ALLCAPS presents once again...
...the following unofficial indirect weekly PvP event...
...like Man vs Machine (http://elementscommunity.org/forum/general-discussion/man-vs-machine-(weekly-unofficial-pvp-event)/) wasn't enough! :P
True Mortal
VS
False God
(http://www.quien.net/wp-content/uploads/zeus-1.jpg)
image source: http://www.quien.net/wp-content/uploads/zeus-1.jpg
| True Mortals | | | | False Gods | |
VICTORIES | DEFEATS | DRAWS | | VICTORIES | DEFEATS | DRAWS |
2 | 4 | 0 | | 4 | 2 | 0 |
LOYALTY & RANKS
Enough already!
For how long are we going to suffer under the sadism, indifference and tyrrany of our pantheon?
For how long are we going to hear them how insignificant we are and how great these Gods are?
It is time to gain our freedom!
It is time to prove that even a god can bleed!
No matter if you are a True Mortal...
...or a False God...
...today, it is up to you to make this war to reach its final climax and lead your fraction to victory!
1. HOW TO SIGN UP?
Anyone with a forum account can sign up for this event. Start by reading the rules very carefully.
You sign up by posting here, in this very topic, "I'm in!", "I'll definitely join" and mentioning what team you prefer to join, team A or team B (team A is "True Mortal" and team B is "False God").
You must also publicly post your FG deck in this topic and, in case you are in Team A when the brackets are made, you also have to post your True Mortal deck as well as a few strategical hints of how your deck is going to counter the respective FG deck you have to face.
The deckbuilding rules are the following (Warning: They may change each time this event is hosted).
Mortal Scum
This time, everyone is a FG instead of a TM and the Organizer has to beat your FG deck with a TM deck.
Deckbuilding rules:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards & Nymphs.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by the False God AI (AI Level 6).
You may spend 1 FG Loyalty point to include +2 Nymphs to your deck.
You may spend 1 TM Loyalty point to include +2 Shards to your deck.
You can select up to 36 non-pillar/pend cards (3 from each element) to be banned for the True Mortal deck that is going to face you.
Organizer has to create a deck to beat your FG deck. Organizer's decks are going to be fully unupped but any amount of Shards & Nymphs is allowed and it must be a mono or duo.
Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 FG Loyalty points if your FG deck defeats the TM deck of the Organizer, but no bonus points if your FG lose against its respective TM deck.
False Mirror
In this week rules are a bit different. Every player is both a True Mortal and a False God and actually has to beat his/her own False God deck with the True Mortal deck, which is actually the normal unupped copy of the same deck!
Deckbuilding rules:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No upped cards.
All Shards and all Nymphs are allowed.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by both the Organizer and the False God AI (AI Level 6).
This deck is going to be your True Mortal deck and it is going to face its own False God counterpart! In other words, you are called to create an unupped deck which can defeat its FG AI counterpart if controlled by a human. 8)
In order to celebrate the return of the Man vs Machine event, each forum member who has participated at least once to TM vs FG gains 5 Loyalty points to both fractions!
Moreover, every participant of this week receives 4 Loyalty points to both fractions!
Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 TM Loyalty points if your TM deck defeats its FG counterpart, but no bonus points if your TM lose against its FG counterpart.
Moreover, each deck is going to be rated from the Organizer (that's me!). If it is rated as 'lame', it won't grant any Loyalty points for its victory. If it is rated as 'normal' it is going to have its normal 2 Loyalty points for winning. Finally, if it is rated as 'creative' it is going to grant 4 Loyalty points instead of just 2.
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 3 Shards.
No more than 5 Nymphs.
Any number of upgrades.
The TM deck must be a mono! (it must include cards of a single element, plus it can also include Other cards)
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The FG deck must be a quartet (it must include 4 different elements, no more & no less, plus it can also include Other cards)
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 8 Shards (element doesn't matter).
No more than 8 Nymphs (element doesn't matter).
No more than 8 Upgraded cards.
You may sacrifice 1 loyalty point to allow you 1 extra upgrade (cumulative).
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
You may sacrifice 1 loyalty point to allow you 1 single copy of any Shard, despite the no-shard rule (cumulative).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 6 Shards (element doesn't matter).
Any number of Nymphs (element doesn't matter).
No more than 51% of the deck can be Upgraded.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 4 Shards (element doesn't matter).
No more than 6 Nymphs (element doesn't matter).
No more than 6 Upgraded cards.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3 days to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
You have usually half a week to sign up and to post your FG deck. After that amount of time passes, the brackets are going to appear, and if you are a True Mortal, you have about 3 days to post your TM deck.
If you can't find the Trainer, the link is here! (http://www.elementsthegame.com/trainer.html)
Maximum amount of participants for this event is any Even number (because both the True Mortals and False Gods must have the same amount of players). In case of an odd number, the Organizer has to join in order to fill the gap with an RNG-generated deck.
2. BRACKETS
This event is a swiss-style tournament but with only a single round.
After the signing-up is over, the Organizer has to seperate the participants between the 2 teams (Team A-True Mortal, Team B-False God). Preffered teams are going to be taken into consideration according to who posted his/her FG deck first. Each team member fights against another team member.
Brackets are going to look like this:
Team A (True Mortal) | VS | Team B (False God) |
player 1A | | player 1B |
player 2A | | player 2B |
player 3A | | player 3B |
..... | | ..... |
player XA | | player XB |
3. DUELS
After the brackets are made, the Organizer is going to post the deadline for the True Mortals to post their decks.
After that, the Organizer is going to simulate all the games in the trainer. Matches are best-of-one. :P
A team gets +1 points for each match a team member wins. Both decks and results of each match are going to be publicly posted in this topic by the organizer, as well as a few comments about these matches.
4. AFTER DUELS
The team which will gather most of the points is the winner of the event and gain 1 Victory point. If both teams have the same points when the event ends, then both teams win a Draw point. The defeated team gains 1 Defeat point.
Victory, Defeat and Draw points are stored within the opening board to determine how well each team does at the course of each week(s).
