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Strategy:
Early game try to pull off two things, and prioritize the former:
a) Mindgate, protected by Dim Shield because AI targets Shield ---> Mindgate
b) Quinted Aether Nymph
Lightning all the opponents's Nymphs if you can. Else Lobo them.
Mindgates to pour open FG deck onto your hand. At this point, you perhaps could get some Explosions for his Fahrenheits, and Lances/Rage Elixirs should cover the remaining CC, and Sancs/Miracle cover for healing. In general, avoid playing Hourglasses, except maybe one or two as hourglasses are targetted over mindgates for explosions
Once you're able to get a NT out, first get a Water Nymph, and Quint it. ASAP. Thereafter get a Light Nymph or two if you can, else Red Nymph. Quint ALL the Nymphs, barring times when the opponent's hand seems clogged, in that case pull off a non-quinted Nymph occassionally for bait for CC fodder.
After that, keep building Golden Nymphs, rage em for 13|3 and quint. Or NT the quantum towers if ya feeling lucky.
Thereafter, just churn out the Nymphs, stall as necessary, if ya can't outrush him and his Miracles, go for the deckout.
All this, if the RNG favours you
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Outcome: Mortal < God
Cointoss: Lost!
Starting Hand: 4x Aether Tower, 1x Quantum Tower, 1x Electrocutor, 1x Thunderbolt, 1x Phase Shield (no Mind Gates...)
It was a miracle I survived till I had only 18 cards left to my deck. And yes, I didn't drew any MindGates in the whole game (no Gate in 27 out of 45 cards)... I have obviously lost... gg...