0LnoeRl1

Sign ups for the next week will be postponed for now...
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Qwandri on August 10, 2014, 08:44:41 am
I'm calling Malignant and I double-winners of this week.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on August 10, 2014, 08:54:16 am
I'm calling Malignant and I double-winners of this week.
Fair enough, you both gain +1 FG loyalty point.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: yee on August 10, 2014, 03:51:19 pm
So what's next? ;)
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on August 10, 2014, 06:25:19 pm
So what's next? ;)

Right now? Nothing. Both MvsM and TMvsFG events will be postponed for now. I have both RL and non-RL issues which I have to attend and I don't have enough energy to do this stuff in addition to running my indirect PvP events. Sorry for that... :(
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: tereret on February 08, 2016, 04:25:41 pm
I think week 5 may be too easy...
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vg 4vg 4vg 4vg 4vg 8pj

First idea! :entropy abuse!!!!

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5fc 5fc 5fc 5fc 5fc 5fc 8ps

Not relly sure about it

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55n 55n 590 590 5c1 5c1 5c1 5f3 5f3 5j2 5j2 5lf 5lf 5ok 5ok 5rr 5rr 62m 62m 8pp

Only :entropy :entropy makes the difference between life and death

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rl 5rr 5rr 5rr 5rr 5rr 5rr 8ps

Overdraw is fun

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5vi 5vi 5vi 5vi 5vi 5vi 61p 8pt

Expecting AI to waste the sparks

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55n 55n 55n 55n 55n 55n 55p 55p 55p 55p 55u 55u 55u 55u 55u 55u 576 576 576 576 576 576 576 576 8po

upped versions have more than 5 hp :P


Edit:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5oj 5ok 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn
Hahaha!

Hover over cards for details, click for permalink
Deck import code : [Select]
5ld 5ld 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5oi 5ok 5ok 5ok 5ok 5ok 5ok 8pr

Same idea

Hover over cards for details, click for permalink
Deck import code : [Select]
5cq 5cq 5cq 5cq 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 61p 8pn

Deckout again!

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 596 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 62m 62m 62m 62m 62m 62m 8pr

Using SoW on The wardens and killing anything ASAP(wardens go first, then golems)

Hover over cards for details, click for permalink
Deck import code : [Select]
5lg 5lg 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 625 625 625 625 625 625 8pq
8)
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: tereret on February 08, 2016, 05:30:41 pm
Only had 2 original ideas :/ ! And Psions eren't so special... Luckily I have the wardens
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: Solaris on February 08, 2016, 06:25:45 pm
Only had 2 original ideas :/ ! And Psions eren't so special... Luckily I have the wardens
Heads up, this topic is over a year old, and the OP generally doesn't look around the forums too often. Should be a little notification that pops up if a thread is super old.
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: ARTHANASIOS on July 19, 2016, 11:35:05 am
Only had 2 original ideas :/ ! And Psions eren't so special... Luckily I have the wardens

I would like to apologize once again for calling Psions "lame" back then...
Title: Re: True Mortal VS False God (Weekly PvP Event) [6th week]
Post by: manaboy100 on November 20, 2016, 12:53:49 pm
offtopic: providing a source for the image, it is made by GENZOMAN in the DA: http://genzoman.deviantart.com/art/Volt-Zeus-171180490  :sillyspin:
blarg: Andretimpa,Arthanasios,Dawn to Dusk,kaempfer13,kvanh,Lost in Nowhere,Malignant,mathman101,Pineapple,Propheon,Qwandri,qwerter,Regyptic,Terran 3,TheElkSpeaks,Torriku,Treebeard xiii,Yee,Zawadx,Treebeard Xiii,Treebeard xii,propheon,andretimpa,yee,theelkspeaks,pineapple,Terran3,terran 3