5. LOYALTY & RANKS
Loyalty:
From the 3rd week and afterwards, there is going to be a loyalty system in True Mortal Vs False God. According to this system, each participant gains 1 loyalty point for joining as the respective action and 2 loyalty points for winning against the opponent. This system does not prevent any participant from joining any side he/she wishes every week by any means.
Loyalty points can be later spent to gain certain benefits but ONLY if the weekly rules of the event allow it (for example, a typical rule is to spend X loyalty points to add X etra upgrades into your deck).
Ranks:
A person who gathers 15 or more loyalty points is considered a Lieutenant and a person with 30 or more loyalty points is considered to be a Captain. People who have fewer than 15 loyalty points are considered to be of Soldier rank and they do not gain any special benefits.
Captains & Lieutenants may gain certain benefits but ONLY if the weekly rules of the event allow it (e.g. it may allow them to use some banned cards).
Keep in mind Loyalty & Ranks are NOT going to be useful at every weekly rules set, because most of the weekly rules are not going to take Loyalty and/or Ranks into account.
6. QUESTIONS & ANSWERS
Any questions related with the event will be answered here.
QUESTION:
Do Nymph Tears count towards the nymph count for a deck?
ANSWER:
No, they do not.
QUESTION:
Are we allowed to utilise the mark of chroma in our decks? I remember seeing it is available for trainer use.
ANSWER:
Nope, you are not. Mark of Chroma is NOT allowed.
QUESTION:
Can we abuse Ashes, Cells etc. in our AI decks?
ANSWER:
No, you can't. No Ashes, Cells etc. as standalone cards.
QUESTION:
If I'm a new participant, can I use my bonus loyalty points this week?
ANSWER:
Yes, you can.
So what are you waiting for? Support your favourite team now! The fate of the world relies on you!
Time for post your FG decks:
no time left
Sad that there're so few participants.
BTW, my name's Zawadx, not Jawadx. I just hate that misspelling, so fix please? :D
fixed...
btw, my True Mortal deck is this:
Sacrificial Obsession
Hover over cards for details, click for permalink
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Why Precog?
I can't have more than 4 Shards, so I need something to draw my SoSac earlier.
Why Sosac?
Because while under the effect of Sosac the hostile GotP heal me for 9 hp each. Nightmares heal me too and Obsession heals me for 13 hp each time I discard a GotP!
Why no creatures? Why so many Pillars?
Why to fill up my deck with creatures that are going to be dead cards? The FG AI will generously handle me more than enough GotPs to outrush it and my many Pillars will make sure I am able to play em!
The overall strategy?
Try to come up with a field with many pillars and a hand which only has 1-2 Sosacs. Let the AI Ghostmare you, play every Ghost you can afford and play SoSac at the very same turn (except if SoSac kills you directly of course). That way, you are going to deal lots of damage to AI while every strategy the AI is going to use against you is going to heal you instead of damaging you. If you are low on health, your hand is full and you are under the effect of SoSac, Discard a GotP to heal yourself.
Actually, you need the AI to have an as-good-as-possible start (at least 1 early GotP and 2 early Nightmare). If its start isn't that good, you may be defeated by noy having creatures to play and not having effective SoSac healing.
Ok, time to do the calculations... brb
EDIT:
(-_-) And the results are here. (-_-)
(note: I also join as a True Mortal to fill in the gap.)
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1a.png)
Why you never draw an Antimatter when you need it? :'(
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1b.png)
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1c.png)
Stupid AI; who told you to keep all your GotPs and play them after SoSac runs out? You are not supposed to be so clever, you stupid AI! You are stupid and you should remain stupid, you stupid thing! >:(
(https://dl.dropboxusercontent.com/u/61724283/PvPEvents/TMvsFG/FG1d.png)
Final Result:
False Gods have won!
(http://www.bestwallpapersfan.com/wp-content/uploads/2014/01/300-rise-of-an-empire.jpg)
image source: http://www.bestwallpapersfan.com/wp-content/uploads/2014/01/300-rise-of-an-empire.jpg
Ok, here comes the 2nd week of this event and the rules are going to be changed a little bit:
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 6 Shards (element doesn't matter).
Any number of Nymphs (element doesn't matter).
No more than 51% of the deck can be Upgraded.
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
Time to enter the 2nd week of this event by posting your FG deck! The sands of time are running out, make haste!
no time left
(important note: Dawn to Dusk forgot to post his TM deck, so I am going to run a TM deck made from his FG deck but according to TM deckbuilding rules.)
Hover over cards for details, click for permalink
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Strategical hints:You need to use at least 1 Armagio as meat shield when you have about half Hp left to stay alive (sometimes you need 2). You need to get Otys out as soon as possible and start eating. Damage will come from accelerated Armagios (3 with momentum will eat away his Miracles eventually). I usually used momentum on 1-2 biggest Otys, so that they could start eating Angels early and do some additional damage.
I went 4-1 in trainer (I lost 1 because RNG only gave me 1 Pillar)
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Outcome:Mortal > God
I won the coin toss. My starting hand was full of upgrades! 2 Elite Armagios, 2 Elite Otyughs, 1 Overdrive, 1 Unstoppable... and 1 Gravity Pillar. Yes, that's right, a single pillar start. Despite that, my early otyughs and armagios enabled me to be established early and to keep growing my Otys. Moreover, I must had drawn every single copy of Oty and Overdrive and Unstoppable in my deck, and with a Gravity Shield blocking Angels, my hp was protected (of course, I drew many more pillars to fuel the deck's strategy). It was difficult to break through the Miracle chain, but I managed in the end with an Overdriven Momentumed Armagio, 2 Overdriven Unstoppable fat Elite Otys and a not-so-fat Accelerated Momentumed Elite Otyugh. I won, gg.
Hover over cards for details, click for permalink
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Strategical hints:none
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Outcome:Mortal < God
I lost the coin toss. My starting hand was 1x Amethyst Pillar, 1x Time Factory, 2x Pandemonium(Upped), 1x Pharaoh(Upped), 1x Discord(Upped), 1x Eternity(Upped), 1x Animate Weapon. I managed to flew a somewhat early Discord and Eternity, but my Discord was Thunderbolted and Eternity was double Thunderbolted. AI played an Early Charger, followed later by other two Chargers, but my 2 Pandemoniums managed to save me with 4 hp. At the same time, I had another Eternity in my weapon slot and a Pharaoh Spamming Scarabs, however the Dim chain was preventing me dealing any damage. Things were going somehwat well, but with only 4 hp I was finally Thunderbolted and lost. gg...
Hover over cards for details, click for permalink
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Strategical hints:The strategy is obvious don't use a dessication until a luciferase guardtal has been played and even then wait until you either need a big quanta boost or until you have 4 dessications in your hand if your lucky you'll catch an additional guardtal or two. You will want to get a luci crawlertal out as fast as possible and uless you have wait until yu have space for at least 4 crawlers being added to your hand once that is down all you need to do is outheal a single titan hit a turn. If late game by all mean fractal a nymph for added (you shouldn't need to but you might as well). The rewind is to be used on a late game crawler to prevent deckout in the case of a deadlock. Early game play ice shield this should hopefully mitigate early fast damage but once you have 4 or more light emitting crawlers replace it as soon as you are able. Never replace hope with a permafrost shield. Hopefully by following this you shold be able to survive longer than the ai and hopefully you'll win first.
Hover over cards for details, click for permalink
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Outcome:Mortal < God
Coin toss was won. My starting hand was 4 Aether Pends (Upped), 2 Hopes and a Blue Crawler. I later drew a Permafrost which did a very good job at freezing the Gravitons. But I had no Fractals at all and I was forced to use a Luciferin with only 2 Crawlers on the field in order to play my Sancs. My 2 Sanctuaries helped me survive a little longer and eventually a Fractal came, but without more Luci and a Guardtal army with a Titan rushing me, there was literally no Hope. I lost, gg...
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Strategical hints:Lobo everything, while the strength increases. Then let loose thine wrath. Use Permafrost sheild do block scorpion damage and freeze dragons. And purify to heal you from poison.
Hover over cards for details, click for permalink
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Outcome:Mortal < God
Coin toss was lost and AI had a fast start with a 1st turn Scorpion (and the Emerald Pillars/Pends that were used to summon it). My hand was 1x Pend, 2x Upgraded Pends, 1x Water Tower, 2x Mind Flayers, 1x Purify and 1x SoPa. Early Adrenascorps were lethal, but a good combination of Flayer's lobo, SoPa's buff and occasional purification, I had an early establishment. But no Permafrost shields came, leaving Adrenascorpions dealing their 8 damage per turn and then a Jade Dragon came to finish me off! I lost... again... with 6 Shards allowed, 6 Nymphs allowed and half-upped decks and True Mortals still lost... ggs... -_-
Final result: (TM 1-3 FG)
False Gods Have Won!
(image not working for some stupid reason)
image source: http://images1.fanpop.com/images/photos/2100000/300-300-2115723-1280-1024.jpg
Please, +rep the forum member whose deck has defeated yours as a sign of good will and fairplay.
Signups for the 3rd week of True Mortal vs False God will probably start next week (yes, that means there won't be TMs vs FGs this week because of some new rules that I am planning to imply to this event and I need some time to think abou them, sorry). :P
Stay tuned... :)
And 3rd week of True Mortal Vs False Gods has begin. Are the True Mortals going to counter the god-like fury of the False Gods?
LOYALTY & RANKS Loyalty: From the 3rd week and afterwards, there is going to be a loyalty system in True Mortal Vs False God. According to this system, each participant gains
1 loyalty point for
joining as the respective action and
2 loyalty points for
winning against the opponent. This system does not prevent any participant from joining any side he/she wishes every week by any means.
Loyalty points can be later spent to gain certain benefits but ONLY if the weekly rules of the event allow it (for example, a typical rule is to spend X loyalty points to add X etra upgrades into your deck).
Ranks: A person who gathers
15 or more loyalty points is considered as a
Lieutenant and a person with
30 or more loyalty points is considered to be a
Captain. People who have
fewer than 15 loyalty points are considered to be of
Soldier rank and not gain any special benefits.
Captains & Lieutenants may gain certain benefits but ONLY if the weekly rules of the event allow it (e.g. it may allow them to use some banned cards).
Keep in mind Loyalty & Ranks are NOT going to be useful at every weekly rules set, because most of the weekly rules are not going to take Loyalty and/or Ranks into account.
Right now, loyalty and ranks aer the following:
Deckbuilding rules for 3rd week:
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 8 Shards (element doesn't matter).
No more than 8 Nymphs (element doesn't matter).
No more than 8 Upgraded cards.
You may sacrifice 1 loyalty point to allow you 1 extra upgrade (cumulative).
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
You may sacrifice 1 loyalty point to allow you 1 single copy of any Shard, despite the no-shard rule (cumulative).
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
You have...
time is up!
...to post your FG deck (keep in mind you have to post a FG deck no matter if it is going to be used in the end, sorry for that).
Hover over cards for details, click for permalink
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Somehow it took me from 30~45 mins to think about Antimatter.
AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.
If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.
dont doubleclick flying eternity
remember to rewind your rol to not deckout
Or you can just play however you feel like playing it~
Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.
The Enemy of Fun
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General play advice (if it wasn't fairly obvious):
Until you have those poor dolls caught in a lock, don't ever play an Eternity without being able to make it fly on the same turn. Once you have one out, rewind anything that will kill you if left unchecked at high priority (Sometimes I let an overdriven devourer die by hitting me if I'm short on quanta and have enough of a margin on my life, though,) while also crushing the hopes and dreams of anything that would dare attempt at staying on the opponent's side of the board. You should eventually get out a second Eternity, at which point you have the dubious privilege of draw-locking your opponent while waiting for your weapons to finally do enough damage that you can win.
The Deja Vu is there to be a deja vu, and provide a fun alternative to the standard "I don't want to deck out, give me something to rewind" card that is photon. I've never actually needed to use it, but games do get down there in turns, so it's something I felt might be useful. Plus, it steadily increases your damage output over time if you catch yourself in the proper loop with it, which I find conceptually enjoyable.
Oh, and one last tip: if you have them in a soft lock already, but you have enough quanta to play and fly another Eternity at the cost of disrupting the lock for a turn, don't do it. You'll draw some pillars soon enough, which will tip the balance in your favor. Just keep rewinding the same two godawful devourers every turn, and wait until you finally kill that damned deck.
I'm 5-0 with it in testing, so barring something awful happening, this should be fine.
EDIT: Also of note, I've had the AI overdrive a deja vu clone I got out early for CC, but never an Eternity. I wonder why that is?
Oh, and, um, one last thing, because I can't leave well enough alone: Once you get a third Eternity out, try to stack your gradual rewinds of everything that your opponent ever knew and loved in such a way that they'll eventually be replaying the same two unbuffed voodoo dolls over the next ten or so turns, because voodoo dolls don't mess up quanta calculations like devourers do.
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Outcome: Mortal > God
Coin toss was won (3x pillars, 2x FW, 1x Eternity, 1x Deja Vu). I used my Deja Vu as Overdrive bait only to RT it and use it once again. I had 2 Flying Eternities and a dozen Deja Vus at the end of the game. I won, piece of pancake!
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Somehow it took me from 30~45 mins to think about Antimatter.
* strategy stuff:
AI will not play Overdrive on your nymphs if it has a dragon out, so NEVER play a nymph unless your opponent has a dragon. (From what I have seen so far anyways)
HOWEVER, you can play a nymph if you are able to rewind it the next turn with your Eternity, just to bait out the Overdrives.
If your opponent hand is full, you can rewind a dragon just to remove the clutter (Blessing, Overdrive, Unstoppable).
Or rewind an Overdrive'd dragon to remove the Overdrive.
Just don't kill yourself doing this.
* tips from Jimmy, the helpful newb:
dont doubleclick flying eternity
remember to rewind your rol to not deckout
Or you can just play however you feel like playing it~
* Antimatters are just there for fun. Don't think I ever used them. If you get a terrible draw because of them, then your luck sucks. Should praise the Holy Cow more. So technically I only used 1 upgrade card. Huzzah.
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Outcome: Mortal > God
Coin toss was lost. FG played a ton of Light Towers while I had 3x Purple Nymphs, 2x Amethyst Pillars, 2x Time Pendulumns, 1x Ray of Light. I was established quite early. I was winning.. before ragequitting. Just kidding, I won, but I almost lost due to Morning Glory. You should had tell me to keep Light Dragons alive by RTing them and removing their Overdrive status, then Antimattering them again; I had to figure it out by myself. Luckily, it wasn't too late to change the outcome. Gg, I won via deckout...
PandemaniacsHover over cards for details, click for permalink
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the deck im gonna use against your false god artha !! good luck to both of us .
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(don't look it like this, in reality it is fully upped with 3x mark and double draw!)
Outcome: Mortal < God
I lost coin toss. Starting hand= 2x pillars, 2x pends, 3x lycan, 1x pandy. This game was freaking tough! Those early Frogs, Bonds, Cockatrices, those Jade Dragons! I had to waste most of my Pandys at the very early game and to use my Steal to get a Bond; its healing was futile, but I needed a little bit to keep me alive. The worst creature was Cockatrice; I had to waste Pandys just to damage them a little bit and allow my Maxwell's Paradox to affect them. In the end, I lost after encountering a Leaf Dragon with a Cockatrice, lacking any more Pandys and being Fire Bolted twice... :( I lost, gg! Or I won? ?_?
No U
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I tested it 4 times, getting 4 EMs (the last one I started with one water pendulumn vs a first turn disco and 2nd turn dunes), so I think this is a pretty hard counter.
The strategy is simple. Play wings as soon as possible, once out of range purify yourself and once you have the quanta, PU a dune and let them taste their own poison.
* Some tips:
If you are having trouble getting wings, have a spare purify and poison is pilling up, purify yourself (you just need one purify after you play wings).
If you have already neuro'd your opponent, avoid playing PU if you have no backup wings. The very likely RT means one more turn until you draw the next wings. If you see the AI is always CP'ing the same scorpion (it does it sometimes, but not always) save the PUs to burst damage in the end by making many copies of the bloated dune. If the AI has used antimatter instead of RT in a PU'd dune, making copies of it won't bother the AI until it's too late, so I recommend it. Every time the AI uses RT in a copied dune it means an extra turn of poison ;), so consider this if their poison is not growing as fast as you want.
* PROTIP:
If you purify yourself you loose the neurotoxin status, but if you get hit again you'll get the status again, even if you are +1 (playing cards will reduce it to 0, -1, etc.)
I suspect this one would work fully unupped :D
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Outcome: Mortal > God
Coin toss is won. The starting hand includes 2 upgraded pends, 3 wings, 1 purify and 1 TUniverse. AI created a 19|15 Dune Scorpion, but I had my defence established and that beast PUed. After that, it was gg...
Total outcome: True Mortals 3-1 False Gods
True Mortals have won! (yay, their 1st victory!)
(http://spinoff.comicbookresources.com/wp-content/uploads/2011/09/300.jpg)
source: http://spinoff.comicbookresources.com/wp-content/uploads/2011/09/300.jpg
Signing in for 4th week is begun!
Time for post your False God decks:
time up
True Mortal decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No more than 3 Shards.
No more than 5 Nymphs.
Any number of upgrades.
The TM deck must be a mono! (it must include cards of a single element, plus it can also include Other cards)
The deck must be between 30 and 60 cards.
The deck is going to be controlled by the Organizer.
You have about 3-4 days (look at the respective timer when it comes up) to create & post your TM deck in this topic as well as including strategical hints of how it is going to beat its rival FG deck.
False God decks:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards.
No Nymphs.
All cards must be Upgraded (no Unupped cards!).
The FG deck must be a quartet (it must include 4 different elements, no more & no less, plus it can also include Other cards)
The deck must be between 30 and 59 cards.
The deck is going to be controlled by AI LvL 6 (FG AI).
No strategical hints are needed, because AI is going to play like an FG AI.
This deck must be publicly posted in this topic.
Interesting note:
The more you participate at TM vs FG events, the more Loyalty points you get (if you lose, you gain 1, if you win, you gain 3) and the more you play with a certain team, the more Loyalty points you gain in relation with that team. More Loyalty means more power and a higher Rank, and high Ranks mean even more power. In other words, there is no reason not to participate every week at this event! ;)
I'd like to stay mortal for this week, but as with last time, here's the ludicrous pile that is my FG deck if needed:
Oh God What Am I Even Doing With My Life
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Rules are tough shit, yo.
AI's targeting priority seems to be Unstable Fart > Wings
So just continually make your nymphs fart so that the FG doesn't destroy your Wings.
If you only have 3 Towers, don't make any farts until you can play Wings and fart at the same time. He shouldn't destroy a tower, and if he does, you should draw one soon.
And of course, don't play Wings too early (if it's unnecessary) or if you can't make a fart to protect it from the Pulvy. (Pay attention to his Gravy quanta!)
Try not to let your HP get down too low, Chimera fear.
You can explode farts to get rid of their creatures though.
However, AI might Overdrive any 1/2 HP nymphs, so be careful about exploding the farts.
You don't want them to die, their attack damage really adds up. (Hail zanz for buffing the Blue Nymph)
Unfortunately, Jimmy, the helpful newb, was unable to come up with any awesome tips. So too bad.
I suggest tons of praising to the almighty Holy Cow.
So, I've been doing some experimenting with light rather than Water. Nothing's producing consistent results, it's shockingly difficult to counter a focused poison rush with a mono. None of the decks below are my submission, I just thought it might be fun to post something while I'm still busy testing.
Attempt... Five?
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Heavily RNG dependant, won its share of games but they were all luck-based wins rather than seriously contending with the rush.
Attempt Shforteenteen
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Silly me, you can't Endow Morning Glories.
Attempt 4,396
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This is just not applicable on so many levels. Beats the deck though.
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For anyone interested, the basic thing was to deckout the opponent, 6 Steals for Fahrenheits, 6 Drain Lifes and 6 LS for 6 NT. His hand gets too clogged with CC and healing cards, even as I try to play creatures to bait out those cards.
Going with this:
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Strategy:
Early game try to pull off two things, and prioritize the former:
a) Mindgate, protected by Dim Shield because AI targets Shield ---> Mindgate
b) Quinted Aether Nymph
Lightning all the opponents's Nymphs if you can. Else Lobo them.
Mindgates to pour open FG deck onto your hand. At this point, you perhaps could get some Explosions for his Fahrenheits, and Lances/Rage Elixirs should cover the remaining CC, and Sancs/Miracle cover for healing. In general, avoid playing Hourglasses, except maybe one or two as hourglasses are targetted over mindgates for explosions
Once you're able to get a NT out, first get a Water Nymph, and Quint it. ASAP. Thereafter get a Light Nymph or two if you can, else Red Nymph. Quint ALL the Nymphs, barring times when the opponent's hand seems clogged, in that case pull off a non-quinted Nymph occassionally for bait for CC fodder.
After that, keep building Golden Nymphs, rage em for 13|3 and quint. Or NT the quantum towers if ya feeling lucky.
Thereafter, just churn out the Nymphs, stall as necessary, if ya can't outrush him and his Miracles, go for the deckout.
All this, if the RNG favours you ;)
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AI's targeting priority seems to be Unstable Fart > Wings
So just continually make your nymphs fart so that the FG doesn't destroy your Wings.
If you only have 3 Towers, don't make any farts until you can play Wings and fart at the same time. He shouldn't destroy a tower, and if he does, you should draw one soon.
And of course, don't play Wings too early (if it's unnecessary) or if you can't make a fart to protect it from the Pulvy. (Pay attention to his Gravy quanta!)
Try not to let your HP get down too low, Chimera fear.
You can explode farts to get rid of their creatures though.
However, AI might Overdrive any 1/2 HP nymphs, so be careful about exploding the farts.
You don't want them to die, their attack damage really adds up. (Hail zanz for buffing the Blue Nymph)
Unfortunately, Jimmy, the helpful newb, was unable to come up with any awesome tips. So too bad.
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Outcome: Mortal > God
Coin toss: Won!
Starting hand: 4x Wind Tower, 1x Air Nymph, 2x Wings (fair)
A fair starting hand; I answered to an early Heavily Armored Lava Destroyer rush with a Wing shield. Pulvy entered somewhat early, but I also drew a second Nymph which helped me settle the outcome. I won, gg!
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I think this one went about 6 and 2 in testing. RNG love, baby. This deck needs no play hints.
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Outcome: Mortal < God
Coin toss: Lost!
Starting Hand: 6x Stone Towers, 1x Elite Antlion, 1x Steel Golem (Quanta flood!)
I left the AI with 34 hp before dying from poison & adrena-damage; in general, I drew way too many Towers; I only had 2 Elite Antlions, 2 Elite Shriekers and a Steel Golem on field... I lost, gg...
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Strategy:
Early game try to pull off two things, and prioritize the former:
a) Mindgate, protected by Dim Shield because AI targets Shield ---> Mindgate
b) Quinted Aether Nymph
Lightning all the opponents's Nymphs if you can. Else Lobo them.
Mindgates to pour open FG deck onto your hand. At this point, you perhaps could get some Explosions for his Fahrenheits, and Lances/Rage Elixirs should cover the remaining CC, and Sancs/Miracle cover for healing. In general, avoid playing Hourglasses, except maybe one or two as hourglasses are targetted over mindgates for explosions
Once you're able to get a NT out, first get a Water Nymph, and Quint it. ASAP. Thereafter get a Light Nymph or two if you can, else Red Nymph. Quint ALL the Nymphs, barring times when the opponent's hand seems clogged, in that case pull off a non-quinted Nymph occassionally for bait for CC fodder.
After that, keep building Golden Nymphs, rage em for 13|3 and quint. Or NT the quantum towers if ya feeling lucky.
Thereafter, just churn out the Nymphs, stall as necessary, if ya can't outrush him and his Miracles, go for the deckout.
All this, if the RNG favours you ;)
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Outcome: Mortal < God
Cointoss: Lost!
Starting Hand: 4x Aether Tower, 1x Quantum Tower, 1x Electrocutor, 1x Thunderbolt, 1x Phase Shield (no Mind Gates...)
It was a miracle I survived till I had only 18 cards left to my deck. And yes, I didn't drew any MindGates in the whole game (no Gate in 27 out of 45 cards)... I have obviously lost... gg...
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Outcome: Mortal < God
Coin toss: Won!
Starting Hand: 1x Wind Tower, 2x Dragonfly, 2x Elite Wyrm, 2x SoFree (fair)
Both SoFree were Stolen very early and a Dusk appeared, blocking all of my attacks. I Lightstormed 2 Scorps (one with Adrenaline) only to have another one coming with Adrenaline & Momentum. I managed some damage but it wasn't enough. I lost, gg.
Total outcome: True Mortals 1-3 False Gods (if RNG was a little more fair, this could be a draw at least)
False Gods have won!
(http://www.cardgamedb.com/forums/uploads/86b06c2ca147bbb04b227c923df18582.jpg)
source: http://www.cardgamedb.com/forums/uploads/86b06c2ca147bbb04b227c923df18582.jpg
Signing in for 5th week is begun!
Time for post your TrueMortal-FalseGod decks:
time up
False Mirror
In this week rules are a bit different. Every player is both a True Mortal and a False God and actually has to beat his/her own False God deck with the True Mortal deck, which is actually the normal unupped copy of the same deck!
Deckbuilding rules:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No upped cards.
All Shards and all Nymphs are allowed.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by both the Organizer and the False God AI (AI Level 6).
This deck is going to be your True Mortal deck and it is going to face its own False God counterpart! In other words, you are called to create an unupped deck which can defeat its FG AI counterpart if controlled by a human. 8)
In order to celebrate the return of the Man vs Machine event, each forum member who has participated at least once to TM vs FG gains 5 Loyalty points to both fractions!
Moreover, every participant of this week receives 4 Loyalty points to both fractions!
Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 TM Loyalty points if your TM deck defeats its FG counterpart, but no bonus points if your TM lose against its FG counterpart.
Moreover, each deck is going to be rated from the Organizer (that's me!). If it is rated as 'lame', it won't grant any Loyalty points for its victory. If it is rated as 'normal' it is going to have its normal 2 Loyalty points for winning. Finally, if it is rated as 'creative' it is going to grant 4 Loyalty points instead of just 2.
Interesting note:
The more you participate at TM vs FG events, the more Loyalty points you get (if you lose, you gain 1, if you win, you gain 3) and the more you play with a certain team, the more Loyalty points you gain in relation with that team. More Loyalty means more power and a higher Rank, and high Ranks mean even more power. In other words, there is no reason not to participate every week at this event! ;)
*** ORIGINALITY SCORE ***
Malignant: Original (reasoning: Clever abuse of Salvager.)
yee: Original (reasoning: Clever use of upped/unupped Firefly.)
andretimpa: Original (reasoning: It may use some 'lame' cards, but the way these cards are mixed up makes the deck original. And the Chimera deck is good and original too!)
kaempfer13: Original (reasoning: Nice abuse of SoV's inability to finish off its opponent.)
theelkspeaks: Original (Blue Nymphs without UGs? Quite original indeed.)
pineapple: Original (Nice idea of dry Voodoos.)
Qwandri: Original (Very clever abuse of Hope over Mirror and MindGating of Bolts to pseudo-OTK.)
mathman101: Original (Really nice combination of Sparks, Alfatoxins and Bonewalls.)
qwerter: Original (Nice idea of poison Voodoos.)
propheon: Average (does it really win its FG counterpart?)
Regyptic: Original (nice Ash-Hope idea!)
Terran3: Average
This deck isn't creative enough :'(
This will be easy with this deck
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Ai only summons 1 Nymph Queen, while you can spam lots of them. You need 3 Purifys to heal the damage done by the lone Queen.
Strategy hint: Get Nymph Queen out as soon as possible and then turn all Pillars into nymphs. Purifys will help you get EM.
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No ban Hourglass plz
For today, Jimmy the helpful newb shall take over! Huzzah!
pillar/pend split obviously coz eq
30 card deck becoz small deck is gud (draw chance higher)
6 cards of hg so dr-
Okay Jimmy, I think that's good enough.
[DON'T USE THE HOURGLASS' ABILITIES]
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1. Wait as late as possible to bait out as much psions as possible. Don't play anything. Like at all.
2. Reflective Shield.
3. Chomp on popcorn.
Question: Will you rate the decks now or during the simulation/whatever?
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AI doesn't care about antimatter'd creatures.
So just play the scorpion, antimatter it and let it slowly (very slowly) kill the FG.
I may change the deck around for quanta balancing, but can it still be rated :3?
I'm not that happy with my deck actually.
Clearly, if you want a deck that can beat a FG even if the noob tries to copy it AND doesn't misplay it, you gotta go mono-gravy
U mad?
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Strategy. Play gravy shield, the FG can't hit you. FG plays gravy shield, nothing happens.
But I'm really tempted to do this my submission, since it will require ARTH to use brain cells:
Do you even chimera?
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Strategy: Play the gravy shield to shut down its damage ASAP. The AI has no idea how to use chimera and won't play it unless it can OTK. If the shield comes soon enough he won't have enough damage for that. Play your creatures to take down his dilgos, because even with the shield, the less damage on his side the better.
The combo you want is chimera + dilgo so you give momentum to all your creatures and can get rid of the GP on the next turn so that the chimera can last until the FG is dead. Because of this you need to take the following into account:
- The attack of the creatures that go in the chimera must be enough to kill the FG on the turns you have left, otherwise wait for more dragons.
- The chimera needs to withstand one turn of the FG's creatures damages, your dilgos are the ones that will contribute most of the HP.
If RNG doesn't hate you, you should get everything together during the match. (in some cases you can even try using chimera twice to start dealing damage early, but that's trickier)
Thought this was a good idea...
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then I realized that the FGAI ups the novas :D (unupped vs unupped would result in novas played to early by the ai)
I suppose this will have to do then:
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Are dead cards okay if they are not crucial for the winning strategy (referring to unusable supernovas, not steals and pests)?
Edit:
Screw that this is better:
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Wait till you can get a singularity then aflatoxin it (rest is self explanatory). destroy opponents malignent cells at any cost (after they turned into malignent cells). The AI may kill itself with singularities before you do but thats not the winning strategy.
Good old FFQ deck should be more intresting than Nymph Tears deck.
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The trick is that you can use light cards and FG can't.
You have to get Firefly Queen out fast and start generating Fireflies. Hope is the key kard that you must get out. If you get Hope out, then you win, but there are chance that you get rushed (thats why there are so many :light cards, in hope that those will clog up and slow FG down).
Edit:
This is much more fun :D
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You should have 1 Nova at beginning, so you can get the Rustler out, then play Fireflys from your mark and turn all :light into :life to build your healing army. You can use Mitosis on second Rustler so that Bonds could heal you more. You can also use Mitosis on Firefly, but only of you have enough :air quanta to summon new Firefly that turn. Finnaly summon some dragons to finish him off.
This better be creative >:(
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Salvager can prevent deckout! Woohoo.
The way this deck works is by using the fact that you don't draw a card when you have 8 cards.
AI target priority: Pulvy > Shield
So by keeping your hand full of junk, AI will just keep destroying your Pulvy, and then you play it. Forever. Until your opponent decks out.
You need the Tit Shield and at least 2 Purifies to be able to survive.
Try to have exactly 4 Earth Pillars and 1 Gravity Pillar out on the field. Keep the rest in your hand to reach the 7 card "limit". (Feel free to play more if you won't deckout though)
Bare minimum: 4 Earth Pillars, 1 Salvager, Tit Shield and Pulvy on the field, 7 cards in your hand (when you end turn) and +4 Purify counters thingie
And your opponent needs to have 2 Gravity Towers and Pulvy.
Though for some reason the opponent might not destroy yo Pulvy even if they have more than enough quanta, so be careful.
Also, there's no need to destroy anything with your own Pulvy.
Alright, this one's pretty simple. At first I built a full rainbow, but I have a bit of a revenge-fantasy thing going on in my head right now apparently, because it is INCREDIBLY satisfying to see a completely neutered dune scorpion deck across the table from you.
Stupid AI can't even play novas right
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I suggest you stop playing precogs once you get your first scorpion with momentum out, then you can watch them play themselves to death at your leisure.
Speaking of which... New deck:
Stupid AI can't even play shields right
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Did you know that the AI will literally always play hope over a mirror shield if it has one? Because I learned that today. In fact, hope seems to have the highest play priority among all shields for the AI.
Also, today I learned that the trainer caps fire quanta at 75, forcing me to improvise somewhat from my original plan of just saving my own 6 bolts. General play is mostly to get a reflective shield out as soon as humanly possible, then get some mindgates running and burn that 200 HP down. Save fire bolts until you need to clear room in your hand or have 75 quanta, mindgating will usually hold priority over playing a lightning if one would take quanta from the other, but make your own choice on that one. The AIs hand will eventually get clogged with unusable burn, forcing it to take one card draws, which will allow your mindgates to see every card of the opposing deck, guaranteeing you enough burn to finish the AI over a long enough time.
An interesting take on this event!
Here's hoping my deck's not too uncreative. :P
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The main thing you need to do is to set up Titanium Shield, then field your creatures to hopefully outrush your opponent. While Chaos Power gives it a chance, you have Eternity to fling boosted Minor Abominations back into your opponent's deck, as well as preventing yourself from decking out with a bad draw. Chaos Seeds can be used to take care of boosted Minor Abominations, or to fish for a mutation if you're feeling cheeky.
EDIT: Actually, scratch that. This deck seems to get outrushed too easily.
Let's try another fairly simple idea;
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Strategy: Only play cards when your hand is full. Try to keep at least 2 spaces in the AIs hand.
Playing SoB with a full hand means they draw 3 cards while you draw 1. The AI will also fill up your hand using their SoB meaning you aren't drawing half the time while they are. Actually, this bit means you shouldn't even need to play the SoB's most games if you don't want to, but it's quicker if you do.
So you don't like my deck? Fine, have fun playing this one out :P
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Strategy: Use Eternity/Photon so that you don't deck out.
This is basically abusing the AIs double draw 'advantage'. AI draws 2 cards a turn but only 1 weapon slot for Eternity and so should eventually deck out. The fun thing is, even a human playing the False God version of this deck should lose every time.
NOTE: Please don't actually play this. I'm not really sadistic enough to force you to play out a ~60 turn match. If you must play it then take out 29 pillars first. Then it's a more bearable ~30 turns :). (Also the 30-card version is a better deck anyway as there's less risk of bottom decking Sancs against an early Eternity).
I gotta ask: why is noone posting an otk? Everyone knows the Ai cannot play them and some of them could be considered moderately creative if they directly killed the necessary creatures after they were played.
Also a spoiler with cards whose full potential the AI doesnt see(while most of them remain the same upped) in no particular order:
basilisk blood
mutation
aflatoxin
Singularity
SoR
SoFo (hard to pull off though because of quanta denial)
Sundial
nightmare
mindgate
bait damaging spells with high hp creatures (not that creative on its own though)
SoI
Fractal (careful not to make a lame deck)
salvager
spark
parallel universe
probably more
Also: who knows why chrysaora and mind flayer are worse upgraded? You get a cookie (the corresponding decks will be average at best though, sorry)
congratulations to ddevans for a really fast correct answer (even though I was referring to uli being affected by permafrost shield, but your answer is right anyway)
results are coming soon... (sorry for ending this the submission phase a little earlier, but by the time the submission phase would've ended I would had to depart)
Results: everyone won and got 4 points of originality, except propheon and terran 3 who lost their games. FGs were obliterrated most of the cases, so there is no reason to submit any comments of how the battles went. Anyways, this week...
True Mortals Have Won (devastating victory)!
(http://moviepapers.com/wp-content/uploads/2014/05/300_wallpaper_-_pushed_off_cliff.jpg)
source: http://moviepapers.com/wp-content/uploads/2014/05/300_wallpaper_-_pushed_off_cliff.jpg
Added timer for 6th week:
no time left
Mortal Scum
This time, everyone is a FG instead of a TM and the Organizer has to beat your FG deck with a TM deck.
Deckbuilding rules:
Any card available at the trainer's bazaar is allowed, with the following exceptions:
No Mark cards.
No Shards & Nymphs.
The deck must be between 30 and 59 cards.
The deck is going to be controlled by the False God AI (AI Level 6).
You may spend 1 FG Loyalty point to include +2 Nymphs to your deck.
You may spend 1 TM Loyalty point to include +2 Shards to your deck.
You can select up to 36 non-pillar/pend cards (3 from each element) to be banned for the True Mortal deck that is going to face you.
Organizer has to create a deck to beat your FG deck. Organizer's decks are going to be fully unupped but any amount of Shards & Nymphs is allowed and it must be a mono or duo.
Note: Since you join both fractions this week, you will gain 1 Loyalty point for both fractions, but you will gain an extra of 2 FG Loyalty points if your FG deck defeats the TM deck of the Organizer, but no bonus points if your FG lose against its respective TM deck.
Going with something simple
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I banned most creature controll cards.
Banned cards:
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Week six, baby!
Oh baby I'm sure feeling original this week
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It does poison. It's kinda hard to test playing as an actual false god, but I hope the extremely generous ban system will carry this through.
BANNNNNS
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You can probably beat this with a sufficiently aggressive fire deck.
Legitimately though, this week is interesting. I haven't done any actual testing because it FEELS too easy, but I'm not sure if I've totally played myself because of that. I'd like it to be at the very least possible for me to lose, and this deck feels like it is still totally beatable after the bans, so I'm looking forward to the sim.
My FG deck:
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My Bans:
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Resubmitting this guy
Scorpion King
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These are my bans
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Hope there's still time for Week 6~
(If not, that's fine)
Pretty sure I was drunk while making this
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Bans (Also known as screw your rules!)
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Ok fine, 1 type of Shard allowed.
Hmm, I'll join this.
Deck
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Bans
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Edit: changed bans slightly
Spending 2 TM loyalty points~ (they're worthless anyways, as they're not FG points).
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To give you a fighting chance, I'll only ban the cards that were banned for me. :)
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Due to my inactivity (and thus my inability to come with a FG counter within the weekly time limits) I think it is more than fair to give an auto-win to every participant of this week. I am just going to post the TM decks which I would use against each one of the participants:
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If you draw an early Nymph and lots of pillars you are king. Adrenaline is there to give rushing power to your Nymphs or even for adrenalining an antimattered hitter (be sure you can outrush the FG before deckouting before using Adrenaline as a healing buff though).
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I was unable to find a reliable counter against this extremely fast poisoning deck...
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This OP deck can't always beat that BoneBolt Reclustal, but if you draw the right cards you can finally outrush this False menace of any True fighter.
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With lots of unluck for the FG deck, you can Alfatoxicate early Scorpions to prevent the FG from spamming creatures, as well as Alfatoxicating any creature which dare to enter the field before the Malignant Cell field lock. After that and assuming you haven't taken a big amount of damage and poisoning, you must Alfa your Nymph and SoPatiently wait for the OTK.
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No deck I could think of had any chance to beat this spam-everything-most-broken-again-and-again FG deck...
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You just have to wait for the FG to play a momentumed creature and then PUing and LSing that creature. Massive dragons are preffered, but a Momentumed, severly Plate Armored Otyugh can work wonders too. However, in case of Otyugh, you should LS the hostile Oty instead of your own in order to Devour it next turn. Once you feel you have a fairly strong Oty (attack >= 5) you can LS it, though you will probably still need a momentumed Massive Dragon for its attacking power to win.
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If you have a fair drawing luck, you may beat this deck by EA the following things with the following priority (Gravity Shield, Catapult, Pulverizer, Pendulums). After that, use your Auburn Nymphs to BB your Wardens and launch them for the win. Pulverizer should be used against SoVs, Daggers and Permafrosts (SoPas are irrelevant, let alone they delay Pulvy due to Voodoos). The quanta draining abilities of the Pest are not going to hurt you much once you establish a lot of Enchanted Pends. Beware the Ice Lances a little, though, because they can kill an early Warden or Nymph or to OTK you.
Moreover...
False Gods Have Won!
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSWqmd4d12yJFQfwQl5Xi2GLf1ougdIJD5sxXZEmkon0LnoeRl1)
image source: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSWqmd4d12yJFQfwQl5Xi2GLf1ougdIJD5sxXZEmkon0LnoeRl1
Sign ups for the next week will be postponed for now...
I think week 5 may be too easy...
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First idea! :entropy abuse!!!!
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Not relly sure about it
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Only :entropy :entropy makes the difference between life and death
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Overdraw is fun
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Expecting AI to waste the sparks
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upped versions have more than 5 hp :P
Edit:
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Hahaha!
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Same idea
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Deckout again!
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Using SoW on The wardens and killing anything ASAP(wardens go first, then golems)
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8)